Changelog (Ren'Py 7.x-) link

7.4.4 link

The old-game directory link

To help creators that make multiple releases of their games (as with early access or Patreon releases), Ren'Py now supports an old-game directory, which can be a copy of the game directory from the previous release. Ren'Py will use the information found in the .rpyc files in this directory when it generates .rpyc files. As the .rpyc files are used when loading games, this will tend to help Ren'Py load games created by multiple developers.

For more information, see the documentation.

Fixes link

A crash that could occur with gestures or controllers has been fixed.

A crash that occured when generating web distributions on windows has been fixed.

The persistent backend for achievements now supports the clearing of progress.

Live2D now resets opacities with other parameters.

Ren'Py does not change the size of a maximized window when reloading.

Other link

There is a new GL property, blend_func that is supported by the model-based renderer. This allows the customization of the GL blend function, allowing Ren'Py to start to support new blend modes.

Live2D now supports the additive and multiply blend modes.

Using default or define with the renpy namespace will now produce an error.

A number of previously-undocumented methods on the preferences object <preference-variables> have been documented. These methods make it possible to get or set the current value of the volume and the current value of mute.

7.4.3 link

Windows link

The code for changing icons has been rewritten, to produce executables that do not include any extraneous data other than the software and the icons being added. This should prevent some antivirus programs from producing false positives.

Ren'Py is now linked against the Universal C Runtime on Windows. This may raise the version of Windows that Ren'Py runs on to Windows Vista with certain hotfixes. This both modernizes Ren'Py, and should prevent some antivirus programs from producing false positives.

Ren'Py will now disable Threaded Optimization on Nvidia GPUs. Threaded Optimization interacted poorly with Ren'Py, causing pauses in places where Ren'Py did not expect pauses to occur. This could manifest as audio glitches that this change fixes.

Ren'Py will automatically use the ANGLE library to emulate OpenGL ES using DirectX, if DirectX is available and OpenGL is not. This had not worked properly in Ren'Py 7.4. The window may appear and disappear multiple times as Ren'Py tries different video systems, this is expected.

Android link

The non-model-based renderer now properly deallocates textures when Android causes a render context to change. This prevents visual glitches that would randomly occur, often during Dissolves.

Ren'Py now checks that it has focus when the game actually starts. This fixes an issue where, if the player switched out of the application before the game could fully start. Now, if Ren'Py has lost focus at game start, it will save and quit, then re-launch when the player returns to the game.

In general, compatibility with Android devices has been improved.

Features link

Added config.main_menu_music_fadein, a way of fading in the main menu music.

The new renpy.get_zorder_list() and renpy.change_zorder() allow the zorder of images and screens to be manipulated after being shown.

Windows and frames can now take the modal style property. This is similar to the modal property of screens, but only applies when the mouse is within the boundaries of the window or frame. This can be used to ensure the player can't click a button behind the window, while allowing buttons that are not obstructed to be used.

The Live2D() displayable now takes an update_function parameter, which makes it possible to update parameters directly.

Ren'Py now supports the display of Emoji and other characters from outside the Basic Multilingual Plane, if the fonts in use support the characters. Right now, the emoji are displayed using the font rendering system, which produces monochrome glyphs.

The FontGroup class can now be used to remap characters inside a font.

Displayables in the mask portion of a AlphaMask() are now focusable, allowing new effects.

The player can now choose to ingore image files that cannot be loaded.

The new renpy.get_sdl_dll() and renpy.get_sdl_window_pointer() functions make it possible to access the SDL DLL using ctypes. This may make it possible to implement funcitonality that is in SDL, but Ren'Py does not provide access to.

Clicking now ends a transition introduced with renpy.transition(), or statements that have a with clause.

renpy.translate_string() is now a documented function that provides the ability to translate a string to a selected language.

It is now possible to create a hide_windows label, that provides a way to customize the hiding of windows that occurs when middle-clicking or pressing the h key.

New properties, like the mesh_pad transform property and the gl_pixel_perfect gl property, make it possible to perform pixel perfect rendering after applying a shader to text.

The renpy.input() function now takes properties beginning with show_, that are passed to the input screen.

The Color class now has an rgba property, that returns an rgba tuple.

Old Features link

The default_mouse variable was introduced in Ren'Py 7.4, as a way to allow the mouse cursor to be changed without changing config.mouse at runtime, as changing config variables at runtime isn't supported.

Other Fixes link

An issue that prevented multiple modal screens from being processed correctly has been fixed. This would manifest as focus problems.

Lint now produces files with Windows-style newlines, on Windows.

SDL error messages are decoded using the system encoding on Windows, making them more readable.

Issues with quoting unicode characters in Python have been fixed.

Values of the blur transform property between 0 and 1 now work properly.

The {done} text tag now works as defined.

Ren'Py is better at checking for GL load failuires and falling back to older libraries.

Apps built for macOS should enable HighDPI mode.

Translations link

The Ren'Py documentation has been translated into both Simplified and Traditional Chinese, courtesy of 被诅咒的章鱼 and 逆转咸鱼.

The French translations have been updated.

7.4.2 link

Fixes and Changes link

The new config.context_fadeout_music and config.context_fadein_music variables make it possible to fade out and in music when a game is loaded or other context changes cause the music to change.

Ren'Py now searches for Live2D motion and expression files using the extensions (.motion3.json and .exp3.json), rather than using directory names.

The new build.include_i686 variable determines if the 32-bit versions of Ren'Py are included in the build. Not including 32-bit binaries can reduced download size and prevent overzealous antivirus programs from incorrectly reporting distributions as infected.

The new build.change_icon_i686 will prevent the icon for the i686 version from being changed. This may prevent antivirus programs from incorrect detections.

Ren'Py will no longer disable the screen saver or prevent the system from going to sleep when a game is running.

A macOS issue with the operating system's fullscreen (invoked using the gree button) disabling resizing, and hence preventing the window from being restored to it's normal size, has been resolved.

A crash on raspberry pi displaying a webp image has been fixed.

