
# game/demo_ui.rpy:220
translate piglatin demo_ui_e1d49b5e:

    # e "Ren'Py gives a number of ways of interacting with the user."
    e "Enray'Ypay ivesgay aay umbernay ofay aysway ofay interactingay ithway hetay useray."

# game/demo_ui.rpy:222
translate piglatin demo_ui_313b38c2:

    # e "You've already seen say statements and menus."
    e "Ouyay'evay alreadyay eensay aysay atementsstay anday enusmay."

# game/demo_ui.rpy:224
translate piglatin demo_ui_fdeef56f:

    # e "But were you aware that you can have dialogue and menus onscreen at the same time?" nointeract
    e "Utbay ereway ouyay awareay hattay ouyay ancay avehay ialogueday anday enusmay onscreenay atay hetay amesay imetay?" nointeract

# game/demo_ui.rpy:232
translate piglatin demo_ui_d4d568aa:

    # e "Good!"
    e "Oodgay!"

# game/demo_ui.rpy:238
translate piglatin demo_ui_f34995a5:

    # e "Well, now you know."
    e "Ellway, ownay ouyay nowkay."

# game/demo_ui.rpy:242
translate piglatin demo_ui_7cfaf270:

    # e "We can also prompt the user to enter some text."
    e "Eway ancay alsoay romptpay hetay useray otay enteray omesay exttay."

# game/demo_ui.rpy:246
translate piglatin demo_ui_d77a671d:

    # pov "My name is [povname!t]."
    pov "Ymay amenay isay [povname!t]."

# game/demo_ui.rpy:249
translate piglatin demo_ui_b50edd86:

    # e "Imagemaps let the user click on an image to make a choice. For example, the following screen lets you pick what to do after school:"
    e "Magemapsiay etlay hetay useray ickclay onay anay imageay otay akemay aay oicechay. Orfay exampleay, hetay ollowingfay creensay etslay ouyay ickpay hatway otay oday afteray choolsay:"

# game/demo_ui.rpy:262
translate piglatin demo_ui_405542a5:

    # e "You chose swimming."
    e "Ouyay osechay wimmingsay."

# game/demo_ui.rpy:264
translate piglatin demo_ui_264b5873:

    # e "Swimming seems like a lot of fun, but I didn't bring my bathing suit with me."
    e "Wimmingsay eemssay ikelay aay otlay ofay unfay, utbay Iay idnday'tay ingbray ymay athingbay uitsay ithway emay."

# game/demo_ui.rpy:268
translate piglatin demo_ui_83e5c0cc:

    # e "You chose science."
    e "Ouyay osechay ciencesay."

# game/demo_ui.rpy:270
translate piglatin demo_ui_319cdf4b:

    # e "I've heard that some schools have a competitive science team, but to me research is something that can't be rushed."
    e "Iay'evay eardhay hattay omesay choolssay avehay aay ompetitivecay ciencesay eamtay, utbay otay emay esearchray isay omethingsay hattay ancay'tay ebay ushedray."

# game/demo_ui.rpy:274
translate piglatin demo_ui_d2a94440:

    # e "You chose art."
    e "Ouyay osechay artay."

# game/demo_ui.rpy:276
translate piglatin demo_ui_e6af6f1d:

    # e "Really good background art is hard to make, which is why so many games use filtered photographs. Maybe you can change that."
    e "Eallyray oodgay ackgroundbay artay isay ardhay otay akemay, hichway isay hyway osay anymay amesgay useay ilteredfay otographsphay. Aybemay ouyay ancay angechay hattay."

# game/demo_ui.rpy:280
translate piglatin demo_ui_373ea9a5:

    # e "You chose to go home."
    e "Ouyay osechay otay ogay omehay."

# game/demo_ui.rpy:282
translate piglatin demo_ui_48eca0a4:

    # e "Anyway..."
    e "Nywayaay..."

# game/demo_ui.rpy:284
translate piglatin demo_ui_aa9bd954:

    # e "We also support viewports, that allow us to display things that are bigger than the screen."
    e "Eway alsoay upportsay iewportsvay, hattay alloway usay otay isplayday hingstay hattay areay iggerbay hantay hetay creensay."

# game/demo_ui.rpy:286
translate piglatin demo_ui_a9db7181:

    # e "This viewport can be adjusted by dragging, by the mouse wheel, and by the scrollbars."
    e "Histay iewportvay ancay ebay adjusteday ybay raggingday, ybay hetay ousemay heelway, anday ybay hetay crollbarssay."

