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The Pygame Subset for Android is a port of a subset of Pygame functionality to the Android platform. The goal of the project is to allow the creation of Android-specific games, and to ease the porting of games from PC-like platforms to Android.

# Downloads

The Pygame Subset for Android can be downloaded at:

> http://pygame.renpy.org/dl

Please see the Changelog for a list of changes between versions. The source code and bug tracker can be found on launchpad, at:

> https://launchpad.net/pgs4a

# Support

The best place to get Pygame Subset for Android support is our forum.

# Documentation

- Building Android Applications
  - Host Platform Support
  - Step 1: Installing PGS4A and its Dependencies
  - Aside: Running android.py
  - Step 2: Set up the Android SDK and Development Environment
  - Step 3: Configure Your Game
  - Step 4: Build and Install the Package
  - Viewing Debug Output
- Writing a Game
  - Main
  - Importing Android
  - Lifecycle Management
  - Key Mapping
  - Sound and Music
  - Hardware Support
- API
  - android
  - android.assets
  - android_mixer
  - pygame
  - Python
- More about Packaging
  - Icon and Presplash
  - Split Layout Packages
- Developer’s Guide
  - Compiling
  - Directories
- Changelog
  - Pygame Subset for Android 0.9.5
  - Pygame Subset for Android 0.9.4
  - Pygame Subset for Android 0.9.3
  - Pygame Subset for Android 0.9.2
  - Pygame Subset for Android 0.9.1

# License and Credits

The Pygame Subset for Android is licensed under the GNU Lesser General Public License. To the best of our knowledge, Pygame, SDL, and all other dependences are licensed under compatible licenses.

The Pygame Subset for Android is by:

- Tom Rothamel (tom at rothamel.us)
- Patrick Dawson (pkdawson at gmail.com)

It integrates code from an number of projects, including:

- Pygame
- SDL (including Pelya’s Android port)
- Python
- Jtar
- Jinja2
- Colorama

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