# tegl.c  -*- coding: utf-8 -*-

# Copyright (c) 2008 Carl Banks
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
#    notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
#    notice, this list of conditions and the following disclaimer in the
#    documentation and/or other materials provided with the distribution.
# 3. Neither the name of the Author nor the names of its contributors
#    may be used to endorse or promote products derived from this software
#    without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
# SUCH DAMAGE.

# Modified in 2010 by PyTom to generate Cython code that uses glew.

VERSION = "0.1"

import sys

#-----------------------------------------------------------------------
# Options

# Module names (you can specify the same name to put gl and glu
# functions in the same module).

# Enable or disable extensions

OPENGL_1_2 = True
OPENGL_1_3 = True
OPENGL_1_4 = False
OPENGL_1_5 = False
OPENGL_2_0 = False
OPENGL_2_1 = False
GL_ARB_IMAGING = False
GL_ARB_MULTITEXTURE = True
GL_ARB_WINDOW_POS = False
GL_ARB_TRANSPOSE_MATRIX = False
GL_ARB_MULTISAMPLE = False
GL_ARB_TEXTURE_CUBE_MAP = False
GL_ARB_TEXTURE_COMPRESSION = False
GL_ARB_TEXTURE_BORDER_CLAMP = False
GL_ARB_POINT_PARAMETERS = False
GL_ARB_VERTEX_BLEND = False
GL_ARB_MATRIX_PALETTE = False
GL_ARB_TEXTURE_ENV_COMBINE = True
GL_ARB_TEXTURE_ENV_DOT3 = False
GL_ARB_TEXTURE_MIRRORED_REPEAT = False
GL_ARB_DEPTH_TEXTURE = False
GL_ARB_SHADOW = False
GL_ARB_SHADOW_AMBIENT = False
GL_ARB_VERTEX_PROGRAM = True
GL_ARB_FRAGMENT_PROGRAM = True
GL_ARB_VERTEX_BUFFER_OBJECT = True
GL_ARB_OCCLUSION_QUERY = False
GL_ARB_SHADER_OBJECTS = True
GL_ARB_VERTEX_SHADER = True
GL_ARB_FRAGMENT_SHADER = True
GL_ARB_SHADING_LANGUAGE_100 = True
GL_ARB_POINT_SPRITE = False
GL_ARB_DRAW_BUFFERS = False
GL_ARB_TEXTURE_RECTANGLE = False
GL_ARB_COLOR_BUFFER_FLOAT = False
GL_ARB_HALF_FLOAT_PIXEL = False
GL_ARB_TEXTURE_FLOAT = False
GL_ARB_PIXEL_BUFFER_OBJECT = False

GL_EXT_FRAMEBUFFER_OBJECT = True


#-----------------------------------------------------------------------
# generate tegl.c

def generate_tegl():

    # -------- GL Function Prototypes --------

    # Miscellaneous
    declare("ClearIndex",GLfloat)
    declare("ClearColor",GLclampf,GLclampf,GLclampf,GLclampf)
    declare("Clear",GLbitfield)
    declare("IndexMask",GLuint)
    declare("ColorMask",GLboolean,GLboolean,GLboolean,GLboolean)
    declare("AlphaFunc",GLenum,GLclampf)
    declare("BlendFunc",GLenum,GLenum)
    declare("LogicOp",GLenum)
    declare("CullFace",GLenum)
    declare("FrontFace",GLenum)
    declare("PointSize",GLfloat)
    declare("LineWidth",GLfloat)
    declare("LineStipple",GLint,GLushort)
    declare("PolygonMode",GLenum,GLenum)
    declare("PolygonOffset",GLfloat,GLfloat)
    declare("PolygonStipple",GLbuffer)
    declare("GetPolygonStipple",GLbuffer.asreturn())
    declare("EdgeFlag",GLboolean)
    declare("EdgeFlagv",GLboolean[1])
    declare("Scissor",GLint,GLint,GLsizei,GLsizei)
    declare("ClipPlane",GLenum,GLdouble[4])
    declare("GetClipPlane",GLenum,GLdouble[4].asreturn())
    declare("DrawBuffer",GLenum)
    declare("ReadBuffer",GLenum)
    declare("Enable",GLenum)
    declare("Disable",GLenum)
    declare(GLboolean,"IsEnabled",GLenum);
    declare("EnableClientState",GLenum)
    declare("DisableClientState",GLenum)
    declare("GetBooleanv",GLenum,GLboolean[4].asreturn())
    declare("GetDoublev",GLenum,GLdouble[4].asreturn())
    declare("GetFloatv",GLenum,GLfloat[4].asreturn())
    declare("GetIntegerv",GLenum,GLint[4].asreturn())
    declare("PushAttrib",GLbitfield)
    declare("PopAttrib")
    declare("PushClientAttrib",GLbitfield)
    declare("PopClientAttrib")
    declare(GLint,"RenderMode",GLenum);
    declare(GLenum,"GetError");
    declare(GLstring, "GetString", GLenum)
    declare("Finish")
    declare("Flush")
    declare("Hint",GLenum,GLenum)

    # Depth Buffer
    declare("ClearDepth",GLclampd)
    declare("DepthFunc",GLenum)
    declare("DepthMask",GLboolean)
    declare("DepthRange",GLclampd,GLclampd)

    # Accumulation Buffer
    declare("ClearAccum",GLfloat,GLfloat,GLfloat,GLfloat)
    declare("Accum",GLenum,GLfloat)

    # Transformation
    declare("MatrixMode",GLenum)
    declare("Ortho",GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
    declare("Frustum",GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
    declare("Viewport",GLint,GLint,GLsizei,GLsizei)
    declare("PushMatrix")
    declare("PopMatrix")
    declare("LoadIdentity")
    declare("LoadMatrixd",GLdouble[16])
    declare("LoadMatrixf",GLfloat[16])
    declare("MultMatrixd",GLdouble[16])
    declare("MultMatrixf",GLfloat[16])
    declare("Rotated",GLdouble,GLdouble,GLdouble,GLdouble)
    declare("Rotatef",GLfloat,GLfloat,GLfloat,GLfloat)
    declare("Scaled",GLdouble,GLdouble,GLdouble)
    declare("Scalef",GLfloat,GLfloat,GLfloat)
    declare("Translated",GLdouble,GLdouble,GLdouble)
    declare("Translatef",GLfloat,GLfloat,GLfloat)

    # Display Lists
    declare(GLboolean,"IsList",GLuint);
    declare("DeleteLists",GLuint,GLsizei)
    declare(GLuint,"GenLists",GLsizei);
    declare("NewList",GLuint,GLenum)
    declare("EndList")
    declare("CallList",GLuint)
    declare("CallLists",GLsizei,GLenum,GLbuffer)
    declare("ListBase",GLuint)

    # Drawing Functions
    declare("Begin",GLenum)
    declare("End")
    declare("Vertex2d",GLdouble,GLdouble)
    declare("Vertex2f",GLfloat,GLfloat)
    declare("Vertex2i",GLint,GLint)
    declare("Vertex2s",GLshort,GLshort)
    declare("Vertex3d",GLdouble,GLdouble,GLdouble)
    declare("Vertex3f",GLfloat,GLfloat,GLfloat)
    declare("Vertex3i",GLint,GLint,GLint)
    declare("Vertex3s",GLshort,GLshort,GLshort)
    declare("Vertex4d",GLdouble,GLdouble,GLdouble,GLdouble)
    declare("Vertex4f",GLfloat,GLfloat,GLfloat,GLfloat)
    declare("Vertex4i",GLint,GLint,GLint,GLint)
    declare("Vertex4s",GLshort,GLshort,GLshort,GLshort)
    declare("Vertex2dv",GLdouble[2])
    declare("Vertex2fv",GLfloat[2])
    declare("Vertex2iv",GLint[2])
    declare("Vertex2sv",GLshort[2])
    declare("Vertex3dv",GLdouble[3])
    declare("Vertex3fv",GLfloat[3])
    declare("Vertex3iv",GLint[3])
    declare("Vertex3sv",GLshort[3])
    declare("Vertex4dv",GLdouble[4])
    declare("Vertex4fv",GLfloat[4])
    declare("Vertex4iv",GLint[4])
    declare("Vertex4sv",GLshort[4])
    declare("Normal3b",GLbyte,GLbyte,GLbyte)
    declare("Normal3d",GLdouble,GLdouble,GLdouble)
    declare("Normal3f",GLfloat,GLfloat,GLfloat)
    declare("Normal3i",GLint,GLint,GLint)
    declare("Normal3s",GLshort,GLshort,GLshort)
    declare("Normal3bv",GLbyte[3])
    declare("Normal3dv",GLdouble[3])
    declare("Normal3fv",GLfloat[3])
    declare("Normal3iv",GLint[3])
    declare("Normal3sv",GLshort[3])
    declare("Indexd",GLdouble)
    declare("Indexf",GLfloat)
    declare("Indexi",GLint)
    declare("Indexs",GLshort)
    declare("Indexub",GLubyte)
    declare("Indexdv",GLdouble[1])
    declare("Indexfv",GLfloat[1])
    declare("Indexiv",GLint[1])
    declare("Indexsv",GLshort[1])
    declare("Indexubv",GLubyte[1])
    declare("Color3b",GLbyte,GLbyte,GLbyte)
    declare("Color3d",GLdouble,GLdouble,GLdouble)
    declare("Color3f",GLfloat,GLfloat,GLfloat)
    declare("Color3i",GLint,GLint,GLint)
    declare("Color3s",GLshort,GLshort,GLshort)
    declare("Color3ub",GLubyte,GLubyte,GLubyte)
    declare("Color3ui",GLuint,GLuint,GLuint)
    declare("Color3us",GLushort,GLushort,GLushort)
    declare("Color4b",GLbyte,GLbyte,GLbyte,GLbyte)
    declare("Color4d",GLdouble,GLdouble,GLdouble,GLdouble)
    declare("Color4f",GLfloat,GLfloat,GLfloat,GLfloat)
    declare("Color4i",GLint,GLint,GLint,GLint)
    declare("Color4s",GLshort,GLshort,GLshort,GLshort)
    declare("Color4ub",GLubyte,GLubyte,GLubyte,GLubyte)
    declare("Color4ui",GLuint,GLuint,GLuint,GLuint)
    declare("Color4us",GLushort,GLushort,GLushort,GLushort)
    declare("Color3bv",GLbyte[3])
    declare("Color3dv",GLdouble[3])
    declare("Color3fv",GLfloat[3])
    declare("Color3iv",GLint[3])
    declare("Color3sv",GLshort[3])
    declare("Color3ubv",GLubyte[3])
    declare("Color3uiv",GLuint[3])
    declare("Color3usv",GLushort[3])
    declare("Color4bv",GLbyte[4])
    declare("Color4dv",GLdouble[4])
    declare("Color4fv",GLfloat[4])
    declare("Color4iv",GLint[4])
    declare("Color4sv",GLshort[4])
    declare("Color4ubv",GLubyte[4])
    declare("Color4uiv",GLuint[4])
    declare("Color4usv",GLushort[4])
    declare("TexCoord1d",GLdouble)
    declare("TexCoord1f",GLfloat)
    declare("TexCoord1i",GLint)
    declare("TexCoord1s",GLshort)
    declare("TexCoord2d",GLdouble,GLdouble)
    declare("TexCoord2f",GLfloat,GLfloat)
    declare("TexCoord2i",GLint,GLint)
    declare("TexCoord2s",GLshort,GLshort)
    declare("TexCoord3d",GLdouble,GLdouble,GLdouble)
    declare("TexCoord3f",GLfloat,GLfloat,GLfloat)
    declare("TexCoord3i",GLint,GLint,GLint)
    declare("TexCoord3s",GLshort,GLshort,GLshort)
    declare("TexCoord4d",GLdouble,GLdouble,GLdouble,GLdouble)
    declare("TexCoord4f",GLfloat,GLfloat,GLfloat,GLfloat)
    declare("TexCoord4i",GLint,GLint,GLint,GLint)
    declare("TexCoord4s",GLshort,GLshort,GLshort,GLshort)
    declare("TexCoord1dv",GLdouble[1])
    declare("TexCoord1fv",GLfloat[1])
    declare("TexCoord1iv",GLint[1])
    declare("TexCoord1sv",GLshort[1])
    declare("TexCoord2dv",GLdouble[2])
    declare("TexCoord2fv",GLfloat[2])
    declare("TexCoord2iv",GLint[2])
    declare("TexCoord2sv",GLshort[2])
    declare("TexCoord3dv",GLdouble[3])
    declare("TexCoord3fv",GLfloat[3])
    declare("TexCoord3iv",GLint[3])
    declare("TexCoord3sv",GLshort[3])
    declare("TexCoord4dv",GLdouble[4])
    declare("TexCoord4fv",GLfloat[4])
    declare("TexCoord4iv",GLint[4])
    declare("TexCoord4sv",GLshort[4])
    declare("RasterPos2d",GLdouble,GLdouble)
    declare("RasterPos2f",GLfloat,GLfloat)
    declare("RasterPos2i",GLint,GLint)
    declare("RasterPos2s",GLshort,GLshort)
    declare("RasterPos3d",GLdouble,GLdouble,GLdouble)
    declare("RasterPos3f",GLfloat,GLfloat,GLfloat)
    declare("RasterPos3i",GLint,GLint,GLint)
    declare("RasterPos3s",GLshort,GLshort,GLshort)
    declare("RasterPos4d",GLdouble,GLdouble,GLdouble,GLdouble)
    declare("RasterPos4f",GLfloat,GLfloat,GLfloat,GLfloat)
    declare("RasterPos4i",GLint,GLint,GLint,GLint)
    declare("RasterPos4s",GLshort,GLshort,GLshort,GLshort)
    declare("RasterPos2dv",GLdouble[2])
    declare("RasterPos2fv",GLfloat[2])
    declare("RasterPos2iv",GLint[2])
    declare("RasterPos2sv",GLshort[2])
    declare("RasterPos3dv",GLdouble[3])
    declare("RasterPos3fv",GLfloat[3])
    declare("RasterPos3iv",GLint[3])
    declare("RasterPos3sv",GLshort[3])
    declare("RasterPos4dv",GLdouble[4])
    declare("RasterPos4fv",GLfloat[4])
    declare("RasterPos4iv",GLint[4])
    declare("RasterPos4sv",GLshort[4])
    declare("Rectd",GLdouble,GLdouble,GLdouble,GLdouble)
    declare("Rectf",GLfloat,GLfloat,GLfloat,GLfloat)
    declare("Recti",GLint,GLint,GLint,GLint)
    declare("Rects",GLshort,GLshort,GLshort,GLshort)
    declare("Rectdv",GLdouble[2],GLdouble[2])
    declare("Rectfv",GLfloat[2],GLfloat[2])
    declare("Rectiv",GLint[2],GLint[2])
    declare("Rectsv",GLshort[2],GLshort[2])