# game/demo_ui.rpy:299
translate piglatin demo_ui_7d821fb9:

    # e "Viewports also support edge scrolling, which is automatic scrolling when the mouse reaches their edge."
    e "Iewportsvay alsoay upportsay edgeay crollingsay, hichway isay automaticay crollingsay henway hetay ousemay eachesray heirtay edgeay."

# game/demo_ui.rpy:307
translate piglatin demo_ui_42b93520:

    # e "While these constructs are probably enough for most visual novels, dating simulations may be more complicated."
    e "Hileway hesetay onstructscay areay robablypay enoughay orfay ostmay isualvay ovelsnay, atingday imulationssay aymay ebay oremay omplicatedcay."

# game/demo_ui.rpy:309
translate piglatin demo_ui_8300d819:

    # e "The ui functions allow you to create quite complicated interfaces."
    e "Hetay uiay unctionsfay alloway ouyay otay reatecay uiteqay omplicatedcay interfacesay."

# game/demo_ui.rpy:311
translate piglatin demo_ui_a070bc2d:

    # e "For example, try the following scheduling and stats screen, which could be used by a stat-based dating simulation."
    e "Orfay exampleay, ytray hetay ollowingfay chedulingsay anday atsstay creensay, hichway ouldcay ebay useday ybay aay atstay-asedbay atingday imulationsay."

# game/demo_ui.rpy:321
translate piglatin demo_ui_0d8b1a1c:

    # e "For a better implementation of this, take a look at the dating sim engine (DSE) that ships with Ren'Py."
    e "Orfay aay etterbay implementationay ofay histay, aketay aay ooklay atay hetay atingday imsay engineay (Seday) hattay ipsshay ithway Enray'Ypay."

# game/demo_ui.rpy:325
translate piglatin _call_fight_1_cf0ffdb0:

    # e "The ui functions can be also be used to show the sorts of stats you'd need if your game involves combat."
    e "Hetay uiay unctionsfay ancay ebay alsoay ebay useday otay owshay hetay ortssay ofay atsstay ouyay'day eednay ifay ouryay amegay involvesay ombatcay."

# game/demo_ui.rpy:329
translate piglatin _call_fight_2_7890ebb9:

    # e "Hopefully, the ui functions will let you write whatever visual novel or dating sim you want."
    e "Opefullyhay, hetay uiay unctionsfay illway etlay ouyay riteway hateverway isualvay ovelnay oray atingday imsay ouyay antway."

translate piglatin strings:

    # demo_ui.rpy:21
    old "Dismiss"
    new "Ismissday"

    # demo_ui.rpy:60
    old "Morning"
    new "Orningmay"

    # demo_ui.rpy:60
    old "Afternoon"
    new "Fternoonaay"

    # demo_ui.rpy:60
    old "Evening"
    new "Veningeay"

    # demo_ui.rpy:61
    old "morning"
    new "orningmay"

    # demo_ui.rpy:61
    old "afternoon"
    new "afternoonay"

    # demo_ui.rpy:61
    old "evening"
    new "eveningay"

    # demo_ui.rpy:62
    old "Study"
    new "Tudysay"

    # demo_ui.rpy:62
    old "Exercise"
    new "Xerciseeay"

    # demo_ui.rpy:62
    old "Eat"
    new "Ateay"

    # demo_ui.rpy:62
    old "Drink"
    new "Rinkday"

    # demo_ui.rpy:62
    old "Be Merry"
    new "Ebay Errymay"

    # demo_ui.rpy:69
    old "March 25th"
    new "Archmay 5th2ay"

    # demo_ui.rpy:71
    old "Strength"
    new "Trengthsay"

    # demo_ui.rpy:71
    old "Intelligence"
    new "Ntelligenceiay"

    # demo_ui.rpy:71
    old "Moxie"
    new "Oxiemay"

    # demo_ui.rpy:71
    old "Chutzpah"
    new "Hutzpahcay"

    # demo_ui.rpy:104
    old "Statistics"
    new "Tatisticssay"

    # demo_ui.rpy:135
    old "Continue"
    new "Ontinuecay"

    # demo_ui.rpy:155
    old "What will you do in the [periods_small_selected!t]?"
    new "Hatway illway ouyay oday inay hetay [periods_small_selected!t]?"

    # demo_ui.rpy:169
    old "To get to the next screen, click the 'Continue' button."
    new "Otay etgay otay hetay extnay creensay, ickclay hetay 'Ontinuecay' uttonbay."

    # demo_ui.rpy:244
    old "What is your name?"
    new "Hatway isay ouryay amenay?"

    # demo_ui.rpy:244
    old "Guy Shy"
    new "Uygay Hysay"