This release fixes missing files caused by a mistake in the build process:

  • The say.vbs file was missing, preventing self-voicing from working on Windows.
  • Various files required to support ANGLE were missing, which prevented DirectX rendering from working.

Android link

There is a known issue with Samsung devices with the magnification shortcut enabled, where the game may become unresponsive. I'm working on a fix, but didn't want to delay the release for this.

The detection of the JVM on macOS is more robust, and less likely to be confused by a browser plug-in.

Ren'Py now recommends the use of AdoptOpenJDK as a source for the JVM.

7.4.1 link

Pause Statement Changes link

The behavior of the pause statement with a time has changed, so that:

pause 1.0

is now equivalent to:

$ renpy.pause(1.0)

and not:

with Pause(1.0)

This means that other features that expect a real pause will work during the pause statement.

Modal screens no longer block the pause statement, or renpy.pause(). this means that a pause can end even if a modal screen is displayed above it.

Say Statement Id Clause link

The say statement has now grown an id clause, that lets you specify the old say statement id. This is useful for changing a say statement in the original language, such as to fix an obvious typo, without needing to update all the translations.

To use it, just add id to the say statement, followed by the statement id:

e "This used to have a typo." id start_61b861a2

Live2D link

Live2D support has has a default_fade argument added, which can change the default duration of fades at the start and end of motions and expressions.

An issue with Live2D that manifested as a tuple error has been fixed.

Controller Blocklist link

The Nintendo Switch Pro Controller, when connected to a computer by USB, requires an initialization sequence to be sent to cause it to act as a Joystick, and not return incorrect data.

Ren'Py 7.4.0 attempted to send this sequence, but doing so required directly accessing the USB bus, which was causing crashes and long pauses on some computer. We've decided that this functionality is too prone to compatibility problems to include in Ren'Py.

As a result, the Switch Pro Controller has been added to a new controller blocklist, and will not function in Ren'Py.

macOS link

The minimum supported version of macOS is now 10.10 (Yosemite). Ren'Py 7.4 did not run on this version, so this represents a restoration of support for this version.

Choosing the projects directory was broken on macOS 11.0 (Big Sur). This has been fixed.

Pyobjus is now part of the macOS build of Ren'Py, in addition to the iOS build. This library makes it possible to access Cocoa APIs.

Android link

There have been reports that prereleases of Ren'Py 7.4.1 will not run properly on older Android devices, like the Samsung Galaxy S5. We are attempting to acquire an example of a device exhibiting the problem, and will make a new release as required.

Translations link

The Spanish translation has been updated.

Other Fixes link

An issue that could cause crashes on movies of certain sizes when Ren'Py was run on a computer that supports SSE3 has been fixed.

Movie playback now uses multiple cores for video decoding, as it did in previous versions of Ren'Py.

An issue that could cause the size of the Ren'Py window to increase when run on Windows with a non-100% DPI has been fixed.

Ren'Py will no longer give a performance warning when an unsupported renderer is selected, such as when using the GL or ANGLE renderer on a game that requires gl2.

An issue that would, in some cases, prevent say attributes from being shown has been fixed.

An issue preventing MultiPersistent files from working on computers that do not use UTF-8 at the default file encoding has been fixed.

The flags for compiling Python when rpy python 3 is enabled have been improved.

An issue that prevented triple-quoted strings (like the strings used for gui.about) from being evaluated correctly has been fixed.

Ren'Py now detects its path during certain reloads.

Ren'Py will determine of all functions a renderer requires can be dynamically loaded, and will try different renderers if this is not the case.

Timers that are created after the start of a statement now properly participate in the rollback system, and will fire if the game rolls back to a point where the timer has not fired.

Ren'Py now allows the screensaver to activate while a Ren'Py game is running.

A problem with dynamic variables not remaining dynamic during a rollback has been fixed.

When given a size, the hbox and vbox displayables now position children in the same way those children were positioned in Ren'Py 7.4.

The new mipmap style property applies to the Dissolve(), ImageDissolve(), and AlphaDissolve() transitions, the AlphaMask(), Movie(), and Text() displayables, and text in general. This property controls if mipmaps are generated for the textures created by these displayables. Avoiding creating mipmaps may improve rendering performance on slower computers, but can lead to artifacts when scaling down. When not specified, this property defaults to config.mipmap_dissolves, config.mipmap_movies, or config.mipmap_text, as appropriate.

The toggle version of self-voicing preferences have been changed to provide a better selected state.

Lint now once again reports statistics by translation.

7.4.0 link

Model-Based Renderer link

This release includes a new model-based renderer, the component of Ren'Py that is responsible for drawing text and images to the user's display, supplementing (with the intent of eventually replacing) the original OpenGL renderer added in Ren'Py 6.10. This renderer takes better advantage of the hardware present in modern GPUS (both dedicated graphics cards and GPUs integrated into processors) to improve performance and increase capability. This renderer supports desktop computers that support either OpenGL 2.2 or DirectX 9.0c or 11, and mobile devices and embedded systems that support OpenGL ES 3.

The biggest change in the model-based renderer is that Ren'Py is no longer limited to drawing rectangular images in a 2-dimensional plane. Instead, Ren'Py has been converted to use meshes made up of triangles in a three-dimensional space. While existing rectangular sprites are displayed in the same way, this opens up Ren'Py to non-rectangular meshes, and eventually full three dimensional geometry.

In addition to mesh geometry, model-based renderering supports shaders, both shaders included with Ren'Py, and shaders specified by creators as part of their game. Shaders are small programs that run on the GPU, that can process geometry and pixel data, to allow for all sorts of graphical effects.

The model-based renderer implements a new fast texture loading system, which moves an expensive part of texture loading, alpha premultiplication, from the CPU to the GPU.

The model-based renderer also creates mipmaps for each texture that is loaded into the GPU. A mipmap is a series of smaller versions of the texture, stored on the GPU. By creating and utilizing mipmaps, Ren'Py is now able to shrink images below 50% of the original size, without the appearance of the aliasing artifacts. This is especially relevant when assets meant for 4K monitors are used on 1080P and smaller displays.

