
# game/demo_transitions.rpy:44
translate piglatin demo_transitions_5bbc72fe:

    # e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
    e "Enray'Ypay ipsshay ithway aay argelay umbernay ofay uiltbay-inay ansitionstray, anday alsoay includesay assesclay hattay etlay ouyay efineday ouryay ownay."

# game/demo_transitions.rpy:46
translate piglatin demo_transitions_menu_3caf78d3:

    # e "What kind of transitions would you like demonstrated?" nointeract
    e "Hatway indkay ofay ansitionstray ouldway ouyay ikelay emonstratedday?" nointeract

# game/demo_transitions.rpy:85
translate piglatin demo_simple_transitions_2b4fbae3:

    # e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
    e "Kayoay, Iay ancay elltay ouyay aboutay implesay ansitionstray. Eway allcay hemtay implesay ecausebay heytay onday'tay aketay uchmay inay hetay ayway ofay onfigurationcay."

# game/demo_transitions.rpy:87
translate piglatin demo_simple_transitions_4b235ac2:

    # e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
    e "Utbay onday'tay etlay hattay etgay ouyay ownday, incesay heytay'eray hetay ansitionstray ouyay'llay robablypay useay hetay ostmay inay aay amegay."

# game/demo_transitions.rpy:92
translate piglatin demo_simple_transitions_af0431ac:

    # e "The 'dissolve' transition is probably the most useful, blending one scene into another."
    e "Hetay 'issolveday' ansitiontray isay robablypay hetay ostmay usefulay, endingblay oneay cenesay intoay anotheray."

# game/demo_transitions.rpy:97
translate piglatin demo_simple_transitions_5b9f711f:

    # e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
    e "Hetay 'Issolveday' unctionfay etslay ouyay reatecay ouryay ownay issolvesday, akingtay aay ifferentday amountay ofay imetay."

# game/demo_transitions.rpy:102
translate piglatin demo_simple_transitions_79816523:

    # e "The 'fade' transition fades to black, and then fades back in to the new scene."
    e "Hetay 'adefay' ansitiontray adesfay otay ackblay, anday hentay adesfay ackbay inay otay hetay ewnay cenesay."

# game/demo_transitions.rpy:104
translate piglatin demo_simple_transitions_141bb95d:

    # e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
    e "Fiay ouyay'eray oinggay otay aystay atay aay ackblay creensay, ouyay'llay robablypay antway otay useay 'issolveday' atherray hantay 'adefay'."

# game/demo_transitions.rpy:108
translate piglatin demo_simple_transitions_f059f4ae:

    # e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
    e "Ouyay ancay useay 'Adefay' otay efineday ouryay ownay adesfay. Ybay angingchay hetay imingtay anday hetay olorcay adedfay otay, ouyay ancay useay histay orfay pecialsay effectsay, ikelay ashbulbsflay."

# game/demo_transitions.rpy:113
translate piglatin demo_simple_transitions_e948905b:

    # e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
    e "Hetay 'ixellatepay' ansitiontray ixellatespay outay hetay olday cenesay, witchessay otay hetay ewnay cenesay, anday hentay unpixellatesay hattay."

# game/demo_transitions.rpy:115
translate piglatin demo_simple_transitions_6a1ae05f:

    # e "It's probably not appropriate for most games, but we think it's kind of neat."
    e "Tiay'say robablypay otnay appropriateay orfay ostmay amesgay, utbay eway hinktay itay'say indkay ofay eatnay."

# game/demo_transitions.rpy:118
translate piglatin demo_simple_transitions_bdfcd85a:

    # e "You can use 'Pixellate' to change the details of the pixellation."
    e "Ouyay ancay useay 'Ixellatepay' otay angechay hetay etailsday ofay hetay ixellationpay."