    # Vertex Arrays
    declare("VertexPointer",GLint,GLenum,GLsizei,GLbuffer)
    declare("NormalPointer",GLenum,GLsizei,GLbuffer)
    declare("ColorPointer",GLint,GLenum,GLsizei,GLbuffer)
    declare("IndexPointer",GLenum,GLsizei,GLbuffer)
    declare("TexCoordPointer",GLint,GLenum,GLsizei,GLbuffer)
    declare("EdgeFlagPointer",GLsizei,GLbuffer)
    #declare("GetPointerv",GLenum,GLvoid **params)
    declare("ArrayElement",GLint)
    declare("DrawArrays",GLenum,GLint,GLsizei)
    declare("DrawElements",GLenum,GLsizei,GLenum,GLbuffer)
    declare("InterleavedArrays",GLenum,GLsizei,GLbuffer)

    # Lighting
    declare("ShadeModel",GLenum)
    declare("Lightf",GLenum,GLenum,GLfloat)
    declare("Lighti",GLenum,GLenum,GLint)
    declare("Lightfv",GLenum,GLenum,GLfloat[4])
    declare("Lightiv",GLenum,GLenum,GLint[4])
    declare("GetLightfv",GLenum,GLenum,GLfloat[4].asreturn())
    declare("GetLightiv",GLenum,GLenum,GLint[4].asreturn())
    declare("LightModelf",GLenum,GLfloat)
    declare("LightModeli",GLenum,GLint)
    declare("LightModelfv",GLenum,GLfloat[4])
    declare("LightModeliv",GLenum,GLint[4])
    declare("Materialf",GLenum,GLenum,GLfloat)
    declare("Materiali",GLenum,GLenum,GLint)
    declare("Materialfv",GLenum,GLenum,GLfloat[4])
    declare("Materialiv",GLenum,GLenum,GLint[4])
    declare("GetMaterialfv",GLenum,GLenum,GLfloat[4].asreturn())
    declare("GetMaterialiv",GLenum,GLenum,GLint[4].asreturn())
    declare("ColorMaterial",GLenum,GLenum)

    # Raster functions
    declare("PixelZoom",GLfloat,GLfloat)
    declare("PixelStoref",GLenum,GLfloat)
    declare("PixelStorei",GLenum,GLint)
    declare("PixelTransferf",GLenum,GLfloat)
    declare("PixelTransferi",GLenum,GLint)
    declare("PixelMapfv",GLenum,GLsizei,GLbuffer)
    declare("PixelMapuiv",GLenum,GLsizei,GLbuffer)
    declare("PixelMapusv",GLenum,GLsizei,GLbuffer)
    declare("GetPixelMapfv",GLenum,GLbuffer.asreturn())
    declare("GetPixelMapuiv",GLenum,GLbuffer.asreturn())
    declare("GetPixelMapusv",GLenum,GLbuffer.asreturn())
    declare("Bitmap",GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,GLbuffer)
    declare("ReadPixels",GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLbuffer.asreturn())
    declare("DrawPixels",GLsizei,GLsizei,GLenum,GLenum,GLbuffer)
    declare("CopyPixels",GLint,GLint,GLsizei,GLsizei,GLenum)

    # Stenciling
    declare("StencilFunc",GLenum,GLint,GLuint)
    declare("StencilMask",GLuint)
    declare("StencilOp",GLenum,GLenum,GLenum)
    declare("ClearStencil",GLint)

    # Texture mapping
    declare("TexGend",GLenum,GLenum,GLdouble)
    declare("TexGenf",GLenum,GLenum,GLfloat)
    declare("TexGeni",GLenum,GLenum,GLint)
    declare("TexGendv",GLenum,GLenum,GLdouble[4])
    declare("TexGenfv",GLenum,GLenum,GLfloat[4])
    declare("TexGeniv",GLenum,GLenum,GLint[4])
    declare("GetTexGendv",GLenum,GLenum,GLdouble[4].asreturn())
    declare("GetTexGenfv",GLenum,GLenum,GLfloat[4].asreturn())
    declare("GetTexGeniv",GLenum,GLenum,GLint[4].asreturn())
    declare("TexEnvf",GLenum,GLenum,GLfloat)
    declare("TexEnvi",GLenum,GLenum,GLint)
    declare("TexEnvfv",GLenum,GLenum,GLfloat[4])
    declare("TexEnviv",GLenum,GLenum,GLint[4])
    declare("GetTexEnvfv",GLenum,GLenum,GLfloat[4].asreturn())
    declare("GetTexEnviv",GLenum,GLenum,GLint[4].asreturn())
    declare("TexParameterf",GLenum,GLenum,GLfloat)
    declare("TexParameteri",GLenum,GLenum,GLint)
    declare("TexParameterfv",GLenum,GLenum,GLfloat[4])
    declare("TexParameteriv",GLenum,GLenum,GLint[4])
    declare("GetTexParameterfv",GLenum,GLenum,GLfloat[4].asreturn())
    declare("GetTexParameteriv",GLenum,GLenum,GLint[4].asreturn())
    declare("GetTexLevelParameterfv",GLenum,GLint,GLenum,GLfloat[4].asreturn())
    declare("GetTexLevelParameteriv",GLenum,GLint,GLenum,GLint[4].asreturn())
    declare("TexImage1D",GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,GLbuffer)
    declare("TexImage2D",GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,GLbuffer)
    declare("GetTexImage",GLenum,GLint,GLenum,GLenum,GLbuffer.asreturn())
    declare("BindTexture",GLenum,GLuint)
    declare(GLboolean,"IsTexture",GLuint);
    declare("TexSubImage1D",GLenum,GLint,GLint,GLsizei,GLenum,GLenum,GLbuffer)
    declare("TexSubImage2D",GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLbuffer)
    declare("CopyTexImage1D",GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)
    declare("CopyTexImage2D",GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)
    declare("CopyTexSubImage1D",GLenum,GLint,GLint,GLint,GLint,GLsizei)
    declare("CopyTexSubImage2D",GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    declare("GenTextures",GLsizei,GLuint[1].asreturn())  ### not a dynamic size
    declare("DeleteTextures",GLsizei,GLuint[1])  ### not a dynamic size
    declare("PrioritizeTextures",GLsizei,GLuint[1],
            GLclampf[1])  ### not a dynamic size
    declare(GLboolean,"AreTexturesResident",GLsizei,GLuint[1],
            GLboolean[1].asreturn());  ### not a dynamic size

    # Evaluators
    declare("Map1d",GLenum,GLdouble,GLdouble,GLint,GLint,GLbuffer)
    declare("Map1f",GLenum,GLfloat,GLfloat,GLint,GLint,GLbuffer)
    declare("Map2d",GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,GLbuffer)
    declare("Map2f",GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,GLbuffer)
    declare("GetMapdv",GLenum,GLenum,GLbuffer.asreturn())
    declare("GetMapfv",GLenum,GLenum,GLbuffer.asreturn())
    declare("GetMapiv",GLenum,GLenum,GLbuffer.asreturn())
    declare("EvalCoord1d",GLdouble)
    declare("EvalCoord1f",GLfloat)
    declare("EvalCoord1dv",GLdouble[1])
    declare("EvalCoord1fv",GLfloat[1])
    declare("EvalCoord2d",GLdouble,GLdouble)
    declare("EvalCoord2f",GLfloat,GLfloat)
    declare("EvalCoord2dv",GLdouble[2])
    declare("EvalCoord2fv",GLfloat[2])
    declare("MapGrid1d",GLint,GLdouble,GLdouble)
    declare("MapGrid1f",GLint,GLfloat,GLfloat)
    declare("MapGrid2d",GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)
    declare("MapGrid2f",GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)
    declare("EvalPoint1",GLint)
    declare("EvalPoint2",GLint,GLint)
    declare("EvalMesh1",GLenum,GLint,GLint)
    declare("EvalMesh2",GLenum,GLint,GLint,GLint,GLint)

    # Fog
    declare("Fogf",GLenum,GLfloat)
    declare("Fogi",GLenum,GLint)
    declare("Fogfv",GLenum,GLfloat[4])
    declare("Fogiv",GLenum,GLint[4])

    # Selection and Feedback
    declare("FeedbackBuffer",GLsizei,GLenum,GLbuffer.asreturn())
    declare("PassThrough",GLfloat)
    declare("SelectBuffer",GLsizei,GLbuffer.asreturn())
    declare("InitNames")
    declare("LoadName",GLuint)
    declare("PushName",GLuint)
    declare("PopName")

    if OPENGL_1_2:
        declare("DrawRangeElements",GLenum,GLuint,
                GLuint,GLsizei,GLenum,GLbuffer)
        declare("TexImage3D",GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,
                GLenum,GLenum,GLbuffer)
        declare("TexSubImage3D",GLenum,GLint,GLint,GLint,GLint,GLsizei,
                GLsizei,GLsizei,GLenum,GLenum,GLbuffer)
        declare("CopyTexSubImage3D",GLenum,GLint,GLint,GLint,GLint,GLint,
                GLint,GLsizei,GLsizei)