For this release, the Model-Based Renderer is opt in, with that opt-in controlled by the config.gl2 variable. As we gain more experience with it, it is indended to be come the default Ren'Py renderer.

Live2D link

One of the features enabled by the model-based renderer is support for displaying sprites made in Live2D. Ren'Py requires you to download Live2D Cubism separately, as you'll need to execute a contract with Live2D, Inc. before distributing a game that uses their technology.

Ren'Py supports the display of Live2D models, complete with the ability to change expression and to queue up one or more motions. This is integrated into Ren'Py's image attribute system. Ren'Py also supports fading from one motion to another when an attribute changes.

Matrixcolor and Blur link

The model-based renderer enables new functionality in transforms, such as matrixcolor and blur.

Transforms (including ATL Transforms) now support a new matrixcolor property, which either a matrix or an object that creates a matrix that changes in time, and uses it to recolor everything that is a child of the transform.

While previous versions of Ren'Py supported the im.MatrixColor() image manipulator, the new property is much improved. The image manipulator would often take a large fraction of a second, making it too slow for real-time use, and was limited to single images. The new transform property is fast enough that it can be changed every frame if necessary, and can be applied to any displayable. It's now possible to apply a Transform using matrixcolor to a layer, to recolor the entire layer - making it possible to push your game into sepia or black-and-white without needing a separate set of images.

There are a few difference between the image manipulator and the the transform property versions of matrixcolor, as the new version uses 4x4 matrices and premultiplied alpha color, so the new property can't use the same matrices. Instead, there are number of new ColorMatrix objects that need to be used.

Transforms also support a new blur property, which blurs the child of the displayable by the given number of pixels.

Python 2/Python 3 Compatibility Mode link

While Ren'Py is not yet supported on Python 3, this release of Ren'Py includes several features to allow you to begin writing scripts that will work on both Python 2 and Python 3.

First, Ren'Py now uses future to provide standard library compatibility. It's now possible to import modules using their Python 3 names, when a renaming has occured.

When a .rpyc file begins with the new rpy python 3, the file is compiled in a Python 3 compatibility mode. The two changes this causes are:

  • Ren'Py will compile the file in a mode that attempts to emulate Python 3 semantics, including the change to division. In Python 3, 1/2 is equal to .5, and not 0. Since this changes the type of the expression, this can change the position of displayables. 1//2 keeps the original semantics.
  • Ren'Py will change the behavior of dict so that the items, keys, and values methods return views, rather than lists, when called directly from that .rpy file. These match the Python 3 semantics for these methods, but need to be explicitly turned into a list before being saved or participating in rollback.

Upgraded Libraries and Platform Support link

For Ren'Py 7.4, the build system was redone, replacing the multiple build systems needed to build Ren'Py with a single build platform that handles every platform except for webasm. The change in build system also involved updating all of the libraries that Ren'Py uses to newer versions.

As a result of this, the list of platforms that Ren'Py offically supports has changed slightly. Here's the latest list of what is supported:

Platform CPU Note
Linux x86_64 Raised minimum version to Ubuntu 16.04
Linux i686 Raised minimum version to Ubuntu 16.04
Linux i686 Raised minimum version to Ubuntu 16.04
Linux armv7l Intended to support Raspberry Pi, uses Raspian Buster
Windows x86_64 A new port to 64-bit Windows Vista and later.
Windows i686 Raised minimum version to Windows Vista.
macOS x86_64 macOS 10.10+
Android armv7a Android 4.4 KitKat
Android arm64 Android 5.0 Lollipop
Android x86_64 Android 5.0 Lollipop
iOS arm64 All 64-bit iOS devices, iOS 11.0+
iOS x86_64 The 64-bit iOS simulator, iOS 11.0+
Web webasm Modern web browsers

The biggest new platform that Ren'Py supports is the 64-bit Windows platform, which means that Ren'Py is available in 64-bits on all major desktop and mobile platforms. The new renpy.bits variable can be used to determine if Ren'Py is running on a 32 or 64-bit platform, if necessary. (For example, to set config.image_cache_size_mb appropriately.)

The one platform that loses support in this release is 32-bit (armv7l) iOS devices. These devices are no longer supported by Apple, and do not support the level of OpenGL ES that Ren'Py requires.

Web link

Ren'Py now runs significantly faster in the browser, thanks to new compilation techniques.

A game built for the web platform can now download image and audio files from the web server as the game is played. The download begins when the image or sound is predicted. This can reduce the initial time it takes before the game begins running, as well as memory usage.

When running inside a web browser on a touch-screen device, Ren'Py will display a touch-based keyboard, to compensate for web browsers having difficulty displaying keyboard entry for wasm-based games.

The splash screen displayed while loading can use the WebP format, including animated WebP.

More Python modules are provided, making the Python environment closer to native Ren'Py ports.

Support for iOS browsers was improved.

Steam link

It is now possible to install Steam support from the Ren'Py launcher, by choosing "preferences", "Install libraries", "Install Steam Support".

The new config.steam_appid variable automatically creates the steam_appid.txt file for you. This needs to be set by a define statement, or in a python early block.

Translations link

The Simplified Chinese, Japanese, and Korean translations have been updated, and now use a unified font.

There is a new Simplified Chinese translation of the tutorial game, courtesy of Neoteus.

Depreciations and Removals link

As described above, Ren'Py no longer support Windows XP.

As described above, Ren'Py no longer supports 32-bit iOS devices.

The choice of downloading the Editra text editor has been removed from Ren'Py. Editra hadn't been updated in over 5 years, and the website it was originally distributed from has disappeared.

While not completely removed, the software renderer has been simplified and removed as an option for gameplay. Its purposes is now limited to informing players about issues that prevent display of graphics with a GPU-based renderer.

Miscellaneous link

Support for controllers has been improved. Repeat is now supported on controllers, and the libraries that Ren'Py uses have been compiled to support many of the more popular game controllers.

