# Translation updated at 2013-02-18 11:40

# game/demo_transitions.rpy:44
translate japanese demo_transitions_5bbc72fe:

    # e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
    e "Ren'Pyには多数のトランジションが備わっており、また自身でクラスを定義することもできます。"

# game/demo_transitions.rpy:46
translate japanese demo_transitions_menu_3caf78d3:

    # e "What kind of transitions would you like demonstrated?" nointeract
    e "実演してもらいたいトランジションはどれですか？" nointeract

# game/demo_transitions.rpy:81
translate japanese demo_simple_transitions_2b4fbae3:

    # e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
    e "分かりました、簡単なトランジションについて説明します。なぜ簡単かというと、設定をする必要が殆ど無いからです。"

# game/demo_transitions.rpy:83
translate japanese demo_simple_transitions_4b235ac2:

    # e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
    e "しかし、がっかりさせるようなものではありません。それは、おそらくゲーム中で最も良く使うトランジションだからです。"

# game/demo_transitions.rpy:88
translate japanese demo_simple_transitions_af0431ac:

    # e "The 'dissolve' transition is probably the most useful, blending one scene into another."
    e "「dissolve」トランジションは多分一番便利で、一つの場面から他の場面に徐々に変化させます。"

# game/demo_transitions.rpy:93
translate japanese demo_simple_transitions_5b9f711f:

    # e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
    e "「Dissolve」関数を使うと、異なる変化時間を指定した独自のディゾルブを作成できます。"

# game/demo_transitions.rpy:98
translate japanese demo_simple_transitions_79816523:

    # e "The 'fade' transition fades to black, and then fades back in to the new scene."
    e "「fade」トランジションは、まず黒色にフェードさせてから新しい場面にフェードさせます。"

# game/demo_transitions.rpy:100
translate japanese demo_simple_transitions_141bb95d:

    # e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
    e "黒色の画面で止めたい場合は、「fade」を使うより「dissolve」を使ったほうがいいでしょう。"

# game/demo_transitions.rpy:104
translate japanese demo_simple_transitions_f059f4ae:

    # e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
    e "「Fade」関数を使うと、独自のフェードを定義できます。フェード時間とフェード先の色を変えることで、フラッシュバルブのような特別なエフェクトを作成できます。"

# game/demo_transitions.rpy:109
translate japanese demo_simple_transitions_e948905b:

    # e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
    e "「pixellate」トランジションは古い場面をピクセル化してから新しい場面に切り替え、ピクセル化を元に戻します。"

# game/demo_transitions.rpy:111
translate japanese demo_simple_transitions_6a1ae05f:

    # e "It's probably not appropriate for most games, but we think it's kind of neat."
    e "多分、多くのゲームでは使い道が無いでしょうが、私たちはある程度きっちりしたものだと思います。"

# game/demo_transitions.rpy:114
translate japanese demo_simple_transitions_bdfcd85a:

    # e "You can use 'Pixellate' to change the details of the pixellation."
    e "「Pixellate」関数を使うことで、ピクセル化の詳細を変更できます。"

# game/demo_transitions.rpy:116
translate japanese demo_simple_transitions_432f7224:

    # e "Motions can also be used as transitions."
    e "動きのあるものもトランジションとして使えます。"

# game/demo_transitions.rpy:118
translate japanese demo_simple_transitions_a20cefa7:

    # "..."
    "..."

# game/demo_transitions.rpy:120
translate japanese demo_simple_transitions_0fd4d656:

    # "......"
    "......"

# game/demo_transitions.rpy:125
translate japanese demo_simple_transitions_fbf11906:

    # e "Hey! Pay attention."
    e "ちょっと！注意しなさいよ。"

# game/demo_transitions.rpy:127
translate japanese demo_simple_transitions_51c1c5b8:

    # e "I was about to demonstrate 'vpunch'... well, I guess I just did."
    e "「vpunch」を実演しようとしました。というか、今したと思います。"

# game/demo_transitions.rpy:132
translate japanese demo_simple_transitions_57f19473:

    # e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
    e "「hpunch」で水平に揺らすこともできます。これらは「Move」関数を使って定義されています。"

# game/demo_transitions.rpy:134
translate japanese demo_simple_transitions_fce83e12:

    # e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
    e "「move」トランジションもあります。これは紛らわしいのですが、「MoveTransition」関数を使って定義されています。"