    if GL_ARB_IMAGING:
        declare("ColorTable",GLenum,GLenum,GLsizei,GLenum,GLenum,GLbuffer)
        declare("ColorSubTable",GLenum,GLsizei,GLsizei,GLenum,GLenum,GLbuffer)
        declare("ColorTableParameteriv",GLenum,GLenum,GLint[4])
        declare("ColorTableParameterfv",GLenum,GLenum,GLfloat[4])
        declare("CopyColorSubTable",GLenum,GLsizei,GLint,GLint,GLsizei)
        declare("CopyColorTable",GLenum,GLenum,GLint,GLint,GLsizei)
        declare("GetColorTable",GLenum,GLenum,GLenum,GLbuffer.asreturn())
        declare("GetColorTableParameterfv",GLenum,GLenum,GLfloat[4].asreturn())
        declare("GetColorTableParameteriv",GLenum,GLenum,GLint[4].asreturn())
        declare("BlendEquation",GLenum)
        declare("BlendColor",GLclampf,GLclampf,GLclampf,GLclampf)
        declare("Histogram",GLenum,GLsizei,GLenum,GLboolean)
        declare("ResetHistogram",GLenum)
        declare("GetHistogram",GLenum,GLboolean,GLenum,GLenum,GLbuffer.asreturn())
        declare("GetHistogramParameterfv",GLenum,GLenum,GLfloat[1].asreturn())
        declare("GetHistogramParameteriv",GLenum,GLenum,GLint[1].asreturn())
        declare("Minmax",GLenum,GLenum,GLboolean)
        declare("ResetMinmax",GLenum)
        declare("GetMinmax",GLenum,GLboolean,GLenum,GLenum,GLbuffer.asreturn())
        declare("GetMinmaxParameterfv",GLenum,GLenum,GLfloat[1].asreturn())
        declare("GetMinmaxParameteriv",GLenum,GLenum,GLint[1].asreturn())
        declare("ConvolutionFilter1D",GLenum,GLenum,GLsizei,GLenum,GLenum,GLbuffer)
        declare("ConvolutionFilter2D",GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,GLbuffer)
        declare("ConvolutionParameterf",GLenum,GLenum,GLfloat)
        declare("ConvolutionParameterfv",GLenum,GLenum,GLfloat[4])
        declare("ConvolutionParameteri",GLenum,GLenum,GLint)
        declare("ConvolutionParameteriv",GLenum,GLenum,GLint[4])
        declare("CopyConvolutionFilter1D",GLenum,GLenum,GLint,GLint,GLsizei)
        declare("CopyConvolutionFilter2D",GLenum,GLenum,GLint,GLint,GLsizei,GLsizei)
        declare("GetConvolutionFilter",GLenum,GLenum,GLenum,GLbuffer.asreturn())
        declare("GetConvolutionParameterfv",GLenum,GLenum,GLfloat[4].asreturn())
        declare("GetConvolutionParameteriv",GLenum,GLenum,GLint[4].asreturn())
        declare("SeparableFilter2D",GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,GLbuffer,GLbuffer)
        declare("GetSeparableFilter",GLenum,GLenum,GLenum,GLbuffer.asreturn(),GLbuffer.asreturn(),
                GLbuffer.asreturn())

    if OPENGL_1_3:
        declare("ActiveTexture",GLenum)
        declare("ClientActiveTexture",GLenum)
        declare("CompressedTexImage1D",GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,GLbuffer)
        declare("CompressedTexImage2D",GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLbuffer)
        declare("CompressedTexImage3D",GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,
                GLsizei,GLbuffer)
        declare("CompressedTexSubImage1D",GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,GLbuffer)
        declare("CompressedTexSubImage2D",GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,
                GLsizei,GLbuffer)
        declare("CompressedTexSubImage3D",GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,
                GLsizei,GLenum,GLsizei,GLbuffer)
        declare("GetCompressedTexImage",GLenum,GLint,GLbuffer.asreturn())
        declare("MultiTexCoord1d",GLenum,GLdouble)
        declare("MultiTexCoord1dv",GLenum,GLdouble[1])
        declare("MultiTexCoord1f",GLenum,GLfloat)
        declare("MultiTexCoord1fv",GLenum,GLfloat[1])
        declare("MultiTexCoord1i",GLenum,GLint)
        declare("MultiTexCoord1iv",GLenum,GLint[1])
        declare("MultiTexCoord1s",GLenum,GLshort)
        declare("MultiTexCoord1sv",GLenum,GLshort[1])
        declare("MultiTexCoord2d",GLenum,GLdouble,GLdouble)
        declare("MultiTexCoord2dv",GLenum,GLdouble[2])
        declare("MultiTexCoord2f",GLenum,GLfloat,GLfloat)
        declare("MultiTexCoord2fv",GLenum,GLfloat[2])
        declare("MultiTexCoord2i",GLenum,GLint,GLint)
        declare("MultiTexCoord2iv",GLenum,GLint[2])
        declare("MultiTexCoord2s",GLenum,GLshort,GLshort)
        declare("MultiTexCoord2sv",GLenum,GLshort[2])
        declare("MultiTexCoord3d",GLenum,GLdouble,GLdouble,GLdouble)
        declare("MultiTexCoord3dv",GLenum,GLdouble[3])
        declare("MultiTexCoord3f",GLenum,GLfloat,GLfloat,GLfloat)
        declare("MultiTexCoord3fv",GLenum,GLfloat[3])
        declare("MultiTexCoord3i",GLenum,GLint,GLint,GLint)
        declare("MultiTexCoord3iv",GLenum,GLint[3])
        declare("MultiTexCoord3s",GLenum,GLshort,GLshort,GLshort)
        declare("MultiTexCoord3sv",GLenum,GLshort[3])
        declare("MultiTexCoord4d",GLenum,GLdouble,GLdouble,GLdouble,GLdouble)
        declare("MultiTexCoord4dv",GLenum,GLdouble[4])
        declare("MultiTexCoord4f",GLenum,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("MultiTexCoord4fv",GLenum,GLfloat[4])
        declare("MultiTexCoord4i",GLenum,GLint,GLint,GLint,GLint)
        declare("MultiTexCoord4iv",GLenum,GLint[4])
        declare("MultiTexCoord4s",GLenum,GLshort,GLshort,GLshort,GLshort)
        declare("MultiTexCoord4sv",GLenum,GLshort[4])
        declare("LoadTransposeMatrixd",GLdouble[16])
        declare("LoadTransposeMatrixf",GLfloat[16])
        declare("MultTransposeMatrixd",GLdouble[16])
        declare("MultTransposeMatrixf",GLfloat[16])
        declare("SampleCoverage",GLclampf,GLboolean)

    if GL_ARB_MULTITEXTURE:
        declare("ActiveTextureARB",GLenum)
        declare("ClientActiveTextureARB",GLenum)
        declare("MultiTexCoord1dARB",GLenum,GLdouble)
        declare("MultiTexCoord1dvARB",GLenum,GLdouble[1])
        declare("MultiTexCoord1fARB",GLenum,GLfloat)
        declare("MultiTexCoord1fvARB",GLenum,GLfloat[1])
        declare("MultiTexCoord1iARB",GLenum,GLint)
        declare("MultiTexCoord1ivARB",GLenum,GLint[1])
        declare("MultiTexCoord1sARB",GLenum,GLshort)
        declare("MultiTexCoord1svARB",GLenum,GLshort[1])
        declare("MultiTexCoord2dARB",GLenum,GLdouble,GLdouble)
        declare("MultiTexCoord2dvARB",GLenum,GLdouble[2])
        declare("MultiTexCoord2fARB",GLenum,GLfloat,GLfloat)
        declare("MultiTexCoord2fvARB",GLenum,GLfloat[2])
        declare("MultiTexCoord2iARB",GLenum,GLint,GLint)
        declare("MultiTexCoord2ivARB",GLenum,GLint[2])
        declare("MultiTexCoord2sARB",GLenum,GLshort,GLshort)
        declare("MultiTexCoord2svARB",GLenum,GLshort[2])
        declare("MultiTexCoord3dARB",GLenum,GLdouble,GLdouble,GLdouble)
        declare("MultiTexCoord3dvARB",GLenum,GLdouble[3])
        declare("MultiTexCoord3fARB",GLenum,GLfloat,GLfloat,GLfloat)
        declare("MultiTexCoord3fvARB",GLenum,GLfloat[3])
        declare("MultiTexCoord3iARB",GLenum,GLint,GLint,GLint)
        declare("MultiTexCoord3ivARB",GLenum,GLint[3])
        declare("MultiTexCoord3sARB",GLenum,GLshort,GLshort,GLshort)
        declare("MultiTexCoord3svARB",GLenum,GLshort[3])
        declare("MultiTexCoord4dARB",GLenum,GLdouble,GLdouble,GLdouble,GLdouble)
        declare("MultiTexCoord4dvARB",GLenum,GLdouble[4])
        declare("MultiTexCoord4fARB",GLenum,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("MultiTexCoord4fvARB",GLenum,GLfloat[4])
        declare("MultiTexCoord4iARB",GLenum,GLint,GLint,GLint,GLint)
        declare("MultiTexCoord4ivARB",GLenum,GLint[4])
        declare("MultiTexCoord4sARB",GLenum,GLshort,GLshort,GLshort,GLshort)
        declare("MultiTexCoord4svARB",GLenum,GLshort[4])

    if OPENGL_1_4:
        declare("BlendFuncSeparate",GLenum,GLenum,GLenum,GLenum)
        declare("FogCoordf",GLfloat)
        declare("FogCoordfv",GLfloat[4])
        declare("FogCoordd",GLdouble)
        declare("FogCoorddv",GLdouble[4])
        declare("FogCoordPointer",GLenum,GLsizei,GLbuffer)
        #declare("MultiDrawArrays",GLenum,GLbuffer,GLbuffer,GLsizei)
        #declare("MultiDrawElements",GLenum,GLsizei[],GLenum, const GLvoid**,GLsizei)
        declare("PointParameterf",GLenum,GLfloat)
        declare("PointParameterfv",GLenum,GLfloat[1])
        declare("PointParameteri",GLenum,GLint)
        declare("PointParameteriv",GLenum,GLint[1])
        declare("SecondaryColor3b",GLbyte,GLbyte,GLbyte)
        declare("SecondaryColor3bv",GLbyte[3])
        declare("SecondaryColor3d",GLdouble,GLdouble,GLdouble)
        declare("SecondaryColor3dv",GLdouble[3])
        declare("SecondaryColor3f",GLfloat,GLfloat,GLfloat)
        declare("SecondaryColor3fv",GLfloat[3])
        declare("SecondaryColor3i",GLint,GLint,GLint)
        declare("SecondaryColor3iv",GLint[3])
        declare("SecondaryColor3s",GLshort,GLshort,GLshort)
        declare("SecondaryColor3sv",GLshort[3])
        declare("SecondaryColor3ub",GLubyte,GLubyte,GLubyte)
        declare("SecondaryColor3ubv",GLubyte[3])
        declare("SecondaryColor3ui",GLuint,GLuint,GLuint)
        declare("SecondaryColor3uiv",GLuint[3])
        declare("SecondaryColor3us",GLushort,GLushort,GLushort)
        declare("SecondaryColor3usv",GLushort[3])
        declare("SecondaryColorPointer",GLint,GLenum,GLsizei,GLbuffer)
        declare("WindowPos2d",GLdouble,GLdouble)
        declare("WindowPos2dv",GLdouble[2])
        declare("WindowPos2f",GLfloat,GLfloat)
        declare("WindowPos2fv",GLfloat[2])
        declare("WindowPos2i",GLint,GLint)
        declare("WindowPos2iv",GLint[2])
        declare("WindowPos2s",GLshort,GLshort)
        declare("WindowPos2sv",GLshort[2])
        declare("WindowPos3d",GLdouble,GLdouble,GLdouble)
        declare("WindowPos3dv",GLdouble[3])
        declare("WindowPos3f",GLfloat,GLfloat,GLfloat)
        declare("WindowPos3fv",GLfloat[3])
        declare("WindowPos3i",GLint,GLint,GLint)
        declare("WindowPos3iv",GLint[3])
        declare("WindowPos3s",GLshort,GLshort,GLshort)
        declare("WindowPos3sv",GLshort[3])

    if OPENGL_1_5:
        # declare("GenQueries",GLsizei,GLuint[MAX_QUERY_ARRAY_SIZE].asreturn())  ### not a dynamic size
        # declare("DeleteQueries",GLsizei,GLuint[MAX_QUERY_ARRAY_SIZE])  ### not a dynamic size
        declare(GLboolean,"IsQuery",GLuint)
        declare("BeginQuery",GLenum,GLuint)
        declare("EndQuery",GLenum)
        declare("GetQueryiv",GLenum,GLenum,GLint[1].asreturn())
        declare("GetQueryObjectiv",GLuint,GLenum,GLint[1].asreturn())
        declare("GetQueryObjectuiv",GLuint,GLenum,GLuint[1].asreturn())
        declare("BindBuffer",GLenum,GLuint)
        # declare("DeleteBuffers",GLsizei,GLuint[MAX_BUFFER_ARRAY_SIZE])  ### not a dynamic size
        # declare("GenBuffers",GLsizei,GLuint[MAX_BUFFER_ARRAY_SIZE].asreturn())  ### not a dynamic size
        declare(GLboolean,"IsBuffer",GLuint)
        #declare("BufferData",GLenum,GLsizeiptr,GLbuffer,GLenum)
        #declare("BufferSubData",GLenum,GLintptr,GLsizeiptr,GLbuffer)
        #declare("GetBufferSubData",GLenum,GLintptr,GLsizeiptr,GLbuffer.asreturn())
        declare(GLpointer,"MapBuffer",GLenum,GLenum)
        declare(GLboolean,"UnmapBuffer",GLenum)
        declare("GetBufferParameteriv",GLenum,GLenum,GLint[1].asreturn())
        #declare("GetBufferPointerv",GLenum,GLenum,GLvoid**)