# game/demo_transitions.rpy:120
translate piglatin demo_simple_transitions_432f7224:

    # e "Motions can also be used as transitions."
    e "Otionsmay ancay alsoay ebay useday asay ansitionstray."

# game/demo_transitions.rpy:122
translate piglatin demo_simple_transitions_a20cefa7:

    # "..."
    "..."

# game/demo_transitions.rpy:124
translate piglatin demo_simple_transitions_0fd4d656:

    # "......"
    "......"

# game/demo_transitions.rpy:129
translate piglatin demo_simple_transitions_fbf11906:

    # e "Hey! Pay attention."
    e "Eyhay! Aypay attentionay."

# game/demo_transitions.rpy:131
translate piglatin demo_simple_transitions_51c1c5b8:

    # e "I was about to demonstrate 'vpunch'... well, I guess I just did."
    e "Iay asway aboutay otay emonstrateday 'punchvay'... ellway, Iay uessgay Iay ustjay idday."

# game/demo_transitions.rpy:136
translate piglatin demo_simple_transitions_57f19473:

    # e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
    e "Eway ancay alsoay akeshay hetay creensay orizontallyhay, ithway 'punchhay'. Hesetay ereway efinedday usingay hetay 'Ovemay' unctionfay."

# game/demo_transitions.rpy:138
translate piglatin demo_simple_transitions_fce83e12:

    # e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
    e "Heretay'say alsoay hetay 'ovemay' ansitiontray, hichway isay onfusinglycay enoughay efinedday usingay hetay 'Ovetransitionmay' unctionfay."

# game/demo_transitions.rpy:145
translate piglatin demo_simple_transitions_1050b6a4:

    # e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
    e "Hetay 'ovemay' ansitiontray indsfay imagesay hattay avehay angedchay acementplay, anday idesslay hemtay otay heirtay ewnay aceplay. Tiay'say anay easyay ayway otay etgay otionmay inay ouryay amegay."

# game/demo_transitions.rpy:147
translate piglatin demo_simple_transitions_fbb1838e:

    # e "Finally, there's 'Pause', which lets you define a transition that just waits for a given amount of time."
    e "Inallyfay, heretay'say 'Ausepay', hichway etslay ouyay efineday aay ansitiontray hattay ustjay aitsway orfay aay ivengay amountay ofay imetay."

# game/demo_transitions.rpy:149
translate piglatin demo_simple_transitions_654a7a87:

    # e "Why would you want to do that?"
    e "Hyway ouldway ouyay antway otay oday hattay?"

# game/demo_transitions.rpy:151
translate piglatin demo_simple_transitions_3b8c0bce:

    # e "It's because clicking during a sequence of transitions will skip all of the remaining transitions."
    e "Tiay'say ecausebay ickingclay uringday aay equencesay ofay ansitionstray illway kipsay allay ofay hetay emainingray ansitionstray."

# game/demo_transitions.rpy:153
translate piglatin demo_simple_transitions_6cad71a4:

    # e "Try clicking during the following transitions:"
    e "Rytay ickingclay uringday hetay ollowingfay ansitionstray:"

# game/demo_transitions.rpy:161
translate piglatin demo_simple_transitions_c75a0d2d:

    # e "Having 'Pause' makes it easy to implement skippable cut-scenes in terms of transitions."
    e "Avinghay 'Ausepay' akesmay itay easyay otay implementay kippablesay utcay-cenessay inay ermstay ofay ansitionstray."

# game/demo_transitions.rpy:163
translate piglatin demo_simple_transitions_4632f134:

    # e "Anyway, that's it for the simple transitions."
    e "Nywayaay, hattay'say itay orfay hetay implesay ansitionstray."

# game/demo_transitions.rpy:170
translate piglatin demo_imagedissolve_transitions_2db67018:

    # e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
    e "Erhapspay hetay ostmay exibleflay indkay ofay ansitiontray isay hetay Magedissolveiay, hichway etslay ouyay useay anay imageay otay ontrolcay aay issolveday."

# game/demo_transitions.rpy:172
translate piglatin demo_imagedissolve_transitions_429f8d03:

    # e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
    e "Histay etslay usay pecifysay eryvay omplexcay ansitionstray, airlyfay implysay. Etlay'say ytray omesay, anday hentay Iay'llay owshay ouyay owhay heytay orkway."

# game/demo_transitions.rpy:174
translate piglatin demo_imagedissolve_transitions_1ce501b0:

    # e "There are two ImageDissolve transitions built into Ren'Py."
    e "Heretay areay wotay Magedissolveiay ansitionstray uiltbay intoay Enray'Ypay."

