Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Ren'Py is open source and free for commercial use.
The latest version of Ren'Py 8 is 8.0.1 "Heck Freezes Over", released on July 8, 2022. Ren'Py 8 is recommended for new development.
The latest version of Ren'Py 7 is 7.5.1 "Heck's Getting Frosty", released on July 8, 2022.
A prerelease of Ren'Py 8.0.2 "Heck Freezes Over" is available for testing. It was last updated on August 07, 2022. Please do not release games with this version until it has become stable. The prerelease is documented here.
A prerelease of Ren'Py 7.5.2 "Heck's Getting Frosty" is available for testing. It was last updated on August 07, 2022. Please do not release games with this version until it has become stable. The prerelease is documented here.
Ren'Py 8 is a big deal, as it's the first version of Ren'Py that supports Python 3. At the same time, it doesn't require big changes to your games. Many games run unchanged on Ren'Py 8, while others will require minor changes.
We understand that games can take months and years to finish, and try to make sure you can move to newer versions of Ren'Py without major changes.
The quickstart walks you through the process of creating a simple game.
If you think you've found a bug in Ren'Py, report it to our GitHub issue tracker.
If you'd like to contribute to Ren'Py development, please visit our GitHub project page.
We make news about Ren'Py available on a number of social platforms:
Twitter: You can follow Ren'Py's lead developer @renpytom for release announcements, development news, and general commentary on life.
Facebook: We announce new releases on our Facebook page.
To ask questions that aren't appropriate for a public forum, or to find a speaker for your visual novel-related conference or con, please contact us via email.