    if OPENGL_2_0:
        declare("BlendEquationSeparate",GLenum,GLenum)
        declare("DrawBuffers",GLsizei,GLenum[16])  ### not a dynamic size
        declare("StencilOpSeparate",GLenum,GLenum,GLenum,GLenum)
        declare("StencilFuncSeparate",GLenum,GLenum,GLint,GLuint)
        declare("StencilMaskSeparate",GLenum,GLuint)
        declare("AttachShader",GLuint,GLuint)
        declare("BindAttribLocation",GLuint,GLuint,GLstring)
        declare("CompileShader",GLuint)
        declare(GLuint,"CreateProgram")
        declare(GLuint,"CreateShader",GLenum)
        declare("DeleteProgram",GLuint)
        declare("DeleteShader",GLuint)
        declare("DetachShader",GLuint,GLuint)
        declare("DisableVertexAttribArray",GLuint)
        declare("EnableVertexAttribArray",GLuint)
        declare("GetActiveAttrib",GLuint,GLuint,GLsizei,GLsizei[1].asreturn(),
                GLint[1].asreturn(),GLenum[1].asreturn(),GLstring.asreturn())
        declare("GetActiveUniform",GLuint,GLuint,GLsizei,GLsizei[1].asreturn(),
                GLint[1].asreturn(),GLenum[1].asreturn(),GLstring.asreturn())
        declare("GetAttachedShaders",GLuint,GLsizei,GLsizei[1].asreturn(),
                GLbuffer.asreturn())
        declare(GLint,"GetAttribLocation",GLuint,GLstring)
        declare("GetProgramiv",GLuint,GLenum,GLint[1].asreturn())
        declare("GetProgramInfoLog",GLuint,GLsizei,GLsizei[1].asreturn(),
                GLstring.asreturn())
        declare("GetShaderiv",GLuint,GLenum,GLint[1].asreturn())
        declare("GetShaderInfoLog",GLuint,GLsizei,GLsizei[1].asreturn(),
                GLstring.asreturn())
        declare("GetShaderSource",GLuint,GLsizei,GLsizei[1].asreturn(),
                GLstring.asreturn())
        declare(GLint,"GetUniformLocation",GLuint,GLstring)
        declare("GetUniformfv",GLuint,GLint,GLfloat[16].asreturn())
        declare("GetUniformiv",GLuint,GLint,GLint[16].asreturn())
        declare("GetVertexAttribdv",GLuint,GLenum,GLdouble[1].asreturn())
        declare("GetVertexAttribfv",GLuint,GLenum,GLfloat[1].asreturn())
        declare("GetVertexAttribiv",GLuint,GLenum,GLint[1].asreturn())
        #declare("GetVertexAttribPointerv",GLuint,GLenum, GLvoid**)
        declare(GLboolean,"IsProgram",GLuint)
        declare(GLboolean,"IsShader",GLuint)
        declare("LinkProgram",GLuint)
        #declare("ShaderSource",GLuint,GLsizei,GLvoid**,GLint[])
        #handcoded("ShaderSource",4)
        declare("UseProgram",GLuint)
        declare("Uniform1f",GLint,GLfloat)
        declare("Uniform2f",GLint,GLfloat,GLfloat)
        declare("Uniform3f",GLint,GLfloat,GLfloat,GLfloat)
        declare("Uniform4f",GLint,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("Uniform1i",GLint,GLint)
        declare("Uniform2i",GLint,GLint,GLint)
        declare("Uniform3i",GLint,GLint,GLint,GLint)
        declare("Uniform4i",GLint,GLint,GLint,GLint,GLint)
        declare("Uniform1fv",GLint,GLsizei,GLfloat[1])
        declare("Uniform2fv",GLint,GLsizei,GLfloat[2])
        declare("Uniform3fv",GLint,GLsizei,GLfloat[3])
        declare("Uniform4fv",GLint,GLsizei,GLfloat[4])
        declare("Uniform1iv",GLint,GLsizei,GLint[1])
        declare("Uniform2iv",GLint,GLsizei,GLint[2])
        declare("Uniform3iv",GLint,GLsizei,GLint[3])
        declare("Uniform4iv",GLint,GLsizei,GLint[4])
        declare("UniformMatrix2fv",GLint,GLsizei,GLboolean,GLfloat[4])
        declare("UniformMatrix3fv",GLint,GLsizei,GLboolean,GLfloat[9])
        declare("UniformMatrix4fv",GLint,GLsizei,GLboolean,GLfloat[16])
        declare("ValidateProgram",GLuint)
        declare("VertexAttrib1d",GLuint,GLdouble)
        declare("VertexAttrib1dv",GLuint,GLdouble[1])
        declare("VertexAttrib1f",GLuint,GLfloat)
        declare("VertexAttrib1fv",GLuint,GLfloat[1])
        declare("VertexAttrib1s",GLuint,GLshort)
        declare("VertexAttrib1sv",GLuint,GLshort[1])
        declare("VertexAttrib2d",GLuint,GLdouble,GLdouble)
        declare("VertexAttrib2dv",GLuint,GLdouble[2])
        declare("VertexAttrib2f",GLuint,GLfloat,GLfloat)
        declare("VertexAttrib2fv",GLuint,GLfloat[2])
        declare("VertexAttrib2s",GLuint,GLshort,GLshort)
        declare("VertexAttrib2sv",GLuint,GLshort[2])
        declare("VertexAttrib3d",GLuint,GLdouble,GLdouble,GLdouble)
        declare("VertexAttrib3dv",GLuint,GLdouble[3])
        declare("VertexAttrib3f",GLuint,GLfloat,GLfloat,GLfloat)
        declare("VertexAttrib3fv",GLuint,GLfloat[3])
        declare("VertexAttrib3s",GLuint,GLshort,GLshort,GLshort)
        declare("VertexAttrib3sv",GLuint,GLshort[3])
        declare("VertexAttrib4Nbv",GLuint,GLbyte[4])
        declare("VertexAttrib4Niv",GLuint,GLint[4])
        declare("VertexAttrib4Nsv",GLuint,GLshort[4])
        declare("VertexAttrib4Nub",GLuint,GLubyte,GLubyte,GLubyte,GLubyte)
        declare("VertexAttrib4Nubv",GLuint,GLubyte[4])
        declare("VertexAttrib4Nuiv",GLuint,GLuint[4])
        declare("VertexAttrib4Nusv",GLuint,GLushort[4])
        declare("VertexAttrib4bv",GLuint,GLbyte[4])
        declare("VertexAttrib4d",GLuint,GLdouble,GLdouble,GLdouble,GLdouble)
        declare("VertexAttrib4dv",GLuint,GLdouble[4])
        declare("VertexAttrib4f",GLuint,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("VertexAttrib4fv",GLuint,GLfloat[4])
        declare("VertexAttrib4iv",GLuint,GLint[4])
        declare("VertexAttrib4s",GLuint,GLshort,GLshort,GLshort,GLshort)
        declare("VertexAttrib4sv",GLuint,GLshort[4])
        declare("VertexAttrib4ubv",GLuint,GLubyte[4])
        declare("VertexAttrib4uiv",GLuint,GLuint[4])
        declare("VertexAttrib4usv",GLuint,GLushort[4])
        declare("VertexAttribPointer",GLuint,GLint,GLenum,GLboolean,GLsizei,GLbuffer)

    if OPENGL_2_1:
        declare("UniformMatrix2x3fv",GLint,GLsizei,GLboolean,GLfloat[6])
        declare("UniformMatrix3x2fv",GLint,GLsizei,GLboolean,GLfloat[6])
        declare("UniformMatrix2x4fv",GLint,GLsizei,GLboolean,GLfloat[8])
        declare("UniformMatrix4x2fv",GLint,GLsizei,GLboolean,GLfloat[8])
        declare("UniformMatrix3x4fv",GLint,GLsizei,GLboolean,GLfloat[12])
        declare("UniformMatrix4x3fv",GLint,GLsizei,GLboolean,GLfloat[12])

    if GL_ARB_TRANSPOSE_MATRIX:
        declare("LoadTransposeMatrixfARB",GLfloat[16])
        declare("LoadTransposeMatrixdARB",GLdouble[16])
        declare("MultTransposeMatrixfARB",GLfloat[16])
        declare("MultTransposeMatrixdARB",GLdouble[16])

    if GL_ARB_MULTISAMPLE:
        declare("SampleCoverageARB",GLclampf,GLboolean)

    if GL_ARB_TEXTURE_COMPRESSION:
        declare("CompressedTexImage3DARB",GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,
                GLint,GLsizei,GLbuffer)
        declare("CompressedTexImage2DARB",GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,
                GLsizei,GLbuffer)
        declare("CompressedTexImage1DARB",GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,
                GLbuffer)
        declare("CompressedTexSubImage3DARB",GLenum,GLint,GLint,GLint,GLint,GLsizei,
                GLsizei,GLsizei,GLenum,GLsizei,GLbuffer)
        declare("CompressedTexSubImage2DARB",GLenum,GLint,GLint,GLint,GLsizei,GLsizei,
                GLenum,GLsizei,GLbuffer)
        declare("CompressedTexSubImage1DARB",GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,
                GLbuffer)
        declare("GetCompressedTexImageARB",GLenum,GLint,GLbuffer.asreturn())

    if GL_ARB_POINT_PARAMETERS:
        declare("PointParameterfARB",GLenum,GLfloat)
        declare("PointParameterfvARB",GLenum,GLfloat[1])

    if GL_ARB_VERTEX_BLEND:
        declare("WeightbvARB",GLint,GLbyte[32])  ### not a dynamic size
        declare("WeightsvARB",GLint,GLshort[32])  ### not a dynamic size
        declare("WeightivARB",GLint,GLint[32])  ### not a dynamic size
        declare("WeightfvARB",GLint,GLfloat[32])  ### not a dynamic size
        declare("WeightdvARB",GLint,GLdouble[32])  ### not a dynamic size
        declare("WeightubvARB",GLint,GLubyte[32])  ### not a dynamic size
        declare("WeightusvARB",GLint,GLushort[32])  ### not a dynamic size
        declare("WeightuivARB",GLint,GLuint[32])  ### not a dynamic size
        declare("WeightPointerARB",GLint,GLenum,GLsizei,GLbuffer)
        declare("VertexBlendARB",GLint)

    if GL_ARB_MATRIX_PALETTE:
        declare("CurrentPaletteMatrixARB",GLint)
        declare("MatrixIndexubvARB",GLint,GLubyte[32])  ### not a dynamic size
        declare("MatrixIndexusvARB",GLint,GLushort[32])  ### not a dynamic size
        declare("MatrixIndexuivARB",GLint,GLuint[32])  ### not a dynamic size
        declare("MatrixIndexPointerARB",GLint,GLenum,GLsizei,GLbuffer)

    if GL_ARB_WINDOW_POS:
        declare("WindowPos2dARB",GLdouble,GLdouble)
        declare("WindowPos2dvARB",GLdouble[2])
        declare("WindowPos2fARB",GLfloat,GLfloat)
        declare("WindowPos2fvARB",GLfloat[2])
        declare("WindowPos2iARB",GLint,GLint)
        declare("WindowPos2ivARB",GLint[2])
        declare("WindowPos2sARB",GLshort,GLshort)
        declare("WindowPos2svARB",GLshort[2])
        declare("WindowPos3dARB",GLdouble,GLdouble,GLdouble)
        declare("WindowPos3dvARB",GLdouble[3])
        declare("WindowPos3fARB",GLfloat,GLfloat,GLfloat)
        declare("WindowPos3fvARB",GLfloat[3])
        declare("WindowPos3iARB",GLint,GLint,GLint)
        declare("WindowPos3ivARB",GLint[3])
        declare("WindowPos3sARB",GLshort,GLshort,GLshort)
        declare("WindowPos3svARB",GLshort[3])