Ren'Py now uses software playback of movies on Android and iOS devices, meaning the same files can be used on all platforms that support video playback.

Defining a mouse cursor using config.mouse now uses SDL2's color cursor API, which generally results in hardware acceleration and reduced mouse movement lag.

The define statement can now be used to set a key in a dictionary.

# Ren'Py was started in 2004.
define age["eileen"] = 2020 - 2004

The define statement can take += and |=, to apply the appropriate update operators.

define config.keymap['dismiss'] = [ 'K_KP_PLUS' ]

# This assumes endings is a set.
define endings |= { "best" }

It is now possible to specify a relative audio channel whenever an audio is file is played, using the new volume clause to play and queue.

The new fit property of transforms provides for different ways of making an image fit size with a different aspect ratio. For example, it can be scaled to be contained fully within the given size, or to make sure that it completely covers the given size.

The xpan and ypan transform properties no longer double the size of the displayable they are applied to, making them easier to combine with positioning transform properties.

The renpy.input() function can now take regular expressions when determining what is and is not allowed.

Grids now take margin style properties, that is applied outside the grid, and inside a containing viewport.

Ren'Py support an {alt} text tag, that causes the text to be spoken during self-voicing, but not displayed. It also supports a {noalt} text tag that does the opposite.

The launcher window can now be resized if necessary. A button has been added to the launcher preferences to restore the default size.

The new build.mac_info_plist variable makes it easier to customize the mac app.

The requests library, is bundled with Ren'Py, making accessing the web much easier.

Pressing PAUSE on your keyboard brings the player to the game menu, finally giving that key a function.

7.3.5 link

Fixes link

On desktop platforms, the presplash screen has been reworked so that it will not cause the window to become nonresponsive if clicked.

The iOS port has been updated to include modules that have been newly added to Ren'Py, allowing the compilation of iOS apps.

Other Changes link

The audio directory, which automatically defines names in the audio namespace, has been made visible in the launcher, and is added to newly-createrd projects.

The new config.exception_handler callback allows an application to replace Ren'Py's exception handling system in its entirety.

7.3.4 link

Fixes link

This release fixes major graphics glitches that were introduced in 7.3.3.

  • On Windows, textures would fail to be reloaded when switching from fullscreen to windowed mode or vice-versa. This would cause the wrong texture to be displayed.
  • On all platforms, graphical glitches could occur when Flatten() was used.

Other Changes link

Dynamic images can now include "[prefix_]" everywhere, and especially when add has been used to add a dynamic image to buttons, drags, and similar focusable objects.

Creator-defined screen language statements may now take if statements as children.

The drag and drop system has been improved to better interact with updated screens.

7.3.3 link

Audio link

Ren'Py now supports an audio directory, which automatically defines names in the audio namespace. This makes it possible to have a file named game/audio/overture.ogg, and play it using:

play music overture

The new AudioData() class allows you to provide compressed audio data to Ren'Py, either generated programatically or taken from a source other than a file. To support this, the Python wave and sunau modules are now packaged with Ren'Py.

An issue with enabling the mixing of mono sound files has been fixed. This issue caused many WAV files not to play. (We still don't recommend the use of WAV files.)

Platforms link

Ren'Py is now distributed as a signed and notarized binary on the Mac. As this process takes a very long time to accomplish, the ability to sign macOS binaries has been removed from Ren'Py itself, in favor of external scripts that take care of the signing and notarization process.

The minimum version supported by the Android port has been lowered to Android 19 (Android 4.4 KitKat).

The web port of Ren'Py has seen a number of changes:

  • Screen variants are now detected and set.
  • Fullscreen support has been improved, though the user may need to click to enable fullscren.
  • Leaving the web page is detected, so persistent data may be saved.
  • '' can now be renamed. 'DEFAULT_GAME_FILENAME' in index.html controls this.
  • Portable HTTP requests (native+renpyweb): see
  • Enable networking in Python web port for testing WebSockets, transparently available through the Python 'socket' module
  • HTTP Cache-Control allows for smoother game updates.
  • The pygame.draw module is now included, allowing Canvas support.
  • WebGL compatibility has been improved.

Other Changes link

During profiling conducted for the GL Rewrite project, it became clear that the switch to framebuffer objects in 7.3.0 was the cause of certain performance regressions. By changing how FBOs are used, Ren'Py performance has been improved.

The renpy.input() function can now be given the name of a screen that is used to prompt the user for input.

The creation of list, dicts, and sets inside of screen language is now analyzed correctly. This will allow more displayables to be analyzed as constant, improving screen performance.

The notify screen is now hidden on rollback.

The NVL mode screen indicates that it shows the window, which prevents problems when window show is in effect.

When a Call() with from_current set to true occurs during a multi-part statement (like a menu with dialogue), control is restored to the first part of that multi-part statement (thus causing the dialouge to be displayed).

More functions now use a tag's default layer.

The renpy.is_init_phase() function has been added.

Automatic voice now works for dialogue that is part of a menu statement.

Support for GLES1 has been dropped. (It hadn't been used for years.)

The SelectedIf() and SensitiveIf() actions can now take other actions as arguments.

Many BarValues now take a force_step argument, which forces changes to the bar to be rounded to the nearest step value.

Frame() now allows the tile argument to be the string "integer", which tiles the contents of the frame an integer number of times.

Character() now allows the name argument to be a function or callable object when dynamic is true.

Translations link

The Korean and Spanish translations have been updated.

7.3.2 link

Fixes link

Fix a regression in the platform variables, caused by the previous release.

Translations link

Update the spanish translation.

7.3.1 link

Changes link

Descriptive text (text that is intended to be show when self-voicing is enabled, so that scenes can be described to the vision impared) has been updated. Descriptive text is now accessed using the alt character (the old sv character has been retained as an alias.) It's also now possible to display descriptive text using a custom character, rather than the narrator.

Ren'Py now always initializes the media playback system, so that a movie can be played even if no audio will be played.

