
# game/demo_dynamic.rpy:27
translate piglatin demo_dynamic_b72548ea:

    # e "The DynamicDisplayable function lets you change what's displayed over the course of an interaction."
    e "Hetay Ynamicdisplayableday unctionfay etslay ouyay angechay hatway'say isplayedday overay hetay oursecay ofay anay interactionay."

# game/demo_dynamic.rpy:31
translate piglatin demo_dynamic_0276dbb9:

    # e "This makes it possible to display things like countdown timers and progress bars."
    e "Histay akesmay itay ossiblepay otay isplayday hingstay ikelay ountdowncay imerstay anday rogresspay arsbay."

# game/demo_dynamic.rpy:33
translate piglatin demo_dynamic_4cabf539:

    # e "Remember, people read at different speeds, so it's probably better to use this for flavor, rather then to make games time-sensitive."
    e "Ememberray, eoplepay eadray atay ifferentday peedssay, osay itay'say robablypay etterbay otay useay histay orfay avorflay, atherray hentay otay akemay amesgay imetay-ensitivesay."