    if GL_ARB_FRAGMENT_PROGRAM or GL_ARB_VERTEX_PROGRAM:
        declare("VertexAttrib1dARB",GLuint,GLdouble)
        declare("VertexAttrib1dvARB",GLuint,GLdouble[1])
        declare("VertexAttrib1fARB",GLuint,GLfloat)
        declare("VertexAttrib1fvARB",GLuint,GLfloat[1])
        declare("VertexAttrib1sARB",GLuint,GLshort)
        declare("VertexAttrib1svARB",GLuint,GLshort[1])
        declare("VertexAttrib2dARB",GLuint,GLdouble,GLdouble)
        declare("VertexAttrib2dvARB",GLuint,GLdouble[2])
        declare("VertexAttrib2fARB",GLuint,GLfloat,GLfloat)
        declare("VertexAttrib2fvARB",GLuint,GLfloat[2])
        declare("VertexAttrib2sARB",GLuint,GLshort,GLshort)
        declare("VertexAttrib2svARB",GLuint,GLshort[2])
        declare("VertexAttrib3dARB",GLuint,GLdouble,GLdouble,GLdouble)
        declare("VertexAttrib3dvARB",GLuint,GLdouble[3])
        declare("VertexAttrib3fARB",GLuint,GLfloat,GLfloat,GLfloat)
        declare("VertexAttrib3fvARB",GLuint,GLfloat[3])
        declare("VertexAttrib3sARB",GLuint,GLshort,GLshort,GLshort)
        declare("VertexAttrib3svARB",GLuint,GLshort[3])
        declare("VertexAttrib4NbvARB",GLuint,GLbyte[4])
        declare("VertexAttrib4NivARB",GLuint,GLint[4])
        declare("VertexAttrib4NsvARB",GLuint,GLshort[4])
        declare("VertexAttrib4NubARB",GLuint,GLubyte,GLubyte,GLubyte,GLubyte)
        declare("VertexAttrib4NubvARB",GLuint,GLubyte[4])
        declare("VertexAttrib4NuivARB",GLuint,GLuint[4])
        declare("VertexAttrib4NusvARB",GLuint,GLushort[4])
        declare("VertexAttrib4bvARB",GLuint,GLbyte[4])
        declare("VertexAttrib4dARB",GLuint,GLdouble,GLdouble,GLdouble,GLdouble)
        declare("VertexAttrib4dvARB",GLuint,GLdouble[4])
        declare("VertexAttrib4fARB",GLuint,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("VertexAttrib4fvARB",GLuint,GLfloat[4])
        declare("VertexAttrib4ivARB",GLuint,GLint[4])
        declare("VertexAttrib4sARB",GLuint,GLshort,GLshort,GLshort,GLshort)
        declare("VertexAttrib4svARB",GLuint,GLshort[4])
        declare("VertexAttrib4ubvARB",GLuint,GLubyte[4])
        declare("VertexAttrib4uivARB",GLuint,GLuint[4])
        declare("VertexAttrib4usvARB",GLuint,GLushort[4])
        declare("VertexAttribPointerARB",GLuint,GLint,GLenum,GLboolean,GLsizei,GLbuffer)
        declare("EnableVertexAttribArrayARB",GLuint)
        declare("DisableVertexAttribArrayARB",GLuint)
        declare("ProgramStringARB",GLenum,GLenum,GLsizei,GLbuffer)
        declare("BindProgramARB",GLenum,GLuint)
        declare("DeleteProgramsARB",GLsizei,
                 GLuint[1])  ### not a dynamic size
        declare("GenProgramsARB",GLsizei,
                 GLuint[1].asreturn())  ### not a dynamic size
        declare("ProgramEnvParameter4dARB",GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble)
        declare("ProgramEnvParameter4dvARB",GLenum,GLuint,GLdouble[4])
        declare("ProgramEnvParameter4fARB",GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("ProgramEnvParameter4fvARB",GLenum,GLuint,GLfloat[4])
        declare("ProgramLocalParameter4dARB",GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble)
        declare("ProgramLocalParameter4dvARB",GLenum,GLuint,GLdouble[4])
        declare("ProgramLocalParameter4fARB",GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("ProgramLocalParameter4fvARB",GLenum,GLuint,GLfloat[4])
        declare("GetProgramEnvParameterdvARB",GLenum,GLuint,GLdouble[4].asreturn())
        declare("GetProgramEnvParameterfvARB",GLenum,GLuint,GLfloat[4].asreturn())
        declare("GetProgramLocalParameterdvARB",GLenum,GLuint,GLdouble[4].asreturn())
        declare("GetProgramLocalParameterfvARB",GLenum,GLuint,GLfloat[4].asreturn())
        declare("GetProgramivARB",GLenum,GLenum,GLint[1].asreturn())
        declare("GetProgramStringARB",GLenum,GLenum,GLstring.asreturn())
        declare("GetVertexAttribdvARB",GLuint,GLenum,GLdouble[1].asreturn())
        declare("GetVertexAttribfvARB",GLuint,GLenum,GLfloat[1].asreturn())
        declare("GetVertexAttribivARB",GLuint,GLenum,GLint[1].asreturn())
        #declare("GetVertexAttribPointervARB",GLuint,GLenum,GLvoid**)
        declare(GLboolean,"IsProgramARB",GLuint)

    if GL_ARB_VERTEX_BUFFER_OBJECT:
        declare("BindBufferARB",GLenum,GLuint)
        # declare("DeleteBuffersARB",GLsizei,
        #         GLuint[MAX_BUFFER_ARRAY_SIZE])  ### not a dynamic size
        # declare("GenBuffersARB",GLsizei,
        #         GLuint[MAX_BUFFER_ARRAY_SIZE].asreturn())  ### not a dynamic size
        declare(GLboolean,"IsBufferARB",GLuint)
        declare("BufferDataARB",GLenum,GLsizeiptrARB,GLbuffer,GLenum)
        declare("BufferSubDataARB",GLenum,GLintptrARB,GLsizeiptrARB,GLbuffer)
        declare("GetBufferSubDataARB",GLenum,GLintptrARB,GLsizeiptrARB,GLbuffer.asreturn())
        declare(GLpointer,"MapBufferARB",GLenum,GLenum)
        declare(GLboolean,"UnmapBufferARB",GLenum)
        declare("GetBufferParameterivARB",GLenum,GLenum,GLint[1].asreturn())
        #declare("GetBufferPointervARB",GLenum,GLenum,GLvoid**)

    if GL_ARB_OCCLUSION_QUERY:
        # declare("GenQueriesARB",GLsizei,
        #         GLuint[MAX_QUERY_ARRAY_SIZE].asreturn())  ### not a dynamic size
        # declare("DeleteQueriesARB",GLsizei,
        #         GLuint[MAX_QUERY_ARRAY_SIZE])  ### not a dynamic size
        declare(GLboolean,"IsQueryARB",GLuint)
        declare("BeginQueryARB",GLenum,GLuint)
        declare("EndQueryARB",GLenum)
        declare("GetQueryivARB",GLenum,GLenum,GLint[1].asreturn())
        declare("GetQueryObjectivARB",GLuint,GLenum,GLint[1].asreturn())
        declare("GetQueryObjectuivARB",GLuint,GLenum,GLuint[1].asreturn())

    if GL_ARB_SHADER_OBJECTS:
        declare("DeleteObjectARB",GLhandleARB)
        declare(GLhandleARB,"GetHandleARB",GLenum)
        declare("DetachObjectARB",GLhandleARB,GLhandleARB)
        declare(GLhandleARB,"CreateShaderObjectARB",GLenum)
        # declare("ShaderSourceARB",GLhandleARB,GLsizei, const GLcharARB**,GLint[])
        #handcoded("ShaderSourceARB",4)
        declare("ShaderSourceARB",GLhandleARB,GLsizei,GLcharARB[1][1],GLint[1])
        declare("CompileShaderARB",GLhandleARB)
        declare(GLhandleARB,"CreateProgramObjectARB")
        declare("AttachObjectARB",GLhandleARB,GLhandleARB)
        declare("LinkProgramARB",GLhandleARB)
        declare("UseProgramObjectARB",GLhandleARB)
        declare("ValidateProgramARB",GLhandleARB)
        declare("Uniform1fARB",GLint,GLfloat)
        declare("Uniform2fARB",GLint,GLfloat,GLfloat)
        declare("Uniform3fARB",GLint,GLfloat,GLfloat,GLfloat)
        declare("Uniform4fARB",GLint,GLfloat,GLfloat,GLfloat,GLfloat)
        declare("Uniform1iARB",GLint,GLint)
        declare("Uniform2iARB",GLint,GLint,GLint)
        declare("Uniform3iARB",GLint,GLint,GLint,GLint)
        declare("Uniform4iARB",GLint,GLint,GLint,GLint,GLint)
        declare("Uniform1fvARB",GLint,GLsizei,GLfloat[1])
        declare("Uniform2fvARB",GLint,GLsizei,GLfloat[2])
        declare("Uniform3fvARB",GLint,GLsizei,GLfloat[3])
        declare("Uniform4fvARB",GLint,GLsizei,GLfloat[4])
        declare("Uniform1ivARB",GLint,GLsizei,GLint[1])
        declare("Uniform2ivARB",GLint,GLsizei,GLint[2])
        declare("Uniform3ivARB",GLint,GLsizei,GLint[3])
        declare("Uniform4ivARB",GLint,GLsizei,GLint[4])
        declare("UniformMatrix2fvARB",GLint,GLsizei,GLboolean,GLfloat[4])
        declare("UniformMatrix3fvARB",GLint,GLsizei,GLboolean,GLfloat[9])
        declare("UniformMatrix4fvARB",GLint,GLsizei,GLboolean,GLfloat[16])
        declare("GetObjectParameterfvARB",GLhandleARB,GLenum,GLfloat[1].asreturn())
        declare("GetObjectParameterivARB",GLhandleARB,GLenum,GLint[1].asreturn())
        declare("GetInfoLogARB",GLhandleARB,GLsizei,GLsizei[1].asreturn(),GLstring.asreturn())
        declare("GetAttachedObjectsARB",GLhandleARB,GLsizei,GLsizei[1].asreturn(),
                GLbuffer.asreturn())
        declare(GLint,"GetUniformLocationARB",GLhandleARB,GLstring)
        declare("GetActiveUniformARB",GLhandleARB,GLuint,GLsizei,GLsizei[1].asreturn(),
                GLint[1].asreturn(),GLenum[1].asreturn(),GLstring.asreturn())
        declare("GetUniformfvARB",GLhandleARB,GLint,GLfloat[16].asreturn())
        declare("GetUniformivARB",GLhandleARB,GLint,GLint[16].asreturn())
        declare("GetShaderSourceARB",GLhandleARB,GLsizei,GLsizei[1].asreturn(),
                GLstring.asreturn())

    if GL_ARB_VERTEX_SHADER:
        declare("BindAttribLocationARB",GLhandleARB,GLuint,GLstring)
        declare("GetActiveAttribARB",GLhandleARB,GLuint,GLsizei,GLsizei[1].asreturn(),
                GLint[1].asreturn(),GLenum[1].asreturn(),GLstring.asreturn())
        declare(GLint,"GetAttribLocationARB",GLhandleARB,GLstring)

    if GL_ARB_DRAW_BUFFERS:
        declare("DrawBuffersARB",GLsizei,GLenum[16])  ### not a dynamic size

    if GL_ARB_COLOR_BUFFER_FLOAT:
        declare("ClampColorARB",GLenum,GLenum)

    # Things we force to exist via GL trickery.
    declare("GetProgramiv",GLuint,GLenum,GLint[1].asreturn())
    declare("GetShaderiv",GLuint,GLenum,GLint[1].asreturn())
    declare("DeleteProgram",GLuint)
    declare("DeleteShader",GLuint)
    declare("GetProgramInfoLog",GLhandleARB,GLsizei,GLsizei[1].asreturn(),GLstring.asreturn())
    declare("GetShaderInfoLog",GLhandleARB,GLsizei,GLsizei[1].asreturn(),GLstring.asreturn())

    # -------- GL Constants --------

    # Boolean values
    constant("FALSE")
    constant("TRUE")

    # Data types
    constant("BYTE")
    constant("UNSIGNED_BYTE")
    constant("SHORT")
    constant("UNSIGNED_SHORT")
    constant("INT")
    constant("UNSIGNED_INT")
    constant("FLOAT")
    constant("2_BYTES")
    constant("3_BYTES")
    constant("4_BYTES")
    constant("DOUBLE")

    # Primitives
    constant("POINTS")
    constant("LINES")
    constant("LINE_LOOP")
    constant("LINE_STRIP")
    constant("TRIANGLES")
    constant("TRIANGLE_STRIP")
    constant("TRIANGLE_FAN")
    constant("QUADS")
    constant("QUAD_STRIP")
    constant("POLYGON")

    # Vertex Arrays
    constant("VERTEX_ARRAY")
    constant("NORMAL_ARRAY")
    constant("COLOR_ARRAY")
    constant("INDEX_ARRAY")
    constant("TEXTURE_COORD_ARRAY")
    constant("EDGE_FLAG_ARRAY")
    constant("VERTEX_ARRAY_SIZE")
    constant("VERTEX_ARRAY_TYPE")
    constant("VERTEX_ARRAY_STRIDE")
    constant("NORMAL_ARRAY_TYPE")
    constant("NORMAL_ARRAY_STRIDE")
    constant("COLOR_ARRAY_SIZE")
    constant("COLOR_ARRAY_TYPE")
    constant("COLOR_ARRAY_STRIDE")
    constant("INDEX_ARRAY_TYPE")
    constant("INDEX_ARRAY_STRIDE")
    constant("TEXTURE_COORD_ARRAY_SIZE")
    constant("TEXTURE_COORD_ARRAY_TYPE")
    constant("TEXTURE_COORD_ARRAY_STRIDE")
    constant("EDGE_FLAG_ARRAY_STRIDE")
    constant("VERTEX_ARRAY_POINTER")
    constant("NORMAL_ARRAY_POINTER")
    constant("COLOR_ARRAY_POINTER")
    constant("INDEX_ARRAY_POINTER")
    constant("TEXTURE_COORD_ARRAY_POINTER")
    constant("EDGE_FLAG_ARRAY_POINTER")
    constant("V2F")
    constant("V3F")
    constant("C4UB_V2F")
    constant("C4UB_V3F")
    constant("C3F_V3F")
    constant("N3F_V3F")
    constant("C4F_N3F_V3F")
    constant("T2F_V3F")
    constant("T4F_V4F")
    constant("T2F_C4UB_V3F")
    constant("T2F_C3F_V3F")
    constant("T2F_N3F_V3F")
    constant("T2F_C4F_N3F_V3F")
    constant("T4F_C4F_N3F_V4F")

    # Matrix Mode
    constant("MATRIX_MODE")
    constant("MODELVIEW")
    constant("PROJECTION")
    constant("TEXTURE")

    # Points
    constant("POINT_SMOOTH")
    constant("POINT_SIZE")
    constant("POINT_SIZE_GRANULARITY")
    constant("POINT_SIZE_RANGE")

    # Lines
    constant("LINE_SMOOTH")
    constant("LINE_STIPPLE")
    constant("LINE_STIPPLE_PATTERN")
    constant("LINE_STIPPLE_REPEAT")
    constant("LINE_WIDTH")
    constant("LINE_WIDTH_GRANULARITY")
    constant("LINE_WIDTH_RANGE")

    # Polygons
    constant("POINT")
    constant("LINE")
    constant("FILL")
    constant("CW")
    constant("CCW")
    constant("FRONT")
    constant("BACK")
    constant("POLYGON_MODE")
    constant("POLYGON_SMOOTH")
    constant("POLYGON_STIPPLE")
    constant("EDGE_FLAG")
    constant("CULL_FACE")
    constant("CULL_FACE_MODE")
    constant("FRONT_FACE")
    constant("POLYGON_OFFSET_FACTOR")
    constant("POLYGON_OFFSET_UNITS")
    constant("POLYGON_OFFSET_POINT")
    constant("POLYGON_OFFSET_LINE")
    constant("POLYGON_OFFSET_FILL")

    # Display Lists
    constant("COMPILE")
    constant("COMPILE_AND_EXECUTE")
    constant("LIST_BASE")
    constant("LIST_INDEX")
    constant("LIST_MODE")

    # Depth buffer
    constant("NEVER")
    constant("LESS")
    constant("EQUAL")
    constant("LEQUAL")
    constant("GREATER")
    constant("NOTEQUAL")
    constant("GEQUAL")
    constant("ALWAYS")
    constant("DEPTH_TEST")
    constant("DEPTH_BITS")
    constant("DEPTH_CLEAR_VALUE")
    constant("DEPTH_FUNC")
    constant("DEPTH_RANGE")
    constant("DEPTH_WRITEMASK")
    constant("DEPTH_COMPONENT")

    # Lighting
    constant("LIGHTING")
    constant("LIGHT0")
    constant("LIGHT1")
    constant("LIGHT2")
    constant("LIGHT3")
    constant("LIGHT4")
    constant("LIGHT5")
    constant("LIGHT6")
    constant("LIGHT7")
    constant("SPOT_EXPONENT")
    constant("SPOT_CUTOFF")
    constant("CONSTANT_ATTENUATION")
    constant("LINEAR_ATTENUATION")
    constant("QUADRATIC_ATTENUATION")
    constant("AMBIENT")
    constant("DIFFUSE")
    constant("SPECULAR")
    constant("SHININESS")
    constant("EMISSION")
    constant("POSITION")
    constant("SPOT_DIRECTION")
    constant("AMBIENT_AND_DIFFUSE")
    constant("COLOR_INDEXES")
    constant("LIGHT_MODEL_TWO_SIDE")
    constant("LIGHT_MODEL_LOCAL_VIEWER")
    constant("LIGHT_MODEL_AMBIENT")
    constant("FRONT_AND_BACK")
    constant("SHADE_MODEL")
    constant("FLAT")
    constant("SMOOTH")
    constant("COLOR_MATERIAL")
    constant("COLOR_MATERIAL_FACE")
    constant("COLOR_MATERIAL_PARAMETER")
    constant("NORMALIZE")

    # User clipping planes
    constant("CLIP_PLANE0")
    constant("CLIP_PLANE1")
    constant("CLIP_PLANE2")
    constant("CLIP_PLANE3")
    constant("CLIP_PLANE4")
    constant("CLIP_PLANE5")

    # Accumulation buffer
    constant("ACCUM_RED_BITS")
    constant("ACCUM_GREEN_BITS")
    constant("ACCUM_BLUE_BITS")
    constant("ACCUM_ALPHA_BITS")
    constant("ACCUM_CLEAR_VALUE")
    constant("ACCUM")
    constant("ADD")
    constant("LOAD")
    constant("MULT")
    constant("RETURN")

    # Alpha testing
    constant("ALPHA_TEST")
    constant("ALPHA_TEST_REF")
    constant("ALPHA_TEST_FUNC")

    # Blending
    constant("BLEND")
    constant("BLEND_SRC")
    constant("BLEND_DST")
    constant("ZERO")
    constant("ONE")
    constant("SRC_COLOR")
    constant("ONE_MINUS_SRC_COLOR")
    constant("SRC_ALPHA")
    constant("ONE_MINUS_SRC_ALPHA")
    constant("DST_ALPHA")
    constant("ONE_MINUS_DST_ALPHA")
    constant("DST_COLOR")
    constant("ONE_MINUS_DST_COLOR")
    constant("SRC_ALPHA_SATURATE")

    # Render Mode
    constant("FEEDBACK")
    constant("RENDER")
    constant("SELECT")

    # Feedback
    constant("2D")
    constant("3D")
    constant("3D_COLOR")
    constant("3D_COLOR_TEXTURE")
    constant("4D_COLOR_TEXTURE")
    constant("POINT_TOKEN")
    constant("LINE_TOKEN")
    constant("LINE_RESET_TOKEN")
    constant("POLYGON_TOKEN")
    constant("BITMAP_TOKEN")
    constant("DRAW_PIXEL_TOKEN")
    constant("COPY_PIXEL_TOKEN")
    constant("PASS_THROUGH_TOKEN")
    constant("FEEDBACK_BUFFER_POINTER")
    constant("FEEDBACK_BUFFER_SIZE")
    constant("FEEDBACK_BUFFER_TYPE")

    # Selection
    constant("SELECTION_BUFFER_POINTER")
    constant("SELECTION_BUFFER_SIZE")

    # Fog
    constant("FOG")
    constant("FOG_MODE")
    constant("FOG_DENSITY")
    constant("FOG_COLOR")
    constant("FOG_INDEX")
    constant("FOG_START")
    constant("FOG_END")
    constant("LINEAR")
    constant("EXP")
    constant("EXP2")

    # Logic Ops
    constant("LOGIC_OP")
    constant("INDEX_LOGIC_OP")
    constant("COLOR_LOGIC_OP")
    constant("LOGIC_OP_MODE")
    constant("CLEAR")
    constant("SET")
    constant("COPY")
    constant("COPY_INVERTED")
    constant("NOOP")
    constant("INVERT")
    constant("AND")
    constant("NAND")
    constant("OR")
    constant("NOR")
    constant("XOR")
    constant("EQUIV")
    constant("AND_REVERSE")
    constant("AND_INVERTED")
    constant("OR_REVERSE")
    constant("OR_INVERTED")

    # Stencil
    constant("STENCIL_BITS")
    constant("STENCIL_TEST")
    constant("STENCIL_CLEAR_VALUE")
    constant("STENCIL_FUNC")
    constant("STENCIL_VALUE_MASK")
    constant("STENCIL_FAIL")
    constant("STENCIL_PASS_DEPTH_FAIL")
    constant("STENCIL_PASS_DEPTH_PASS")
    constant("STENCIL_REF")
    constant("STENCIL_WRITEMASK")
    constant("STENCIL_INDEX")
    constant("KEEP")
    constant("REPLACE")
    constant("INCR")
    constant("DECR")

    # Buffers, Pixel Drawing/Reading
    constant("NONE")
    constant("LEFT")
    constant("RIGHT")
    constant("FRONT_LEFT")
    constant("FRONT_RIGHT")
    constant("BACK_LEFT")
    constant("BACK_RIGHT")
    constant("AUX0")
    constant("AUX1")
    constant("AUX2")
    constant("AUX3")
    constant("COLOR_INDEX")
    constant("RED")
    constant("GREEN")
    constant("BLUE")
    constant("ALPHA")
    constant("LUMINANCE")
    constant("LUMINANCE_ALPHA")
    constant("ALPHA_BITS")
    constant("RED_BITS")
    constant("GREEN_BITS")
    constant("BLUE_BITS")
    constant("INDEX_BITS")
    constant("SUBPIXEL_BITS")
    constant("AUX_BUFFERS")
    constant("READ_BUFFER")
    constant("DRAW_BUFFER")
    constant("DOUBLEBUFFER")
    constant("STEREO")
    constant("BITMAP")
    constant("COLOR")
    constant("DEPTH")
    constant("STENCIL")
    constant("DITHER")
    constant("RGB")
    constant("RGBA")

    # Implementation limits
    constant("MAX_LIST_NESTING")
    constant("MAX_EVAL_ORDER")
    constant("MAX_LIGHTS")
    constant("MAX_CLIP_PLANES")
    constant("MAX_TEXTURE_SIZE")
    constant("MAX_PIXEL_MAP_TABLE")
    constant("MAX_ATTRIB_STACK_DEPTH")
    constant("MAX_MODELVIEW_STACK_DEPTH")
    constant("MAX_NAME_STACK_DEPTH")
    constant("MAX_PROJECTION_STACK_DEPTH")
    constant("MAX_TEXTURE_STACK_DEPTH")
    constant("MAX_VIEWPORT_DIMS")
    constant("MAX_CLIENT_ATTRIB_STACK_DEPTH")

    # Gets
    constant("ATTRIB_STACK_DEPTH")
    constant("CLIENT_ATTRIB_STACK_DEPTH")
    constant("COLOR_CLEAR_VALUE")
    constant("COLOR_WRITEMASK")
    constant("CURRENT_INDEX")
    constant("CURRENT_COLOR")
    constant("CURRENT_NORMAL")
    constant("CURRENT_RASTER_COLOR")
    constant("CURRENT_RASTER_DISTANCE")
    constant("CURRENT_RASTER_INDEX")
    constant("CURRENT_RASTER_POSITION")
    constant("CURRENT_RASTER_TEXTURE_COORDS")
    constant("CURRENT_RASTER_POSITION_VALID")
    constant("CURRENT_TEXTURE_COORDS")
    constant("INDEX_CLEAR_VALUE")
    constant("INDEX_MODE")
    constant("INDEX_WRITEMASK")
    constant("MODELVIEW_MATRIX")
    constant("MODELVIEW_STACK_DEPTH")
    constant("NAME_STACK_DEPTH")
    constant("PROJECTION_MATRIX")
    constant("PROJECTION_STACK_DEPTH")
    constant("RENDER_MODE")
    constant("RGBA_MODE")
    constant("TEXTURE_MATRIX")
    constant("TEXTURE_STACK_DEPTH")
    constant("VIEWPORT")

    # Evaluators
    constant("AUTO_NORMAL")
    constant("MAP1_COLOR_4")
    constant("MAP1_INDEX")
    constant("MAP1_NORMAL")
    constant("MAP1_TEXTURE_COORD_1")
    constant("MAP1_TEXTURE_COORD_2")
    constant("MAP1_TEXTURE_COORD_3")
    constant("MAP1_TEXTURE_COORD_4")
    constant("MAP1_VERTEX_3")
    constant("MAP1_VERTEX_4")
    constant("MAP2_COLOR_4")
    constant("MAP2_INDEX")
    constant("MAP2_NORMAL")
    constant("MAP2_TEXTURE_COORD_1")
    constant("MAP2_TEXTURE_COORD_2")
    constant("MAP2_TEXTURE_COORD_3")
    constant("MAP2_TEXTURE_COORD_4")
    constant("MAP2_VERTEX_3")
    constant("MAP2_VERTEX_4")
    constant("MAP1_GRID_DOMAIN")
    constant("MAP1_GRID_SEGMENTS")
    constant("MAP2_GRID_DOMAIN")
    constant("MAP2_GRID_SEGMENTS")
    constant("COEFF")
    constant("ORDER")
    constant("DOMAIN")