The default property of most displayables, which is used to choose a displayable to be focused by default, has been renamed to default_focus so that it does not conflict with the default statement. It also now takes an integer, with the displayable with the highest focus number getting focus.

The Flatten() displayable now passes positions from the child.

Seeded random number generators created with renpy.random.Random now support rollback.

When emulating Android or iOS, the platform variables (like, renpy.ios,, and are set properly.

Renpyweb now stores the date and time that a save file was created.

Fixes link

This release fixes a fairly major issue that could cause screens that interpolate text to not update, or update improperly.

This release properly runs the image prediction routine from the image prediction thread.

A problem with the {clear} text tag has been fixed.

The config.end_game_transition, which was not working properly in most circumstances, has been fixed.

Translations link

The Russian, Korean, and Spanish translations were updated.

7.3.0 link

Renpyweb link

Courtesy of Sylvain Beucler, Ren'Py now can generate distributions for the the HTML5 web platforms, capable of running on modern web browsers that support the Web Assembly standard. This is intended for small games and demonstrations of larger games, as right now the implementation downloads the full game to the web browser before running any of it.

Web support is marked as beta, as there are cases where problem with the web platform (most notably, a lack of threading) cause problems such as sound glitches if an image takes too long to load. As a result, it is possible to have a Ren'Py game that works well on all other platforms, but not in the web browser. As web browsers themselves improve, we will improve our implementation and eventually remove the beta tag.

Building a web distribution can be done from the new "Web" button on the Ren'Py launcher. The launcher now includes a small web server, that can be used to launch the game in a creator's web browser for test purposes.

Creator-Defined Statements link

Ren'Py's creator-defined statements, and the Lexer objects that are used by them, have been extended to improve the functionality in many ways. With respect to the Lexer:

  • It is now possible to ask the Lexer object to parse a single line as a Ren'Py statement, or all the lines remaining in the block as Ren'Py statements.
  • It is now possible to ask the lexer to catch errors, so as to limit the scope of errors to a part of a creator-defined statement rather than the whole statement.

The renpy.register_statement() function has new arguments to enable new functionality.

  • Statement prediction can be controlled by the predict_all and predict_next arguments, which predict all possible next statements or take a function that determines what will run next, respectively.
  • The new post_execute argument lets one specify an execute function that is run as the next statement - the one after the creator-defined statement. This allows a pattern where a statement runs, executes the block inside it, and then runs something after the block to clean it up. (For example, an event that serves as a label, and then jumps back to a dispatcher when it is done.)
  • The new post_label argument lets one specify a function to supply the a label that goes after the creator-defined statement, which can function like the from clause to the call statement.

Ren'Py now stores the result of parsing a creator-defined statement in the .rpyc files. While this allows for more complex syntax and faster startup, it means that it may be necessary to force a recompile if you change a creator-defined statement's parse function

Screen Language Improvements link

It is now possible to supply an as clause to a screen language displayable. This is especially useful with drags, as it lets the screen capture the drag object and call methods on it as necessary.

The on statement can now take a list of events.

A screen now takes a sensitive property, which determines if it is possible to interact with the screen at all.

Ren'Py will now produce an error when a non-constant property follows a Python statement, inside screen language. (This was very rare, and almost always a mistake.)

Text Improvements link

Ren'Py now includes support for self-closing custom text tags, which are custom text tags that do not require as closing text tag.

Ren'Py now supports three new flags that can be applied when formatting text:

  • "[varname!u]" forces the text to upper-case.
  • "[varname!l]" forces the text to lower-case.
  • "[varname!c]" forces the first letter of the text to upper-case, capitalizing it.

Android and iOS Improvements link

Ren'Py now uses Framebuffer Objects on any device that claims to support it. As a result focus_mask now works on Android and iOS.

Ren'Py now produces 64-bit arm binaries for Android. These will be required by the Google Play store later this year.

Text input on Android was rewritten again, to fix problems where the user was unable to advance. Completion was eliminated, as it was the source of the problems. While languages that require input methods will need a larger rewrite to function, Ren'Py should now properly handle all direct input keyboards.

Translations link

The Ren'Py launcher and sample project have been translated into Turkish by Arda Güler.

The Ren'Py tutorial game has been translated into Spanish by Moshibit.

French, Japanese, Korean, Russian and Spanish translations have been updated for this release.

Other Improvements link

The side displayable now renders its children in the order they are provided in the control string.

The say statement, menu statement, and renpy.call_screen statements now tak a _mode argument, which specifies the mode Ren'Py goes into when these statements occur.

The renpy.show_screen() and renpy.call_screen() functions now take a zorder argument.

Ren'Py will now play a mono sound file with the same volume as a stereo sound file, rather than sending half the energy to each ear.

The new config.load_failed_label specifies a label that is jumped to when a load fails because Ren'Py can no longer find the current statement. This makes it possible to a game to implement its own recovery mechanism.

The new config.notify variable makes it possible to intercept the notification system and do your own thing.

The interface of config.say_attribute_transition_callback has been changed in an incompatible way, to allow sets of old and new tags to be given.

Action and BarValue now support a get_tooltip method, which allows the object to supply a default tooltip.

Fixes link

A problem that could cause Ren'Py to drop certain characters, especially accent markers in Arabic, has been fixed.

The filename of the internal copy of OpenDyslexic has been changed so as not to cause problems with copies distributed with games.

7.2.2 link

Ren'Py now supports a new Accessibility menu, which can be accessed by pressing the "a" key. This menu, which is intended to be used by players, let's the player override the game font, change the scaling and spacing of text, and enable self-voicing.

Ren'Py will now allow files in the public game directory (/mnt/sdcard/Android/package/files/game) to override those included with the game proper. This has been listed as a feature in 7.2.0, but didn't work right.

Ren'Py will now include temporary image attributes in the say statements generated as part of the translation process.

When uploading to, Ren'Py now downloads butler itself. This means there is no longer a dependence on the location or structure of the Itch app, as there was before.

