
# game/demo_text.rpy:65
translate piglatin demo_text_ff47a1f2:

    # e "Ren'Py gives you quite a bit of control over how text appears."
    e "Enray'Ypay ivesgay ouyay uiteqay aay itbay ofay ontrolcay overay owhay exttay appearsay."

# game/demo_text.rpy:67
translate piglatin demo_text_ab9b2f08:

    # e "Text tags let us control the appearance of text that is shown to the user."
    e "Exttay agstay etlay usay ontrolcay hetay appearanceay ofay exttay hattay isay ownshay otay hetay useray."

# game/demo_text.rpy:69
translate piglatin demo_text_12663c84:

    # e "Text tags can make text {b}bold{/b}, {i}italic{/i}, {s}struckthrough{/s}, or {u}underlined{/u}."
    e "Exttay agstay ancay akemay exttay {b}oldbay{/b}, {i}italicay{/i}, {s}ruckthroughstay{/s}, oray {u}underlineday{/u}."

# game/demo_text.rpy:71
translate piglatin demo_text_bdfcba5a:

    # e "They can make the font size {size=+12}bigger{/size} or {size=-8}smaller{/size}."
    e "Heytay ancay akemay hetay ontfay izesay {size=+12}iggerbay{/size} oray {size=-8}mallersay{/size}."

# game/demo_text.rpy:73
translate piglatin demo_text_4230bb93:

    # e "They let you pause{w} the display of the text, optionally with{p}line breaks."
    e "Heytay etlay ouyay ausepay{w} hetay isplayday ofay hetay exttay, optionallyay ithway{p}inelay eaksbray."

# game/demo_text.rpy:75
translate piglatin demo_text_e8aec30a:

    # e "They let you include images inside text{image=exclamation.png} Neat{image=exclamation.png}"
    e "Heytay etlay ouyay includeay imagesay insideay exttay{image=exclamation.png} Eatnay{image=exclamation.png}"

# game/demo_text.rpy:77
translate piglatin demo_text_b647b4d4:

    # e "We can pause the text for a short time, and have it auto-advance.{w=1} Just like that."
    e "Eway ancay ausepay hetay exttay orfay aay ortshay imetay, anday avehay itay autoay-advanceay.{w=1} Ustjay ikelay hattay."

# game/demo_text.rpy:79
translate piglatin demo_text_90c83bb6:

    # eslow "We can even have the text auto-advance,{nw}"
    eslow "Eway ancay evenay avehay hetay exttay autoay-advanceay,{nw}"

# game/demo_text.rpy:82
translate piglatin demo_text_a134abb3:

    # extend " when we reach the end of a block of text, in slow text mode."
    extend " henway eway eachray hetay enday ofay aay ockblay ofay exttay, inay owslay exttay odemay."

# game/demo_text.rpy:84
translate piglatin demo_text_d2b1ebbe:

    # e "They can change the {color=#f00}color{/color} {color=#ff0}of{/color} {color=#0f0}the{/color} {color=#0ff}text{/color}."
    e "Heytay ancay angechay hetay {color=#f00}olorcay{/color} {color=#ff0}ofay{/color} {color=#0f0}hetay{/color} {color=#0ff}exttay{/color}."

# game/demo_text.rpy:88
translate piglatin demo_text_6d050f89:

    # e "The kerning tag lets you adjust the spacing between characters.\n{k=.5}The spacing between characters can be increased.{/k}\n{k=-.5}The spacing between characters can be decreased.{/k}"
    e "Hetay erningkay agtay etslay ouyay adjustay hetay pacingsay etweenbay aracterschay.\n{k=.5}Hetay pacingsay etweenbay aracterschay ancay ebay increaseday.{/k}\n{k=-.5}Hetay pacingsay etweenbay aracterschay ancay ebay ecreasedday.{/k}"

# game/demo_text.rpy:90
translate piglatin demo_text_e8835287:

    # eruby "You are able to write ruby text, which can help clarify how to pronounce words, like {rb}Ren'Py{/rb}{rt}ren-pie{/rt}."
    eruby "Ouyay areay ableay otay riteway ubyray exttay, hichway ancay elphay arifyclay owhay otay ronouncepay ordsway, ikelay {rb}Enray'Ypay{/rb}{rt}enray-iepay{/rt}."

# game/demo_text.rpy:92
translate piglatin demo_text_6e1b95f0:

    # e "{a=define_hyperlink}Hyperlinks{/a} let buttons be defined using text tags."
    e "{a=define_hyperlink}Yperlinkshay{/a} etlay uttonsbay ebay efinedday usingay exttay agstay."

# game/demo_text.rpy:94
translate piglatin demo_text_245e745a:

    # e "The space and vspace tags add {space=30} horizontal and {vspace=20}vertical space, respectively."
    e "Hetay pacesay anday spacevay agstay adday {space=30} orizontalhay anday {vspace=20}erticalvay pacesay, espectivelyray."