    # Hints
    constant("PERSPECTIVE_CORRECTION_HINT")
    constant("POINT_SMOOTH_HINT")
    constant("LINE_SMOOTH_HINT")
    constant("POLYGON_SMOOTH_HINT")
    constant("FOG_HINT")
    constant("DONT_CARE")
    constant("FASTEST")
    constant("NICEST")

    # Scissor box
    constant("SCISSOR_BOX")
    constant("SCISSOR_TEST")

    # Pixel Mode / Transfer
    constant("MAP_COLOR")
    constant("MAP_STENCIL")
    constant("INDEX_SHIFT")
    constant("INDEX_OFFSET")
    constant("RED_SCALE")
    constant("RED_BIAS")
    constant("GREEN_SCALE")
    constant("GREEN_BIAS")
    constant("BLUE_SCALE")
    constant("BLUE_BIAS")
    constant("ALPHA_SCALE")
    constant("ALPHA_BIAS")
    constant("DEPTH_SCALE")
    constant("DEPTH_BIAS")
    constant("PIXEL_MAP_S_TO_S_SIZE")
    constant("PIXEL_MAP_I_TO_I_SIZE")
    constant("PIXEL_MAP_I_TO_R_SIZE")
    constant("PIXEL_MAP_I_TO_G_SIZE")
    constant("PIXEL_MAP_I_TO_B_SIZE")
    constant("PIXEL_MAP_I_TO_A_SIZE")
    constant("PIXEL_MAP_R_TO_R_SIZE")
    constant("PIXEL_MAP_G_TO_G_SIZE")
    constant("PIXEL_MAP_B_TO_B_SIZE")
    constant("PIXEL_MAP_A_TO_A_SIZE")
    constant("PIXEL_MAP_S_TO_S")
    constant("PIXEL_MAP_I_TO_I")
    constant("PIXEL_MAP_I_TO_R")
    constant("PIXEL_MAP_I_TO_G")
    constant("PIXEL_MAP_I_TO_B")
    constant("PIXEL_MAP_I_TO_A")
    constant("PIXEL_MAP_R_TO_R")
    constant("PIXEL_MAP_G_TO_G")
    constant("PIXEL_MAP_B_TO_B")
    constant("PIXEL_MAP_A_TO_A")
    constant("PACK_ALIGNMENT")
    constant("PACK_LSB_FIRST")
    constant("PACK_ROW_LENGTH")
    constant("PACK_SKIP_PIXELS")
    constant("PACK_SKIP_ROWS")
    constant("PACK_SWAP_BYTES")
    constant("UNPACK_ALIGNMENT")
    constant("UNPACK_LSB_FIRST")
    constant("UNPACK_ROW_LENGTH")
    constant("UNPACK_SKIP_PIXELS")
    constant("UNPACK_SKIP_ROWS")
    constant("UNPACK_SWAP_BYTES")
    constant("ZOOM_X")
    constant("ZOOM_Y")

    # Texture mapping
    constant("TEXTURE_ENV")
    constant("TEXTURE_ENV_MODE")
    constant("TEXTURE_1D")
    constant("TEXTURE_2D")
    constant("TEXTURE_WRAP_S")
    constant("TEXTURE_WRAP_T")
    constant("TEXTURE_MAG_FILTER")
    constant("TEXTURE_MIN_FILTER")
    constant("TEXTURE_ENV_COLOR")
    constant("TEXTURE_GEN_S")
    constant("TEXTURE_GEN_T")
    constant("TEXTURE_GEN_MODE")
    constant("TEXTURE_BORDER_COLOR")
    constant("TEXTURE_WIDTH")
    constant("TEXTURE_HEIGHT")
    constant("TEXTURE_BORDER")
    constant("TEXTURE_COMPONENTS")
    constant("TEXTURE_RED_SIZE")
    constant("TEXTURE_GREEN_SIZE")
    constant("TEXTURE_BLUE_SIZE")
    constant("TEXTURE_ALPHA_SIZE")
    constant("TEXTURE_LUMINANCE_SIZE")
    constant("TEXTURE_INTENSITY_SIZE")
    constant("NEAREST_MIPMAP_NEAREST")
    constant("NEAREST_MIPMAP_LINEAR")
    constant("LINEAR_MIPMAP_NEAREST")
    constant("LINEAR_MIPMAP_LINEAR")
    constant("OBJECT_LINEAR")
    constant("OBJECT_PLANE")
    constant("EYE_LINEAR")
    constant("EYE_PLANE")
    constant("SPHERE_MAP")
    constant("DECAL")
    constant("MODULATE")
    constant("NEAREST")
    constant("REPEAT")
    constant("CLAMP")
    constant("S")
    constant("T")
    constant("R")
    constant("Q")
    constant("TEXTURE_GEN_R")
    constant("TEXTURE_GEN_Q")

    # Utility
    constant("VENDOR")
    constant("RENDERER")
    constant("VERSION")
    constant("EXTENSIONS")

    # Errors
    constant("NO_ERROR")
    constant("INVALID_ENUM")
    constant("INVALID_VALUE")
    constant("INVALID_OPERATION")
    constant("STACK_OVERFLOW")
    constant("STACK_UNDERFLOW")
    constant("OUT_OF_MEMORY")

    # glPush/PopAttrib bits
    constant("CURRENT_BIT")
    constant("POINT_BIT")
    constant("LINE_BIT")
    constant("POLYGON_BIT")
    constant("POLYGON_STIPPLE_BIT")
    constant("PIXEL_MODE_BIT")
    constant("LIGHTING_BIT")
    constant("FOG_BIT")
    constant("DEPTH_BUFFER_BIT")
    constant("ACCUM_BUFFER_BIT")
    constant("STENCIL_BUFFER_BIT")
    constant("VIEWPORT_BIT")
    constant("TRANSFORM_BIT")
    constant("ENABLE_BIT")
    constant("COLOR_BUFFER_BIT")
    constant("HINT_BIT")
    constant("EVAL_BIT")
    constant("LIST_BIT")
    constant("TEXTURE_BIT")
    constant("SCISSOR_BIT")
    constant("ALL_ATTRIB_BITS")

    # OpenGL 1.1
    constant("PROXY_TEXTURE_1D")
    constant("PROXY_TEXTURE_2D")
    constant("TEXTURE_PRIORITY")
    constant("TEXTURE_RESIDENT")
    constant("TEXTURE_BINDING_1D")
    constant("TEXTURE_BINDING_2D")
    constant("TEXTURE_INTERNAL_FORMAT")
    constant("ALPHA4")
    constant("ALPHA8")
    constant("ALPHA12")
    constant("ALPHA16")
    constant("LUMINANCE4")
    constant("LUMINANCE8")
    constant("LUMINANCE12")
    constant("LUMINANCE16")
    constant("LUMINANCE4_ALPHA4")
    constant("LUMINANCE6_ALPHA2")
    constant("LUMINANCE8_ALPHA8")
    constant("LUMINANCE12_ALPHA4")
    constant("LUMINANCE12_ALPHA12")
    constant("LUMINANCE16_ALPHA16")
    constant("INTENSITY")
    constant("INTENSITY4")
    constant("INTENSITY8")
    constant("INTENSITY12")
    constant("INTENSITY16")
    constant("R3_G3_B2")
    constant("RGB4")
    constant("RGB5")
    constant("RGB8")
    constant("RGB10")
    constant("RGB12")
    constant("RGB16")
    constant("RGBA2")
    constant("RGBA4")
    constant("RGB5_A1")
    constant("RGBA8")
    constant("RGB10_A2")
    constant("RGBA12")
    constant("RGBA16")
    constant("CLIENT_PIXEL_STORE_BIT")
    constant("CLIENT_VERTEX_ARRAY_BIT")
    # constant("ALL_CLIENT_ATTRIB_BITS")
    constant("CLIENT_ALL_ATTRIB_BITS")

    if OPENGL_1_2:
        constant("RESCALE_NORMAL")
        constant("CLAMP_TO_EDGE")
        constant("MAX_ELEMENTS_VERTICES")
        constant("MAX_ELEMENTS_INDICES")
        constant("BGR")
        constant("BGRA")
        constant("UNSIGNED_BYTE_3_3_2")
        constant("UNSIGNED_BYTE_2_3_3_REV")
        constant("UNSIGNED_SHORT_5_6_5")
        constant("UNSIGNED_SHORT_5_6_5_REV")
        constant("UNSIGNED_SHORT_4_4_4_4")
        constant("UNSIGNED_SHORT_4_4_4_4_REV")
        constant("UNSIGNED_SHORT_5_5_5_1")
        constant("UNSIGNED_SHORT_1_5_5_5_REV")
        constant("UNSIGNED_INT_8_8_8_8")
        constant("UNSIGNED_INT_8_8_8_8_REV")
        constant("UNSIGNED_INT_10_10_10_2")
        constant("UNSIGNED_INT_2_10_10_10_REV")
        constant("LIGHT_MODEL_COLOR_CONTROL")
        constant("SINGLE_COLOR")
        constant("SEPARATE_SPECULAR_COLOR")
        constant("TEXTURE_MIN_LOD")
        constant("TEXTURE_MAX_LOD")
        constant("TEXTURE_BASE_LEVEL")
        constant("TEXTURE_MAX_LEVEL")
        constant("SMOOTH_POINT_SIZE_RANGE")
        constant("SMOOTH_POINT_SIZE_GRANULARITY")
        constant("SMOOTH_LINE_WIDTH_RANGE")
        constant("SMOOTH_LINE_WIDTH_GRANULARITY")
        constant("ALIASED_POINT_SIZE_RANGE")
        constant("ALIASED_LINE_WIDTH_RANGE")
        constant("PACK_SKIP_IMAGES")
        constant("PACK_IMAGE_HEIGHT")
        constant("UNPACK_SKIP_IMAGES")
        constant("UNPACK_IMAGE_HEIGHT")
        constant("TEXTURE_3D")
        constant("PROXY_TEXTURE_3D")
        constant("TEXTURE_DEPTH")
        constant("TEXTURE_WRAP_R")
        constant("MAX_3D_TEXTURE_SIZE")
        constant("TEXTURE_BINDING_3D")

    if GL_ARB_IMAGING:
        constant("CONSTANT_COLOR")
        constant("ONE_MINUS_CONSTANT_COLOR")
        constant("CONSTANT_ALPHA")
        constant("ONE_MINUS_CONSTANT_ALPHA")
        constant("COLOR_TABLE")
        constant("POST_CONVOLUTION_COLOR_TABLE")
        constant("POST_COLOR_MATRIX_COLOR_TABLE")
        constant("PROXY_COLOR_TABLE")
        constant("PROXY_POST_CONVOLUTION_COLOR_TABLE")
        constant("PROXY_POST_COLOR_MATRIX_COLOR_TABLE")
        constant("COLOR_TABLE_SCALE")
        constant("COLOR_TABLE_BIAS")
        constant("COLOR_TABLE_FORMAT")
        constant("COLOR_TABLE_WIDTH")
        constant("COLOR_TABLE_RED_SIZE")
        constant("COLOR_TABLE_GREEN_SIZE")
        constant("COLOR_TABLE_BLUE_SIZE")
        constant("COLOR_TABLE_ALPHA_SIZE")
        constant("COLOR_TABLE_LUMINANCE_SIZE")
        constant("COLOR_TABLE_INTENSITY_SIZE")
        constant("CONVOLUTION_1D")
        constant("CONVOLUTION_2D")
        constant("SEPARABLE_2D")
        constant("CONVOLUTION_BORDER_MODE")
        constant("CONVOLUTION_FILTER_SCALE")
        constant("CONVOLUTION_FILTER_BIAS")
        constant("REDUCE")
        constant("CONVOLUTION_FORMAT")
        constant("CONVOLUTION_WIDTH")
        constant("CONVOLUTION_HEIGHT")
        constant("MAX_CONVOLUTION_WIDTH")
        constant("MAX_CONVOLUTION_HEIGHT")
        constant("POST_CONVOLUTION_RED_SCALE")
        constant("POST_CONVOLUTION_GREEN_SCALE")
        constant("POST_CONVOLUTION_BLUE_SCALE")
        constant("POST_CONVOLUTION_ALPHA_SCALE")
        constant("POST_CONVOLUTION_RED_BIAS")
        constant("POST_CONVOLUTION_GREEN_BIAS")
        constant("POST_CONVOLUTION_BLUE_BIAS")
        constant("POST_CONVOLUTION_ALPHA_BIAS")
        constant("CONSTANT_BORDER")
        constant("REPLICATE_BORDER")
        constant("CONVOLUTION_BORDER_COLOR")
        constant("COLOR_MATRIX")
        constant("COLOR_MATRIX_STACK_DEPTH")
        constant("MAX_COLOR_MATRIX_STACK_DEPTH")
        constant("POST_COLOR_MATRIX_RED_SCALE")
        constant("POST_COLOR_MATRIX_GREEN_SCALE")
        constant("POST_COLOR_MATRIX_BLUE_SCALE")
        constant("POST_COLOR_MATRIX_ALPHA_SCALE")
        constant("POST_COLOR_MATRIX_RED_BIAS")
        constant("POST_COLOR_MATRIX_GREEN_BIAS")
        constant("POST_COLOR_MATRIX_BLUE_BIAS")
        constant("POST_COLOR_MATRIX_ALPHA_BIAS")
        constant("HISTOGRAM")
        constant("PROXY_HISTOGRAM")
        constant("HISTOGRAM_WIDTH")
        constant("HISTOGRAM_FORMAT")
        constant("HISTOGRAM_RED_SIZE")
        constant("HISTOGRAM_GREEN_SIZE")
        constant("HISTOGRAM_BLUE_SIZE")
        constant("HISTOGRAM_ALPHA_SIZE")
        constant("HISTOGRAM_LUMINANCE_SIZE")
        constant("HISTOGRAM_SINK")
        constant("MINMAX")
        constant("MINMAX_FORMAT")
        constant("MINMAX_SINK")
        constant("TABLE_TOO_LARGE")
        constant("BLEND_EQUATION")
        constant("MIN")
        constant("MAX")
        constant("FUNC_ADD")
        constant("FUNC_SUBTRACT")
        constant("FUNC_REVERSE_SUBTRACT")
        constant("BLEND_COLOR")