# game/demo_transitions.rpy:185
translate piglatin demo_imagedissolve_transitions_ea0413be:

    # e "The 'blinds' transition opens and closes what looks like vertical blinds."
    e "Hetay 'indsblay' ansitiontray opensay anday osesclay hatway ookslay ikelay erticalvay indsblay."

# game/demo_transitions.rpy:194
translate piglatin demo_imagedissolve_transitions_12e2e0d0:

    # e "The 'squares' transition uses these squares to show things."
    e "Hetay 'quaressay' ansitiontray usesay hesetay quaressay otay owshay hingstay."

# game/demo_transitions.rpy:196
translate piglatin demo_imagedissolve_transitions_bbf73d1c:

    # e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
    e "Iay'may otnay uresay hyway anyoneay ouldway antway otay useay itay, utbay itay asway useday inay omesay anslatedtray amesgay, osay eway addeday itay."

# game/demo_transitions.rpy:198
translate piglatin demo_imagedissolve_transitions_0ab2902d:

    # e "The most interesting transitions aren't in the standard library."
    e "Hetay ostmay interestingay ansitionstray arenay'tay inay hetay andardstay ibrarylay."

# game/demo_transitions.rpy:200
translate piglatin demo_imagedissolve_transitions_54aa9bf9:

    # e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
    e "Hesetay onesay equireray anay imageay hetay izesay ofay hetay creensay, anday osay eway ouldncay'tay includeay hemtay asay hetay izesay ofay hetay creensay ancay angechay omfray amegay otay amegay."

# game/demo_transitions.rpy:202
translate piglatin demo_imagedissolve_transitions_70cfd5ed:

    # e "You can click the button above to see how they are defined in the demo script."
    e "Ouyay ancay ickclay hetay uttonbay aboveay otay eesay owhay heytay areay efinedday inay hetay emoday criptsay."

# game/demo_transitions.rpy:207
translate piglatin demo_imagedissolve_transitions_ca316184:

    # e "We can hide things with a 'circleirisin'..."
    e "Eway ancay idehay hingstay ithway aay 'ircleirisincay'..."

# game/demo_transitions.rpy:212
translate piglatin demo_imagedissolve_transitions_b8fdf2b6:

    # e "... and show them again with a 'circleirisout'."
    e "... anday owshay hemtay againay ithway aay 'ircleirisoutcay'."

# game/demo_transitions.rpy:217
translate piglatin demo_imagedissolve_transitions_ee427486:

    # e "The 'circlewipe' transitions changes screens using a circular wipe effect."
    e "Hetay 'irclewipecay' ansitionstray angeschay creenssay usingay aay ircularcay ipeway effectay."

# game/demo_transitions.rpy:222
translate piglatin demo_imagedissolve_transitions_6f089276:

    # e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
    e "Hetay 'reamday' ansitiontray oesday histay eirdway avyway issolveday, anday oesday itay elativelyray owlyslay."

# game/demo_transitions.rpy:227
translate piglatin demo_imagedissolve_transitions_c0b9d74d:

    # e "The 'teleport' transition reveals the new scene one line at a time."
    e "Hetay 'eleporttay' ansitiontray evealsray hetay ewnay cenesay oneay inelay atay aay imetay."

# game/demo_transitions.rpy:232
translate piglatin demo_imagedissolve_transitions_72ba11d4:

    # e "This is the background picture used with the circleirisout transition."
    e "Histay isay hetay ackgroundbay icturepay useday ithway hetay ircleirisoutcay ansitiontray."

# game/demo_transitions.rpy:234
translate piglatin demo_imagedissolve_transitions_fc3b3339:

    # e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
    e "Henway eway useay anay Magedissolveiay, hetay hiteway illway issolveday inay irstfay, ollowedfay ybay rogressivelypay arkerday olorscay. Etlay'say ytray itay."

# game/demo_transitions.rpy:239
translate piglatin demo_imagedissolve_transitions_4327dca2:

    # e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
    e "Fiay eway ivegay Magedissolveiay hetay 'everseray' arameterpay, ackblay areasay illway issolveday inay irstfay."