The bar values DictValue(), FieldValue(), VariableValue(), and ScreenVariableValue() all take a new action parameter, which gives an action that is performed each time the value changes.

The rollback system has been optimized to reduce the amount of garbage that needs to be collected.

7.2.1 link

iOS Improvements link

Ren'Py will now set the version field for the iOS application when generating a project.

Ren'Py will now look for the files ios-icon.png and ios-launchimage.png, and use them to generate the icon and launch image in the sizes required for iOS.

Other Improvements link

The renpy.in_rollback() function returns True when in the rollback that occurs immediately after a load. This makes it possible to use:

    if not renpy.in_rollback():'save'))

To display a save menu during an initial playthough, but not during loading or rollback.

config.say_attribute_transition_callback now exists, making it possible to select the transition to use on a per-say-statement basis.

The new RENPY_SEARCHPATH environment variable makes it possible to override config.searchpath on launch.

Fixes link

Ren'Py has been audited to make sure that the semantics of == and != match, whenever == was redefined.

There was a fix to problems that might occur when a transform is added to a screen using the add statement.

The way extend processes arguments was changed to ensure that newer arguments take priority over arguments given to the statement being extended.

Ren'Py now properly considers the scope when comparing dynamic images for equality. This fixes an issue that prevented some dynamic images from updating when part of a screen.

A crash when config.save_dump is true on macOS has been fixed.

A crash when config.profile is true has been fixed.

Ren'Py now explicitly asks for text (as opposed to email, password, phone number etc) input on Android when the keyboard is displayed.

An issue has been fixed that prevented roll-forward from working through a menu statement.

Fixes a bug that prevents roll-forward through a menu.

7.2.0 link

Temporary Say Attributes link

Ren'Py now supports temporary say attributes. Just like regular say attributes, these are included as part of the say statement. However, these temporary say attributes are reverted once the dialogue has finished. For example, in the script:

show eileen happy

e "I'm happy."

e @ vhappy "I'm really happy!"

e "I'm still happy."

In the first line and last line of dialogues, Eileen is using her happy emotion. The vhappy emotion is shown before the second line of dialogue, and replaced with the previous emotion (happy in this case), before it.

Text link

There have been a number of text changes that affect text when a window is scaled to a non-default size:

  • The text is now aligned on its baseline, rather than at the top of the text. This is relevant when an absolute outline offset is used.
  • It is now possible to choose how the outline scales when the window is scaled. This is done with the outline_scaling style property.

When positioning a Text object, the yanchor property can be renpy.BASELINE. When it is, the anchor is set to the baseline of the first line of the text.

Statements link

The new window auto show and window auto hide statements allow automatic dialogue window management to continue while showing or hiding the dialogue window.

The show screen and hide screen statements now take a with clause, that works the same way it does with show and hide.

The screen language use statement now can take an expression clause, that makes it take an expression rather than a literal screen name. This allows a variable to be used when selecting the screen that is included. See Use for more details.

Changes link

The new renpy.is_skipping() function reports if Ren'Py is currently skipping.

The input displayable now takes a new copypaste property, which when true allows copying with ctrl+C and pasting with ctrl+V. This is enabled in the console and launcher.

Preference("display", "window")() now avoids creating a window bigger than the screen, and will be selected if the current window size is the maximum window size, if the size selected with gui.init() is bigger than the maximum window size.

Creator defined statements now have a few more lexer methods available, making it possible to to parse arguments, image name components, labels, and delimited python.

The renpy.force_autosave() function takes a new argument, that causes the autosave to block until it completes.

The ctc screen now takes a number of new parameters, if required.

The new im.Blur() image manipulator can blur an image. Thanks to Mal Graty for contributing it.

LayeredImage groups now support a multiple property, which allows multiple attributes in the same group to be displayed at the same time. This is useful because it allows the auto-definition function of a group to be applied to non-conflicting images.

Ren'Py will remain fullscreen when the mouse changes desktops, and will avoid shrinking a maximized window during a reload.

The config.allow_duplicate_labels variable can be defined or set in an init python block to allow duplicate labels to be defined in a game.

The Movie() displayable can now be told not to loop, and displays the associated static image when it stops looping. It also can take an image that is displayed before the movie proper starts.

Android Changes link

The downloading of the Android SDK has been updated to fix a change in the provided tools that prevented things from downloading.

An explicit action is now given to the keyboard, to make sure the enter key works.

Ren'Py now uses the Amazon payment APIs when sideloaded onto a device made by Amazon, allowing their payment system to be tested on a dual-store APK.

Ren'Py will now allow files in the public game directory (/mnt/sdcard/Android/package/files/game) to override those included with the game proper.

Fixes link

A bug preventing Ren'Py from displaying zero or negative-width characters (such as certain diacritics) has been fixed.

An issue that prevented Ren'Py from updating a displayable that was added to a screen with transform properties has been fixed.

The order of drags within a drag group is now preserved when an interaction restart occurs.

Size-changing properties like xysize now apply to a Drag and not the space it can move around in.

A bug that could cause a transparent, black, or gray line to appear on the bottom line of a screen during a dissolve has been fixed.

A regression in support for imagefonts has been fixed.

Creating a new file from the navigation menu of the launcher now works.

Menu sets now work again.

Ren'Py will no longer crash if an incomparable type is given to Function() and other actions.

A case where rolling forward would fail is now fixed.

A problem that prevented the Steam overlay from showing up on macOS was fixed.

7.1.3 link

This was a quick re-release of 7.1.2 in order to fix a single bug, which was that a test change had been left in causing config.default_language to be set on initial startup.

7.1.2 link

Improvements link

Ren'Py's screen language now support the inclusion of anonymous ATL transforms. It's now possible to write:

screen hello_title():
    text "Hello.":
        at transform:
            align (0.5, 0.5) alpha 0.0
            linear 0.5 alpha 1.0

The new SetLocalVariable() and ToggleLocalVariable() actions make it possible to set variables inside used screens.

The new config.menu_include_disabled variable determines if menus should include entries disabled by an if clause.