# game/demo_transitions.rpy:141
translate japanese demo_simple_transitions_1050b6a4:

    # e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
    e "「move」トランジションは位置が変わった画像に対し、その画像を新しい位置にスライドさせます。ゲーム内で動きを入れるのに簡単な方法です。"

# game/demo_transitions.rpy:143
translate japanese demo_simple_transitions_fbb1838e:

    # e "Finally, there's 'Pause', which lets you define a transition that just waits for a given amount of time."
    e "最後に、「Pause」です。これを使えば、指定した時間待機するだけのトランジションを定義できます。"

# game/demo_transitions.rpy:145
translate japanese demo_simple_transitions_654a7a87:

    # e "Why would you want to do that?"
    e "なぜこれが必要かって？"

# game/demo_transitions.rpy:147
translate japanese demo_simple_transitions_3b8c0bce:

    # e "It's because clicking during a sequence of transitions will skip all of the remaining transitions."
    e "それは、連続したトランジションの途中でクリックすると、残りのトランジションは全てスキップされるからです。"

# game/demo_transitions.rpy:149
translate japanese demo_simple_transitions_6cad71a4:

    # e "Try clicking during the following transitions:"
    e "試しに、次のトランジションの途中でクリックしてみてください:"

# game/demo_transitions.rpy:157
translate japanese demo_simple_transitions_c75a0d2d:

    # e "Having 'Pause' makes it easy to implement skippable cut-scenes in terms of transitions."
    e "「Pause」を使えば、スキップ可能なカットシーンをトランジションによって簡単に実装できます。"

# game/demo_transitions.rpy:159
translate japanese demo_simple_transitions_4632f134:

    # e "Anyway, that's it for the simple transitions."
    e "とりあえず、簡単なトランジションについては以上です。"

# game/demo_transitions.rpy:166
translate japanese demo_imagedissolve_transitions_2db67018:

    # e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
    e "おそらく、最も柔軟性の高いトランジションは ImageDissolve です。これを使うと、ディゾルブの制御に画像を用いることができます。"

# game/demo_transitions.rpy:168
translate japanese demo_imagedissolve_transitions_429f8d03:

    # e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
    e "これにより、とても複雑なトランジションをかなり簡単に指定できます。いくつか試し、どのように動作するか見せましょう。"

# game/demo_transitions.rpy:170
translate japanese demo_imagedissolve_transitions_1ce501b0:

    # e "There are two ImageDissolve transitions built into Ren'Py."
    e "Ren'Pyには2つの ImageDissolve トランジションが実装されています。"

# game/demo_transitions.rpy:181
translate japanese demo_imagedissolve_transitions_ea0413be:

    # e "The 'blinds' transition opens and closes what looks like vertical blinds."
    e "「blinds」トランジションは、縦方向のブラインドを開閉させるような動作をします。"

# game/demo_transitions.rpy:190
translate japanese demo_imagedissolve_transitions_12e2e0d0:

    # e "The 'squares' transition uses these squares to show things."
    e "「squares」トランジションは、これらの四角形を用いて表示します。"

# game/demo_transitions.rpy:192
translate japanese demo_imagedissolve_transitions_bbf73d1c:

    # e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
    e "なぜこれらを使う必要があるかは分かりませんが、これを使うロールプレイングゲームがいくつかあるので入れました。"

# game/demo_transitions.rpy:194
translate japanese demo_imagedissolve_transitions_0ab2902d:

    # e "The most interesting transitions aren't in the standard library."
    e "最も面白いトランジションは標準ライブラリの中にはありません。"

# game/demo_transitions.rpy:196
translate japanese demo_imagedissolve_transitions_54aa9bf9:

    # e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
    e "それらのトランジションには画面に合った大きさの画像が必要で、ゲームによって画面の大きさが違うため取り入れられませんでした。"

# game/demo_transitions.rpy:198
translate japanese demo_imagedissolve_transitions_70cfd5ed:

    # e "You can click the button above to see how they are defined in the demo script."
    e "これらがデモスクリプトの中でどのように定義されているか、確かめてみてください。"

# game/demo_transitions.rpy:203
translate japanese demo_imagedissolve_transitions_ca316184:

    # e "We can hide things with a 'circleirisin'..."
    e "「circleirisin」を使って隠せます..."

# game/demo_transitions.rpy:208
translate japanese demo_imagedissolve_transitions_b8fdf2b6:

    # e "... and show them again with a 'circleirisout'."
    e "... そして、「circleirisout」でこれらを再び表示できます。"

# game/demo_transitions.rpy:213
translate japanese demo_imagedissolve_transitions_ee427486:

    # e "The 'circlewipe' transitions changes screens using a circular wipe effect."
    e "「circlewipe」トランジションは、円形のワイプエフェクトを使って画面を変えられます。"

# game/demo_transitions.rpy:218
translate japanese demo_imagedissolve_transitions_6f089276:

    # e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
    e "「dream」トランジションは妙な波のディゾルブで、比較的ゆっくりと動作します。"

# game/demo_transitions.rpy:223
translate japanese demo_imagedissolve_transitions_c0b9d74d:

    # e "The 'teleport' transition reveals the new scene one line at a time."
    e "「teleport」トランジションは、新しい場面を線で少しずつ描きます。"

# game/demo_transitions.rpy:228
translate japanese demo_imagedissolve_transitions_72ba11d4:

    # e "This is the background picture used with the circleirisout transition."
    e "これはcircleirisoutトランジションに使われる背景画像です。"

# game/demo_transitions.rpy:230
translate japanese demo_imagedissolve_transitions_fc3b3339:

    # e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
    e "ImageDissolveを使うとき、白色の部分がまず始めにディゾルブされ、徐々に暗い色に移ります。試してみましょう。"

# game/demo_transitions.rpy:235
translate japanese demo_imagedissolve_transitions_4327dca2:

    # e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
    e "ImageDissolveに「reverse」パラメーターを渡すと、黒色の部分が始めにディゾルブされます。"

# game/demo_transitions.rpy:240
translate japanese demo_imagedissolve_transitions_3a401ee7:

    # e "This lets circleirisin and circleirisout use the same image."
    e "これによって、circleirisinとcircleirisoutは同じ画像を使わせています。"

# game/demo_transitions.rpy:245
translate japanese demo_imagedissolve_transitions_20d9cf6c:

    # e "The teleport transition uses a different image, one that dissolves things in one line at a time."
    e "teleportトランジションは、別の画像を使っています。これで線を使って徐々にディゾルブをします。"

# game/demo_transitions.rpy:250
translate japanese demo_imagedissolve_transitions_906f7800:

    # e "A dissolve only seems to affect parts of the scene that have changed..."
    e "ディゾルブは場面の中の変更する一部分だけ..."

# game/demo_transitions.rpy:255
translate japanese demo_imagedissolve_transitions_4b557a29:

    # e "... which is how we apply the teleport effect to a single character."
    e "...テレポートエフェクトを適用したい単体のキャラクターに影響します。"

# game/demo_transitions.rpy:257
translate japanese demo_imagedissolve_transitions_e16f8d3a:

    # e "For more examples of ImageDissolve, check out the {i}Utsukushii Effects{/i} demo."
    e "ImageDissolveの例をもっと見たい場合は、{i}Utsukushii Effects{/i} デモを参照してください。"

# game/demo_transitions.rpy:259
translate japanese demo_imagedissolve_transitions_b6dbf68b:

    # e "It shows how a clever game-maker can use ImageDissolve to create all sorts of effects."
    e "それには、あらゆる種類のエフェクトを作成するために賢いゲーム製作者がImageDissolveをどう使うかが示されています。"

# game/demo_transitions.rpy:265
translate japanese demo_cropmove_transitions_1711a91e:

    # e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
    e "CropMove トランジションクラスは広範囲のトランジション効果を提供します。しかし、実際にはあまり使いません。"

# game/demo_transitions.rpy:270
translate japanese demo_cropmove_transitions_6d82cfd7:

    # e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
    e "私は画面の外側に行くので、トランジションをよく見て下さい。それぞれのトランジションの後にトランジションの名前を言います。"

# game/demo_transitions.rpy:275
translate japanese demo_cropmove_transitions_4427c78c:

    # e "We first have wiperight..."
    e "まず始めは、右にワイプ(wiperight)..."

# game/demo_transitions.rpy:280
translate japanese demo_cropmove_transitions_6d1810a1:

    # e "...followed by wipeleft... "
    e "...次は、左にワイプ(wipeleft)..."

# game/demo_transitions.rpy:285
translate japanese demo_cropmove_transitions_1dd1c6a1:

    # e "...wipeup..."
    e "...上にワイプ(wipeup)..."

# game/demo_transitions.rpy:290
translate japanese demo_cropmove_transitions_0ea0fa83:

    # e "...and wipedown."
    e "...最後に下にワイプ(wipedown)。"

# game/demo_transitions.rpy:292
translate japanese demo_cropmove_transitions_c7cb4c16:

    # e "Next, the slides."
    e "次はスライドです。"

# game/demo_transitions.rpy:297
translate japanese demo_cropmove_transitions_462a442f:

    # e "Slideright..."
    e "右にスライド(slideright)..."

# game/demo_transitions.rpy:302
translate japanese demo_cropmove_transitions_f9a2e523:

    # e "...slideleft..."
    e "...左にスライド(slideleft)..."

# game/demo_transitions.rpy:307
translate japanese demo_cropmove_transitions_20ce3e9c:

    # e "...slideup..."
    e "...上にスライド(slideup)..."

# game/demo_transitions.rpy:312
translate japanese demo_cropmove_transitions_9e00a7a6:

    # e "and slidedown."
    e "そして下にスライド(slidedown)。"

# game/demo_transitions.rpy:314
translate japanese demo_cropmove_transitions_b8a710c1:

    # e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
    e "slide トランジションは新しい場面にスライドインしましたが、slideaway は古い場面をスライドアウトします。"

# game/demo_transitions.rpy:320
translate japanese demo_cropmove_transitions_1efb4cd0:

    # e "Slideawayright..."
    e "右にスライドアウト(slideawayright)..."

# game/demo_transitions.rpy:325
translate japanese demo_cropmove_transitions_bfb5dfd7:

    # e "...slideawayleft..."
    e "...左にスライドアウト(slideawayleft)..."

# game/demo_transitions.rpy:330
translate japanese demo_cropmove_transitions_6c1a4a6f:

    # e "...slideawayup..."
    e "...上にスライドアウト(slideawayup)..."

# game/demo_transitions.rpy:335
translate japanese demo_cropmove_transitions_1f994a7b:

    # e "and slideawaydown."
    e "そして下にスライドアウト(slideawaydown)。"

# game/demo_transitions.rpy:337
translate japanese demo_cropmove_transitions_025ef723:

    # e "We also have a couple of transitions that use a rectangular iris."
    e "ボックスワイプも一組あります。"

# game/demo_transitions.rpy:343
translate japanese demo_cropmove_transitions_d00d505e:

    # e "There's irisout..."
    e "これはボックスワイプアウト(irisout)..."

# game/demo_transitions.rpy:349
translate japanese demo_cropmove_transitions_016a1e0a:

    # e "... and irisin."
    e "...そして、ボックスワイプイン(irisin)。"

# game/demo_transitions.rpy:351
translate japanese demo_cropmove_transitions_08d753ed:

    # e "It's enough to make you feel a bit dizzy."
    e "少し目眩いをさせるには十分です。"

# game/demo_transitions.rpy:357
translate japanese demo_movetransition_14df0e34:

    # e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
    e "ほとんどの MoveTransition は、画面上の画像の位置をスライドして変更するものです。"

# game/demo_transitions.rpy:362
translate japanese demo_movetransition_84e40422:

    # e "Just like that."
    e "ちょうどこんな感じです。"

# game/demo_transitions.rpy:364
translate japanese demo_movetransition_098ee9f1:

    # e "There are also the moveout and movein transitions."
    e "moveout と movein トランジションもあります。"

# game/demo_transitions.rpy:366
translate japanese demo_movetransition_09748f81:

    # e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
    e "moveout トランジション (moveoutleft、moveoutright、moveouttop、moveoutbottom) は、画像を指定した隅にスライドして隠します。"

# game/demo_transitions.rpy:368
translate japanese demo_movetransition_5edf6007:

    # e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
    e "movein トランジション (moveinleft、moveinright、moveintop、moveinbottom) は、新しい画像をスライドインします。"

# game/demo_transitions.rpy:370
translate japanese demo_movetransition_20946d36:

    # e "Let's see them all in action."
    e "すべての動作を見てみましょう。"

# game/demo_transitions.rpy:396
translate japanese demo_movetransition_569952e3:

    # e "That's it for the moveins and moveouts."
    e "movein と moveout については以上です。"

# game/demo_transitions.rpy:398
translate japanese demo_movetransition_af4c53cf:

    # e "Finally, there are the zoomin and zoomout transtions, which show and hide things using a zoom."
    e "最後に、zoomin と zoomout トランジションについてです。これは、ズームを使って表示・非表示を行います。"

# game/demo_transitions.rpy:406
translate japanese demo_movetransition_dc5ccd54:

    # e "And that's all there is."
    e "以上です。"

# game/demo_transitions.rpy:412
translate japanese demo_alphadissolve_3efbde9f:

    # e "The AlphaDissolve transition lets you use one displayable to combine two others. For example..."
    e "AlphaDissolve トランジションは、2つの画像を一つの画像によって結合します。例えば..."

# game/demo_transitions.rpy:420
translate japanese demo_alphadissolve_7c08cf8b:

    # e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
    e "AlphaDissolveの画像としては、通常はATL変換を行った制御画像を用います。"

# game/demo_transitions.rpy:425
translate japanese demo_alphadissolve_068e3e98:

    # e "To be useful, the control displayable should be partially transparent."
    e "制御画像として有用なものは、部分的に半透明になっている画像です。"

# game/demo_transitions.rpy:427
translate japanese demo_alphadissolve_6a1b6203:

    # e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
    e "AlphaDissolve中は、古い画面は画像の透明部分に、新しい画面は不透明部分に満たされます。"

# game/demo_transitions.rpy:431
translate japanese demo_alphadissolve_80a728b6:

    # e "For our spotlight example, the old screen is this all-black image."
    e "スポットライトの例では、古い画面はこの完全黒色の画像です。"

# game/demo_transitions.rpy:436
translate japanese demo_alphadissolve_ce4380eb:

    # e "The new screen is me just standing here."
    e "新しい画面は、私がここに立っている画像です。"

# game/demo_transitions.rpy:444
translate japanese demo_alphadissolve_2e95917b:

    # e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
    e "AlphaDissolveによって結合すると、単純なものから複雑なエフェクトを構築できます。"

translate japanese strings:

    # game/demo_transitions.rpy:46
    old "Simple Transitions"
    new "簡単なトランジション"

    # game/demo_transitions.rpy:46
    old "ImageDissolve Transitions"
    new "ImageDissolve トランジション"

    # game/demo_transitions.rpy:46
    old "MoveTransition Transitions"
    new "MoveTransition トランジション"

    # game/demo_transitions.rpy:46
    old "CropMove Transitions"
    new "CropMove トランジション"

    # game/demo_transitions.rpy:46
    old "AlphaDissolve Transitions"
    new "AlphaDissolve トランジション"

    # game/demo_transitions.rpy:46
    old ""
    new ""

    # game/demo_transitions.rpy:46
    old "How about something else?"
    new "これ以外に何かありますか？"

