The Achievement module allows the developer to grant achievements to the player, to clear achievements, and to determine if an achievement has been granted. It also allows the recording of progress towards an achievement.
By default, the achievement stores information in the persistent file. If Steam support is available and enabled, achievement information is automatically synchronized with Steam.
Steam support must be added to Ren'Py, to ensure that it is only distributed by creators that have been accepted to the Steam partner program. To install it, choose "preferences", "Install libraries", "Install Steam Support".
- achievement.Sync() link
An action that calls achievement.sync(). This is only sensitive if achievements are out of sync.
- achievement.clear(name) link
Clears the achievement with name.
- achievement.clear_all() link
Clears all achievements.
- achievement.get_progress(name) link
Returns the current progress towards the achievement identified with name, or 0 if no progress has been registered for it or if the achievement is not known.
- achievement.grant(name) link
Grants the achievement with name, if it has not already been granted.
- achievement.has(name) link
Returns true if the player has been granted the achievement with name.
- achievement.progress(name, complete) link
Reports progress towards the achievement with name, if that achievement has not been granted. The achievement must be defined with a completion amount.
The name of the achievement. This should be the name of the achievement, and not the stat.
An integer giving the number of units completed towards the achievement.
- achievement.register(name, **kwargs) link
Registers an achievement. Achievements are not required to be registered, but doing so allows one to pass information to the backends.
The name of the achievement to register.
The following keyword parameters are optional.
The name to use on steam. If not given, defaults to name.
The integer value of the stat at which the achievement unlocks.
If the progress modulo stat_max is 0, progress is displayed to the user. For example, if stat_modulo is 10, progress will be displayed to the user when it reaches 10, 20, 30, etc. If not given, this defaults to 0.
- achievement.sync() link
Synchronizes registered achievements between local storage and other backends. (For example, Steam.)
Variables that control achievements are:
- achievement.steam_position = None link
If not None, this sets the position of the steam notification popup. This must be a string, one of "top left", "top right", "bottom left", or "bottom right".
- define config.steam_appid = None link
If not None, this should be the Steam appid. Ren'Py will automatically set this appid when it starts. This needs to be set using the define statement:
define config.steam_appid = 12345
Steamworks API link
When Steam is available, a ctypes-based binding to the Steamworks API is
achievement.steamapi. The binding is an instance of the
steamapi module, as found here,
and represents a machine translation of the C++ Steamworks API to Python.