Shift-keybindings (like Shift+I and Shift+R) now work in the Android emulation mode.

Ren'Py now better reports errors in text tags that require a value but are not given one.

The new _version variable indicates the version of the game itself that was used when a new game is first created. This only stores the version at game creation - after that, it's up to the creator to keep it updated.

The Movie() displayable now supports a new mode the color data and alpha mask data are placed side-by-side in the same file. This prevents issues where a main and mask movie could go out of sync.

The FilePageNext() and FilePagePrevious() functions now take arguments that control if the they can bring the player to the auto or quick save pages.

The new config.skip_sounds variables determines if Ren'Py will skip non-looping audio files that are played while Ren'Py is skipping.

Translations link

Ren'Py now has the ability to automatically detect the locale of the user's system, and use it to set the language. Please see config.enable_language_autodetect and the Translation documentation for how this works.

The French, German, Korean, Russian, and Simplifed Chinese translations have been updated.

Fixes link

A Windows-specific bug that caused RTL (the support for languages like Arabic and Hebrew) to corrupt the second half of text strings has been fixed. This should prevent garbage characters from being displayed when rendering those languages.

Ren'Py will now report an error if a game accesses an image that does not exist, but has as a prefix an image that does exist. Before this change, if eileen happy exists and eileen happy unknown was shown, the additional attribute would be ignored.

Lint has been improved to deal with images that take attributes that are not in the image name, like layered images.

Ren'Py generates choice menu images that are suitable for use on the phone.

Android Fixes link

As Ren'Py's new Android support only worked well on a 64-bit version of Java 8, we make that 64-bit requirement explicit.

7.1.1 link

History Fix link

This release fixes an issue with Ren'Py's history screen. The problem occurred when a line of dialogue contained a quoted square bracket, so something like:

"I [[think] I'm having a problem."

When this occurs, the string "I [think] I'm having a problem." is added to the history. Ren'Py would then display that in history, substitute the think variable, and crash.

This is fixed by adding substitute False to the history screen. This is done to new projects, but for existing ones you'll need to make the fix yourself. Here's the new history screen:

screen history():

    tag menu

    ## Avoid predicting this screen, as it can be very large.
    predict False

    use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0):

        style_prefix "history"

        for h in _history_list:


                ## This lays things out properly if history_height is None.
                has fixed:
                    yfit True

                if h.who:

                    label h.who:
                        style "history_name"
                        substitute False

                        ## Take the color of the who text from the Character, if set.
                        if "color" in h.who_args:
                            text_color h.who_args["color"]

                $ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
                text what substitute False

        if not _history_list:
            label _("The dialogue history is empty.")

The new lines are the ones with substitute False on them. You'll want to make this change to your history screen to prevent his problem from happening.

Android Improvements link

Ren'Py now sets the amount of memory used by the Android build tool to the Google-set default of 1536 megabytes. To change this, edit rapt/project/ To make sure you're capable of building larger games, please make sure your computer has a 64-bit version of Java 8.

Ren'Py explicitly tells Android to pass the Enter key to an input.

Ren'Py now crops and sizes the icon correctly for versions of Android below Android 8 (Oreo).

Ren'Py gives a different numeric version number to the x86_64 apk. This will allow both x86_64 and armeabi-v7a builds to be uploaded to Google Play and other stores, rather than having to first created one build and then the other, manually changing the version numbers between.

Other Improvements link

Ren'Py now handles the (lack of) drawing of zero width characters itself, preventing such characters from appearing as squares in text if the font does not support the zero width character.

Ren'Py supports the use of non-breaking space and zero-width non-breaking space characters to prevent images in text from being wrapped.

Ren'Py supports the a new "nestled-close" value for the ctc_position parameter of Character(). This value prevents there from being a break between the click-to-continue indicator and the other lines.

Drags (in drag-and-drop) now support alternate clicks. (Right clicks on desktop and long-clicks on touch platforms.)

Fixes link

The SetVariable() and ToggleVariable() functions have been extended to accept namespaces and fields. So it's now possible to have actions like SetVariable("hero.strength", hero.strength + 1) or ToggleVariable("persistent.alternate_perspective").

Automatic management of the dialogue window (as enabled by the window auto statement) now considers if an in-game menu has a dialogue or caption associated with it, and handles that appropriately.

The source code to the embedded version of fribidi that Ren'Py is expected to build with is now included in the -source archive.

There have been a number of fixes to the voice sustain preference to make it work better with history and the voice replay action.

7.1 link

Android link

This release sees a major rewrite of Ren'Py's support for Android to modernize it. This is required so Ren'Py games can be uploaded to the Google Play store. Some of these changes may require you to update a game's files. Most notably, the format of icons has changed, so the icons will need to be redone.

The minimum version of Android that Ren'Py will run on has been raised to Android 19 (aka 4.4 KitKat), while it targets Android 28 (aka 9 Pie).

The x86_64 architecture has been added, while x86 has been dropped. (Some x86 devices may be able to run the arm platform version through binary translation layers.)

Monologue Mode link

It's now possible to write multiple blocks of dialogue or narration at once, using triple-quoted strings. For example:

e """
This is one block of dialogue.

And this is a second block.

will create two blocks of dialogue. See Monologue Mode for more info.

There is also a new {clear} text tag that works with monologue. When the {clear} tag is part of a line by itself, it is the equivalent of the nvl clear statement. See NVL Monlologue Mode for more about this.

Say-With-Attribute Change link

There has been a change to the way a say-with-attributes is handled when there is not an image with the tag displaying. Previously, Ren'Py would use the attributes given in the most recent say-with-attributes statement to selected the side image to show.

Now, Ren'Py will use the provided attributes and existing attributes to resolve the side image. This makes a say-with-attributes that occurs when an image is not showing work the same way as when it is. When the attributes do not select a single side image, Ren'Py will select the image with all of the given attributes, and the most possible of the existing attributes.

The rationale for this change is to help with side images that are defined as layered images, where providing only the attributes that change makes sense.