# game/demo_transitions.rpy:244
translate piglatin demo_imagedissolve_transitions_3a401ee7:

    # e "This lets circleirisin and circleirisout use the same image."
    e "Histay etslay ircleirisincay anday ircleirisoutcay useay hetay amesay imageay."

# game/demo_transitions.rpy:249
translate piglatin demo_imagedissolve_transitions_20d9cf6c:

    # e "The teleport transition uses a different image, one that dissolves things in one line at a time."
    e "Hetay eleporttay ansitiontray usesay aay ifferentday imageay, oneay hattay issolvesday hingstay inay oneay inelay atay aay imetay."

# game/demo_transitions.rpy:254
translate piglatin demo_imagedissolve_transitions_906f7800:

    # e "A dissolve only seems to affect parts of the scene that have changed..."
    e "Aay issolveday onlyay eemssay otay affectay artspay ofay hetay cenesay hattay avehay angedchay..."

# game/demo_transitions.rpy:259
translate piglatin demo_imagedissolve_transitions_4b557a29:

    # e "... which is how we apply the teleport effect to a single character."
    e "... hichway isay owhay eway applyay hetay eleporttay effectay otay aay inglesay aracterchay."

# game/demo_transitions.rpy:261
translate piglatin demo_imagedissolve_transitions_e16f8d3a:

    # e "For more examples of ImageDissolve, check out the {i}Utsukushii Effects{/i} demo."
    e "Orfay oremay examplesay ofay Magedissolveiay, eckchay outay hetay {i}Tsukushiiuay Ffectseay{/i} emoday."

# game/demo_transitions.rpy:263
translate piglatin demo_imagedissolve_transitions_b6dbf68b:

    # e "It shows how a clever game-maker can use ImageDissolve to create all sorts of effects."
    e "Tiay owsshay owhay aay everclay amegay-akermay ancay useay Magedissolveiay otay reatecay allay ortssay ofay effectsay."

# game/demo_transitions.rpy:269
translate piglatin demo_cropmove_transitions_1711a91e:

    # e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
    e "Hetay Ropmovecay ansitiontray assclay rovidespay aay ideway angeray ofay ansitiontray effectsay. Tiay'say otnay useday eryvay uchmay inay racticepay, houghtay."

# game/demo_transitions.rpy:274
translate piglatin demo_cropmove_transitions_6d82cfd7:

    # e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
    e "Iay'llay andstay offscreenay, osay ouyay ancay eesay omesay ofay itsay odesmay. Iay'llay eadray outay hetay odemay amenay afteray eachay ansitiontray."

# game/demo_transitions.rpy:279
translate piglatin demo_cropmove_transitions_4427c78c:

    # e "We first have wiperight..."
    e "Eway irstfay avehay iperightway..."

# game/demo_transitions.rpy:284
translate piglatin demo_cropmove_transitions_6d1810a1:

    # e "...followed by wipeleft... "
    e "...ollowedfay ybay ipeleftway... "

# game/demo_transitions.rpy:289
translate piglatin demo_cropmove_transitions_1dd1c6a1:

    # e "...wipeup..."
    e "...ipeupway..."

# game/demo_transitions.rpy:294
translate piglatin demo_cropmove_transitions_0ea0fa83:

    # e "...and wipedown."
    e "...anday ipedownway."

# game/demo_transitions.rpy:296
translate piglatin demo_cropmove_transitions_c7cb4c16:

    # e "Next, the slides."
    e "Extnay, hetay idesslay."

# game/demo_transitions.rpy:301
translate piglatin demo_cropmove_transitions_462a442f:

    # e "Slideright..."
    e "Liderightsay..."

# game/demo_transitions.rpy:306
translate piglatin demo_cropmove_transitions_f9a2e523:

    # e "...slideleft..."
    e "...ideleftslay..."

# game/demo_transitions.rpy:311
translate piglatin demo_cropmove_transitions_20ce3e9c:

    # e "...slideup..."
    e "...ideupslay..."

# game/demo_transitions.rpy:316
translate piglatin demo_cropmove_transitions_9e00a7a6:

    # e "and slidedown."
    e "anday idedownslay."

# game/demo_transitions.rpy:318
translate piglatin demo_cropmove_transitions_b8a710c1:

    # e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
    e "Hileway hetay ideslay ansitionstray ideslay inay hetay ewnay cenesay, hetay ideawaysslay ideslay outay hetay olday cenesay."

