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# More about Packaging

## Icon and Presplash

PGS4A uses an icon to represent your project in the launcher. It also displays a presplash image as your project is loading, before Pygame initializes the screen. Both images can be customized by placing files in the game directory. The relevant files are:

`android-icon.png`
  The icon. This may include transparency.
`android-presplash.jpg`
  The presplash image. The border around this image is filled with the color of the top-left pixel.

## Split Layout Packages

PGS4A supports packages that use a split layout, in which files are divided between the internal storage, external storage, and the assets directory.

When the split layout is chosen, a project should consist one, two, or three of the following directories:

`internal`
  Files to be unpacked to the internal storage.
`external`
  Files to be unpacked to the external storage.
`assets`
  Files that are stored as assets that can be accessed using `android.assets.open()`.

One of `internal` or `external` must exist to contain the main.py file. Without additonal code, PGS4A can’t import modules from the `assets` directory.

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