# game/demo_text.rpy:96
translate piglatin demo_text_362f67bb:

    # e "You can define your own text tags, {=pink}that use a style you define.{/=pink}"
    e "Ouyay ancay efineday ouryay ownay exttay agstay, {=pink}hattay useay aay ylestay ouyay efineday.{/=pink}"

# game/demo_text.rpy:98
translate piglatin demo_text_9225af3b:

    # e "If you find yourself using text tags on every line, you should probably look at style properties instead."
    e "Fiay ouyay indfay ourselfyay usingay exttay agstay onay everyay inelay, ouyay ouldshay robablypay ooklay atay ylestay ropertiespay insteaday."

# game/demo_text.rpy:100
translate piglatin demo_text_3b409933:

    # e "Used with care, text tags can enhance {b}your{/b} game."
    e "Seduay ithway arecay, exttay agstay ancay enhanceay {b}ouryay{/b} amegay."

# game/demo_text.rpy:102
translate piglatin demo_text_fcb34ec8:

    # e "{u}Used{/u} with {i}abandon,{/i} they {b}can{/b} make {b}your{/b} game {color=#333}hard{/color} {color=#888}to{/color} {color=#ccc}read{/color}."
    e "{u}Seduay{/u} ithway {i}abandonay,{/i} heytay {b}ancay{/b} akemay {b}ouryay{/b} amegay {color=#333}ardhay{/color} {color=#888}otay{/color} {color=#ccc}eadray{/color}."

# game/demo_text.rpy:104
translate piglatin demo_text_3154619a:

    # e "With great power comes great responsibility, after all."
    e "Ithway eatgray owerpay omescay eatgray esponsibilityray, afteray allay."

# game/demo_text.rpy:106
translate piglatin demo_text_12873855:

    # e "And we want to give you all the power you need."
    e "Ndaay eway antway otay ivegay ouyay allay hetay owerpay ouyay eednay."

# game/demo_text.rpy:108
translate piglatin demo_text_63b9c010:

    # e "There are a couple of text adjustments that don't correspond to text tags."
    e "Heretay areay aay ouplecay ofay exttay adjustmentsay hattay onday'tay orrespondcay otay exttay agstay."

# game/demo_text.rpy:110
translate piglatin demo_text_1a6f274c:

    # eoutline "The outlines setting lets you put outlines around the text."
    eoutline "Hetay outlinesay ettingsay etslay ouyay utpay outlinesay arounday hetay exttay."

# game/demo_text.rpy:112
translate piglatin demo_text_c130dcd4:

    # eoutline "You can have more than one outline, and each has its own color and offset."
    eoutline "Ouyay ancay avehay oremay hantay oneay outlineay, anday eachay ashay itsay ownay olorcay anday offsetay."

# game/demo_text.rpy:116
translate piglatin demo_text_9eb0448e:

    # esubtitle "Here, we have two outlines around the white text."
    esubtitle "Erehay, eway avehay wotay outlinesay arounday hetay hiteway exttay."

# game/demo_text.rpy:118
translate piglatin demo_text_eb22992d:

    # esubtitle "The bottom one is a translucent black that's offset a little, while the top one is green."
    esubtitle "Hetay ottombay oneay isay aay anslucenttray ackblay hattay'say offsetay aay ittlelay, hileway hetay optay oneay isay eengray."

# game/demo_text.rpy:120
translate piglatin demo_text_7067acb5:

    # esubtitle "By hiding the window and adjusting the layout method, we are able to create reasonable subtitles."
    esubtitle "Ybay idinghay hetay indowway anday adjustingay hetay ayoutlay ethodmay, eway areay ableay otay reatecay easonableray ubtitlessay."

# game/demo_text.rpy:122
translate piglatin demo_text_123ff836:

    # esubtitle "This might be an interesting look for a game."
    esubtitle "Histay ightmay ebay anay interestingay ooklay orfay aay amegay."

# game/demo_text.rpy:126
translate piglatin demo_text_d742e133:

    # esfont "For even more control, Ren'Py supports SFonts, image files containing font information."
    esfont "Orfay evenay oremay ontrolcay, Enray'Ypay upportssay Fontssay, imageay ilesfay ontainingcay ontfay informationay."

# game/demo_text.rpy:128
translate piglatin demo_text_2a8833c0:

    # esfont "SFonts let you use fonts you otherwise couldn't, and apply special effects to fonts using your favorite image editor."
    esfont "Fontssay etlay ouyay useay ontsfay ouyay otherwiseay ouldncay'tay, anday applyay pecialsay effectsay otay ontsfay usingay ouryay avoritefay imageay editoray."

# game/demo_text.rpy:130
translate piglatin demo_text_418ffc27:

    # e "Well, that's it for fonts and text tags."
    e "Ellway, hattay'say itay orfay ontsfay anday exttay agstay."

# game/demo_text.rpy:138
translate piglatin define_hyperlink_8863ed04:

    # definition "A hyperlink is a button that is defined inside text, using text tags. They're ideal for including definitions of words used in the script, but they shouldn't be used in place of menus."
    definition "Aay yperlinkhay isay aay uttonbay hattay isay efinedday insideay exttay, usingay exttay agstay. Heytay'eray idealay orfay includingay efinitionsday ofay ordsway useday inay hetay criptsay, utbay heytay ouldnshay'tay ebay useday inay aceplay ofay enusmay."