# game/demo_transitions.rpy:324
translate piglatin demo_cropmove_transitions_1efb4cd0:

    # e "Slideawayright..."
    e "Lideawayrightsay..."

# game/demo_transitions.rpy:329
translate piglatin demo_cropmove_transitions_bfb5dfd7:

    # e "...slideawayleft..."
    e "...ideawayleftslay..."

# game/demo_transitions.rpy:334
translate piglatin demo_cropmove_transitions_6c1a4a6f:

    # e "...slideawayup..."
    e "...ideawayupslay..."

# game/demo_transitions.rpy:339
translate piglatin demo_cropmove_transitions_1f994a7b:

    # e "and slideawaydown."
    e "anday ideawaydownslay."

# game/demo_transitions.rpy:341
translate piglatin demo_cropmove_transitions_025ef723:

    # e "We also have a couple of transitions that use a rectangular iris."
    e "Eway alsoay avehay aay ouplecay ofay ansitionstray hattay useay aay ectangularray irisay."

# game/demo_transitions.rpy:347
translate piglatin demo_cropmove_transitions_d00d505e:

    # e "There's irisout..."
    e "Heretay'say irisoutay..."

# game/demo_transitions.rpy:353
translate piglatin demo_cropmove_transitions_016a1e0a:

    # e "... and irisin."
    e "... anday irisinay."

# game/demo_transitions.rpy:355
translate piglatin demo_cropmove_transitions_08d753ed:

    # e "It's enough to make you feel a bit dizzy."
    e "Tiay'say enoughay otay akemay ouyay eelfay aay itbay izzyday."

# game/demo_transitions.rpy:361
translate piglatin demo_pushmove_transitions_003e506d:

    # e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
    e "Hetay Ushmovepay ansitionstray useay hetay ewnay cenesay otay ushpay hetay olday oneay outay. Etlay'say aketay aay ooklay."

# game/demo_transitions.rpy:367
translate piglatin demo_pushmove_transitions_124f375d:

    # "There's pushright..."
    "Heretay'say ushrightpay..."

# game/demo_transitions.rpy:372
translate piglatin demo_pushmove_transitions_ce380ccb:

    # "...pushleft..."
    "...ushleftpay..."

# game/demo_transitions.rpy:377
translate piglatin demo_pushmove_transitions_77629638:

    # "...pushdown..."
    "...ushdownpay..."

# game/demo_transitions.rpy:383
translate piglatin demo_pushmove_transitions_b7f33c95:

    # "... and pushup. And that's it the for the PushMove-based transitions."
    "... anday ushuppay. Ndaay hattay'say itay hetay orfay hetay Ushmovepay-asedbay ansitionstray."

# game/demo_transitions.rpy:389
translate piglatin demo_movetransition_14df0e34:

    # e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
    e "Hetay ostmay ommoncay Ovetransitionmay isay ovemay, hichway idesslay arounday imagesay hattay avehay angedchay ositionpay onay hetay creensay."

# game/demo_transitions.rpy:394
translate piglatin demo_movetransition_84e40422:

    # e "Just like that."
    e "Ustjay ikelay hattay."

# game/demo_transitions.rpy:396
translate piglatin demo_movetransition_098ee9f1:

    # e "There are also the moveout and movein transitions."
    e "Heretay areay alsoay hetay oveoutmay anday oveinmay ansitionstray."

# game/demo_transitions.rpy:398
translate piglatin demo_movetransition_09748f81:

    # e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
    e "Hetay oveoutmay ansitionstray (oveoutleftmay, oveoutrightmay, oveouttopmay, anday oveoutbottommay) ideslay iddenhay imagesay offay hetay appropriateay idesay ofay hetay creensay."

# game/demo_transitions.rpy:400
translate piglatin demo_movetransition_5edf6007:

    # e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
    e "Hetay oveinmay ansitionstray (oveinleftmay, oveinrightmay, oveintopmay, anday oveinbottommay) ideslay inay ewnay imagesay."

# game/demo_transitions.rpy:402
translate piglatin demo_movetransition_20946d36:

    # e "Let's see them all in action."
    e "Etlay'say eesay hemtay allay inay actionay."

# game/demo_transitions.rpy:428
translate piglatin demo_movetransition_569952e3:

    # e "That's it for the moveins and moveouts."
    e "Hattay'say itay orfay hetay oveinsmay anday oveoutsmay."

# game/demo_transitions.rpy:430
translate piglatin demo_movetransition_af4c53cf:

    # e "Finally, there are the zoomin and zoomout transtions, which show and hide things using a zoom."
    e "Inallyfay, heretay areay hetay oominzay anday oomoutzay anstionstray, hichway owshay anday idehay hingstay usingay aay oomzay."

# game/demo_transitions.rpy:438
translate piglatin demo_movetransition_dc5ccd54:

    # e "And that's all there is."
    e "Ndaay hattay'say allay heretay isay."

# game/demo_transitions.rpy:444
translate piglatin demo_alphadissolve_3efbde9f:

    # e "The AlphaDissolve transition lets you use one displayable to combine two others. For example..."
    e "Hetay Lphadissolveaay ansitiontray etslay ouyay useay oneay isplayableday otay ombinecay wotay othersay. Orfay exampleay..."

# game/demo_transitions.rpy:452
translate piglatin demo_alphadissolve_7c08cf8b:

    # e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
    e "Hetay Lphadissolveaay isplayableday akestay aay ontrolcay isplayableday, usuallyay anay Tlaay ansformtray."

# game/demo_transitions.rpy:457
translate piglatin demo_alphadissolve_068e3e98:

    # e "To be useful, the control displayable should be partially transparent."
    e "Otay ebay usefulay, hetay ontrolcay isplayableday ouldshay ebay artiallypay ansparenttray."

# game/demo_transitions.rpy:459
translate piglatin demo_alphadissolve_6a1b6203:

    # e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
    e "Uringday anay Lphadissolveaay, hetay olday creensay isay useday otay illfay hetay ansparenttray areasay ofay hetay imageay, hileway hetay ewnay creensay illsfay hetay opaqueay areasay."

# game/demo_transitions.rpy:463
translate piglatin demo_alphadissolve_80a728b6:

    # e "For our spotlight example, the old screen is this all-black image."
    e "Orfay ouray potlightsay exampleay, hetay olday creensay isay histay allay-ackblay imageay."

# game/demo_transitions.rpy:468
translate piglatin demo_alphadissolve_ce4380eb:

    # e "The new screen is me just standing here."
    e "Hetay ewnay creensay isay emay ustjay andingstay erehay."

# game/demo_transitions.rpy:476
translate piglatin demo_alphadissolve_2e95917b:

    # e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
    e "Ybay ombiningcay hemtay usingay Lphadissolveaay, eway ancay uildbay aay omplicatedcay effectay outay ofay implersay artspay."

translate piglatin strings:

    # demo_transitions.rpy:46
    old "Simple Transitions"
    new "Implesay Ransitionstay"

    # demo_transitions.rpy:46
    old "ImageDissolve Transitions"
    new "Magedissolveiay Ransitionstay"

    # demo_transitions.rpy:46
    old "MoveTransition Transitions"
    new "Ovetransitionmay Ransitionstay"

    # demo_transitions.rpy:46
    old "CropMove Transitions"
    new "Ropmovecay Ransitionstay"

    # demo_transitions.rpy:46
    old "PushMove Transitions"
    new "Ushmovepay Ransitionstay"

    # demo_transitions.rpy:46
    old "AlphaDissolve Transitions"
    new "Lphadissolveaay Ransitionstay"

    # demo_transitions.rpy:46
    old ""
    new ""

    # demo_transitions.rpy:46
    old "How about something else?"
    new "Owhay aboutay omethingsay elseay?"