Updater Changes link

The updater for Ren'Py itself now asks you to select the update channel each time you go to update. The purpose of this is to make it clear which channel you're updating to each time you update, so you don't accidentally update to a prerelease or nightly version after a release comes out.

As part of this, you might see the Prerelease channel missing for some updates. That's normal – unlike in previous versions, the channel only appears when there are prereleases available.

Translations link

The Ren'Py launcher, template game, and The Question have been translated into the Latin script of Malay by Muhammad Nur Hidayat Yasuyoshi.

The Korean translation has been significantly updated.

It is now possible to translate the strings used by RAPT into non-English languages.

Other link

Ren'Py can now automatically save the game upon quit, in a reliable fashion. (As compared to the previous autosave, which could fail or be cycled out.) This is controlled by the _quit_slot variable.

File actions (like FileSave(), FileLoad(), and FileAction()) can now take a slot=True argument. When this is given, the action loads a named slot, without involving the page.

The developer menu (accessed through Shift+D) can now display a screen that shows the attributes associated with displayed and hidden images.

Added renpy.transform_text(), a function to transform text without touching text tags or interpolation.

Buttons created using the make_buttons method of a Gallery object now inherit from the empty style, and not button. This prevents properties from the button style from causing problems.

The code to finish displaying text is now called from the event method, as if the mouse button was clicked. This helps prevent interaction ends when menus are up.

Displayable prefixes are supported when evaluating auto images in imagebuttons and image maps.

A bug that caused an error in an NVL-mode statement if the next statement was an NVL-mode statement with an undefined character name has been fixed.

When two ATL transforms are nested, the state from both is propagated, not just the outermost.

Ren'Py now updates dynamic images that are used in windows, bars, and frames. (And derived displayables, like buttons and imagemaps.)

An issue that caused Ren'Py to consume 100% of a core when modal True was given has been fixed.

Ren'Py now includes a copy of fribidi, rather than requiring an OS-installed version.

The new box_wrap_spacing allows control of the spacing between rows or columns introduced by box_wrap.

The adjust_spacing style property can now take "horizontal" and "vertical" as values, causing text spacing to be adjusted in only the specified direction.

LayerdImageProxy can now take an interpolated string.

The new config.context_callback is called when starting the game or entering a new context, like a menu context. It can be used to stop voice or sounds from playing when entering that context.

The Drag() displayable (and the screen language equivalent, drag) have grown a new activated property. This is callback that is called when the user first clicks the mouse on a drag. (Before it starts moving.)

7.0 link

Ren'Py 7.0 marks the completion of over a decade of development since Ren'Py 6 that brought features like ATL, Screen Language, OpenGL and DirectX acceleration, support for the Android and iOS platforms, Translation, Accessibility, and so much more.

For releases between 6.0 and 7.0, see the other entries in this changelog, and the older changelog on the Ren'Py website. The rest of this entry contains the differences between 7.0 and

Layered Images link

A layered image is a new way of defining images for use in Ren'Py. It's intended to be used with a sprite that has been created in Photoshop or some other program as a series of layers. The layered image system can use the attributes the image was displayed with and Python conditions to determine what layers to display.

Layered images are intended to be a replacement for the use of Composite() and ConditionSwitch() to define layered images. It includes a language that makes defining such images simpler, and Ren'Py can generate portions of the definitions from appropriately named files. It also integrates better with the rest of Ren'Py, as attributes can be predicted in ways that a ConditionSwitch cannot, and layered images work with the interactive director.

Dict Transitions link

Dict Transitions makes it possible to use the with statement and certain other functions to apply transitions to one or more layers. Ren'Py will not pause for these transitions to occur. Dict transitions make it possible – and even convenient – to have a transition apply to the sprites alone while dialogue is being displayed.

Changes link

The old tutorial and old templates are no longer included with Ren'Py. They can still be used with new version of Ren'Py if copied into this or later versions.

The new Scroll() action makes it possible to have buttons that change the position of a viewport or the value of a bar.

The Dissolve(), ImageDissolve(), and AlphaDissolve() transitions now respect the alpha channels of their source displayables, as if given the alpha=True argument. As omitting the alpha channel is no longer an optimization, this change allows the same transitions to be used in more places.

Automatic image definitions now take place at init level 0, rather than an init level of greater than 999. This allows renpy.has_image() to be used in init blocks.

The interactive director now has a button that allows you to choose if it is displayed at the top or the bottom of the screen.

The screen language for statement now takes an index clause:

for i index in party:

When provided, it should return a unique value that can map information like button and transform state to the object it originates from.

There is now alternate ruby text, allowing two kinds of ruby text to be displayed at once (such as a translation and pronunciation guide).

The new displayable prefix system make it possible to define your own displayables that can be accessed using strings, the same way that images, image files, and solids have a string form.

Ren'Py now supports creating .zip files that have single files (such as .rpa files) that are larger than 2GB. As this requires the use of the Zip64 standard, unpacking such files may not be supported on some platforms, most notably Windows XP.

The new renpy.get_hidden_tags() function returns the set of tags that have attributes but or otherwise hidden, while the renpy.get_showing_tags() function can return a list of tags in sorted order.

Showing a movie sprite a second time will now replay the movie from the start, for consistency with ATL and other animations.

The documentation has received an editing pass, courtesy of Craig P. Donson.

Translations link

The Ren'Py tutorial and The Question now have French translations, thanks to Alexandre Tranchant.

The Japanese and Russian translations have been updated.

Fixes link

This fixes a regression that prevented screens from handling the hide or replaced events when the screen was not being shown. (This might be the case when the player is skipping through the game.)

An issue that caused the interactive director to be translated into Russian when the default (English) language was being used has been fixed.

The Composite(), Crop() and Tile() displayables are now actually available under their new names.

An issue that could cause Ren'Py to roll back to an incorrect place when accessing the console has been fixed. This could cause the console to display incorrect data, while in the console itself.

Older Changelogs link

The changelogs for some Ren'Py 6 versions can be found here, with older changelogs being found at: