
# game/demo_nvlmode.rpy:14
translate piglatin demo_nvlmode_76b2fe88:

    # nvl clear
    nvl clear

# game/demo_nvlmode.rpy:17
translate piglatin demo_nvlmode_a986703b:

    # nvle "NVL-style games are games that cover the full screen with text, rather then placing it in a file at the bottom of the screen."
    nvle "Vlnay-ylestay amesgay areay amesgay hattay overcay hetay ullfay creensay ithway exttay, atherray hentay acingplay itay inay aay ilefay atay hetay ottombay ofay hetay creensay."

# game/demo_nvlmode.rpy:19
translate piglatin demo_nvlmode_37fd9ceb:

    # nvle "Ren'Py ships with a file, nvl_mode.rpy, that implements NVL-style games. You're seeing an example of NVL-mode at work."
    nvle "Enray'Ypay ipsshay ithway aay ilefay, vl_modenay.pyray, hattay implementsay Vlnay-ylestay amesgay. Ouyay'eray eeingsay anay exampleay ofay Vlnay-odemay atay orkway."

# game/demo_nvlmode.rpy:21
translate piglatin demo_nvlmode_66cbcf75:

    # nvl clear
    # nvle "To use NVL-mode, you need to define Characters with a kind=nvl."
    nvl clear
    nvle "Otay useay Vlnay-odemay, ouyay eednay otay efineday Haracterscay ithway aay indkay=vlnay."

# game/demo_nvlmode.rpy:25
translate piglatin demo_nvlmode_ad2b8b67:

    # nvle "You use 'nvl clear' to clear the screen when that becomes necessary."
    nvle "Ouyay useay 'vlnay earclay' otay earclay hetay creensay henway hattay ecomesbay ecessarynay."

# game/demo_nvlmode.rpy:30
translate piglatin demo_nvlmode_390a4eb1:

    # nvle "The 'nvl show' and 'nvl hide' statements use transitions to show and hide the NVL window."
    nvle "Hetay 'vlnay owshay' anday 'vlnay idehay' atementsstay useay ansitionstray otay owshay anday idehay hetay Vlnay indowway."

# game/demo_nvlmode.rpy:32
translate piglatin demo_nvlmode_74454519:

    # nvle "The nvl_erase function removes a line from the screen."
    nvle "Hetay vl_erasenay unctionfay emovesray aay inelay omfray hetay creensay."

# game/demo_nvlmode.rpy:36
translate piglatin demo_nvlmode_5e97d841:

    # nvle "Like that."
    nvle "Ikelay hattay."

# game/demo_nvlmode.rpy:43
translate piglatin demo_nvlmode_ea2d8a07:

    # nvle "The nvl_mode also supports showing menus to the user, provided they are the last thing on the screen. Understand?" nointeract
    nvle "Hetay vl_modenay alsoay upportssay owingshay enusmay otay hetay useray, rovidedpay heytay areay hetay astlay hingtay onay hetay creensay. Nderstanduay?" nointeract

# game/demo_nvlmode.rpy:49
translate piglatin demo_nvlmode_0f2b7d59:

    # nvl clear
    # nvle "Good!"
    nvl clear
    nvle "Oodgay!"

# game/demo_nvlmode.rpy:53
translate piglatin demo_nvlmode_76b2fe88_1:

    # nvl clear
    nvl clear

# game/demo_nvlmode.rpy:57
translate piglatin demo_nvlmode_b64ad3b1:

    # nvl clear
    # nvle "Well, it might help if you take a look at the demo code."
    nvl clear
    nvle "Ellway, itay ightmay elphay ifay ouyay aketay aay ooklay atay hetay emoday odecay."

# game/demo_nvlmode.rpy:61
translate piglatin demo_nvlmode_76b2fe88_2:

    # nvl clear
    nvl clear

# game/demo_nvlmode.rpy:63
translate piglatin demo_nvlmode_edb031ab:

    # eside "You can specify transitions that occur when going from NVL-mode to ADV-mode."
    eside "Ouyay ancay pecifysay ansitionstray hattay occuray henway oinggay omfray Vlnay-odemay otay Dvaay-odemay."

# game/demo_nvlmode.rpy:65
translate piglatin demo_nvlmode_d43b28d1:

    # nvle "As well as when going from ADV-mode to NVL-mode."
    nvle "Saay ellway asay henway oinggay omfray Dvaay-odemay otay Vlnay-odemay."

# game/demo_nvlmode.rpy:67
translate piglatin demo_nvlmode_f056c7ad:

    # nvle "Text tags like {{w}{w} work in NVL-mode."
    nvle "Exttay agstay ikelay {{}way{w} orkway inay Vlnay-odemay."

# game/demo_nvlmode.rpy:69
translate piglatin demo_nvlmode_750cd9a1:

    # extend " As does the \"extend\" special character."
    extend " Saay oesday hetay \"extenday\" pecialsay aracterchay."

# game/demo_nvlmode.rpy:71
translate piglatin demo_nvlmode_146d840b:

    # nvle "And that's it for NVL-mode."
    nvle "Ndaay hattay'say itay orfay Vlnay-odemay."

translate piglatin strings:

    # demo_nvlmode.rpy:43
    old "Yes."
    new "Esyay."

    # demo_nvlmode.rpy:43
    old "No."
    new "Onay."