    if OPENGL_1_3:
        constant("TEXTURE0")
        constant("TEXTURE1")
        constant("TEXTURE2")
        constant("TEXTURE3")
        constant("TEXTURE4")
        constant("TEXTURE5")
        constant("TEXTURE6")
        constant("TEXTURE7")
        constant("TEXTURE8")
        constant("TEXTURE9")
        constant("TEXTURE10")
        constant("TEXTURE11")
        constant("TEXTURE12")
        constant("TEXTURE13")
        constant("TEXTURE14")
        constant("TEXTURE15")
        constant("TEXTURE16")
        constant("TEXTURE17")
        constant("TEXTURE18")
        constant("TEXTURE19")
        constant("TEXTURE20")
        constant("TEXTURE21")
        constant("TEXTURE22")
        constant("TEXTURE23")
        constant("TEXTURE24")
        constant("TEXTURE25")
        constant("TEXTURE26")
        constant("TEXTURE27")
        constant("TEXTURE28")
        constant("TEXTURE29")
        constant("TEXTURE30")
        constant("TEXTURE31")
        constant("ACTIVE_TEXTURE")
        constant("CLIENT_ACTIVE_TEXTURE")
        constant("MAX_TEXTURE_UNITS")
        constant("NORMAL_MAP")
        constant("REFLECTION_MAP")
        constant("TEXTURE_CUBE_MAP")
        constant("TEXTURE_BINDING_CUBE_MAP")
        constant("TEXTURE_CUBE_MAP_POSITIVE_X")
        constant("TEXTURE_CUBE_MAP_NEGATIVE_X")
        constant("TEXTURE_CUBE_MAP_POSITIVE_Y")
        constant("TEXTURE_CUBE_MAP_NEGATIVE_Y")
        constant("TEXTURE_CUBE_MAP_POSITIVE_Z")
        constant("TEXTURE_CUBE_MAP_NEGATIVE_Z")
        constant("PROXY_TEXTURE_CUBE_MAP")
        constant("MAX_CUBE_MAP_TEXTURE_SIZE")
        constant("COMPRESSED_ALPHA")
        constant("COMPRESSED_LUMINANCE")
        constant("COMPRESSED_LUMINANCE_ALPHA")
        constant("COMPRESSED_INTENSITY")
        constant("COMPRESSED_RGB")
        constant("COMPRESSED_RGBA")
        constant("TEXTURE_COMPRESSION_HINT")
        constant("TEXTURE_COMPRESSED_IMAGE_SIZE")
        constant("TEXTURE_COMPRESSED")
        constant("NUM_COMPRESSED_TEXTURE_FORMATS")
        constant("COMPRESSED_TEXTURE_FORMATS")
        constant("MULTISAMPLE")
        constant("SAMPLE_ALPHA_TO_COVERAGE")
        constant("SAMPLE_ALPHA_TO_ONE")
        constant("SAMPLE_COVERAGE")
        constant("SAMPLE_BUFFERS")
        constant("SAMPLES")
        constant("SAMPLE_COVERAGE_VALUE")
        constant("SAMPLE_COVERAGE_INVERT")
        constant("MULTISAMPLE_BIT")
        constant("TRANSPOSE_MODELVIEW_MATRIX")
        constant("TRANSPOSE_PROJECTION_MATRIX")
        constant("TRANSPOSE_TEXTURE_MATRIX")
        constant("TRANSPOSE_COLOR_MATRIX")
        constant("COMBINE")
        constant("COMBINE_RGB")
        constant("COMBINE_ALPHA")
        constant("SOURCE0_RGB")
        constant("SOURCE1_RGB")
        constant("SOURCE2_RGB")
        constant("SOURCE0_ALPHA")
        constant("SOURCE1_ALPHA")
        constant("SOURCE2_ALPHA")
        constant("OPERAND0_RGB")
        constant("OPERAND1_RGB")
        constant("OPERAND2_RGB")
        constant("OPERAND0_ALPHA")
        constant("OPERAND1_ALPHA")
        constant("OPERAND2_ALPHA")
        constant("RGB_SCALE")
        constant("ADD_SIGNED")
        constant("INTERPOLATE")
        constant("SUBTRACT")
        constant("CONSTANT")
        constant("PRIMARY_COLOR")
        constant("PREVIOUS")
        constant("DOT3_RGB")
        constant("DOT3_RGBA")
        constant("CLAMP_TO_BORDER")

    if GL_ARB_MULTITEXTURE:
        constant("TEXTURE0_ARB")
        constant("TEXTURE1_ARB")
        constant("TEXTURE2_ARB")
        constant("TEXTURE3_ARB")
        constant("TEXTURE4_ARB")
        constant("TEXTURE5_ARB")
        constant("TEXTURE6_ARB")
        constant("TEXTURE7_ARB")
        constant("TEXTURE8_ARB")
        constant("TEXTURE9_ARB")
        constant("TEXTURE10_ARB")
        constant("TEXTURE11_ARB")
        constant("TEXTURE12_ARB")
        constant("TEXTURE13_ARB")
        constant("TEXTURE14_ARB")
        constant("TEXTURE15_ARB")
        constant("TEXTURE16_ARB")
        constant("TEXTURE17_ARB")
        constant("TEXTURE18_ARB")
        constant("TEXTURE19_ARB")
        constant("TEXTURE20_ARB")
        constant("TEXTURE21_ARB")
        constant("TEXTURE22_ARB")
        constant("TEXTURE23_ARB")
        constant("TEXTURE24_ARB")
        constant("TEXTURE25_ARB")
        constant("TEXTURE26_ARB")
        constant("TEXTURE27_ARB")
        constant("TEXTURE28_ARB")
        constant("TEXTURE29_ARB")
        constant("TEXTURE30_ARB")
        constant("TEXTURE31_ARB")
        constant("ACTIVE_TEXTURE_ARB")
        constant("CLIENT_ACTIVE_TEXTURE_ARB")
        constant("MAX_TEXTURE_UNITS_ARB")

    if OPENGL_1_4:
        constant("BLEND_DST_RGB")
        constant("BLEND_SRC_RGB")
        constant("BLEND_DST_ALPHA")
        constant("BLEND_SRC_ALPHA")
        constant("POINT_SIZE_MIN")
        constant("POINT_SIZE_MAX")
        constant("POINT_FADE_THRESHOLD_SIZE")
        constant("POINT_DISTANCE_ATTENUATION")
        constant("GENERATE_MIPMAP")
        constant("GENERATE_MIPMAP_HINT")
        constant("DEPTH_COMPONENT16")
        constant("DEPTH_COMPONENT24")
        constant("DEPTH_COMPONENT32")
        constant("MIRRORED_REPEAT")
        constant("FOG_COORDINATE_SOURCE")
        constant("FOG_COORDINATE")
        constant("FRAGMENT_DEPTH")
        constant("CURRENT_FOG_COORDINATE")
        constant("FOG_COORDINATE_ARRAY_TYPE")
        constant("FOG_COORDINATE_ARRAY_STRIDE")
        constant("FOG_COORDINATE_ARRAY_POINTER")
        constant("FOG_COORDINATE_ARRAY")
        constant("COLOR_SUM")
        constant("CURRENT_SECONDARY_COLOR")
        constant("SECONDARY_COLOR_ARRAY_SIZE")
        constant("SECONDARY_COLOR_ARRAY_TYPE")
        constant("SECONDARY_COLOR_ARRAY_STRIDE")
        constant("SECONDARY_COLOR_ARRAY_POINTER")
        constant("SECONDARY_COLOR_ARRAY")
        constant("MAX_TEXTURE_LOD_BIAS")
        constant("TEXTURE_FILTER_CONTROL")
        constant("TEXTURE_LOD_BIAS")
        constant("INCR_WRAP")
        constant("DECR_WRAP")
        constant("TEXTURE_DEPTH_SIZE")
        constant("DEPTH_TEXTURE_MODE")
        constant("TEXTURE_COMPARE_MODE")
        constant("TEXTURE_COMPARE_FUNC")
        constant("COMPARE_R_TO_TEXTURE")

    if OPENGL_1_5:
        constant("BUFFER_SIZE")
        constant("BUFFER_USAGE")
        constant("QUERY_COUNTER_BITS")
        constant("CURRENT_QUERY")
        constant("QUERY_RESULT")
        constant("QUERY_RESULT_AVAILABLE")
        constant("ARRAY_BUFFER")
        constant("ELEMENT_ARRAY_BUFFER")
        constant("ARRAY_BUFFER_BINDING")
        constant("ELEMENT_ARRAY_BUFFER_BINDING")
        constant("VERTEX_ARRAY_BUFFER_BINDING")
        constant("NORMAL_ARRAY_BUFFER_BINDING")
        constant("COLOR_ARRAY_BUFFER_BINDING")
        constant("INDEX_ARRAY_BUFFER_BINDING")
        constant("TEXTURE_COORD_ARRAY_BUFFER_BINDING")
        constant("EDGE_FLAG_ARRAY_BUFFER_BINDING")
        constant("SECONDARY_COLOR_ARRAY_BUFFER_BINDING")
        constant("FOG_COORDINATE_ARRAY_BUFFER_BINDING")
        constant("WEIGHT_ARRAY_BUFFER_BINDING")
        constant("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING")
        constant("READ_ONLY")
        constant("WRITE_ONLY")
        constant("READ_WRITE")
        constant("BUFFER_ACCESS")
        constant("BUFFER_MAPPED")
        constant("BUFFER_MAP_POINTER")
        constant("STREAM_DRAW")
        constant("STREAM_READ")
        constant("STREAM_COPY")
        constant("STATIC_DRAW")
        constant("STATIC_READ")
        constant("STATIC_COPY")
        constant("DYNAMIC_DRAW")
        constant("DYNAMIC_READ")
        constant("DYNAMIC_COPY")
        constant("SAMPLES_PASSED")
        constant("FOG_COORD_SRC")
        constant("FOG_COORD")
        constant("CURRENT_FOG_COORD")
        constant("FOG_COORD_ARRAY_TYPE")
        constant("FOG_COORD_ARRAY_STRIDE")
        constant("FOG_COORD_ARRAY_POINTER")
        constant("FOG_COORD_ARRAY")
        constant("FOG_COORD_ARRAY_BUFFER_BINDING")
        constant("SRC0_RGB")
        constant("SRC1_RGB")
        constant("SRC2_RGB")
        constant("SRC0_ALPHA")
        constant("SRC1_ALPHA")
        constant("SRC2_ALPHA")

    if OPENGL_2_0:
        constant("BLEND_EQUATION_RGB")
        constant("VERTEX_ATTRIB_ARRAY_ENABLED")
        constant("VERTEX_ATTRIB_ARRAY_SIZE")
        constant("VERTEX_ATTRIB_ARRAY_STRIDE")
        constant("VERTEX_ATTRIB_ARRAY_TYPE")
        constant("CURRENT_VERTEX_ATTRIB")
        constant("VERTEX_PROGRAM_POINT_SIZE")
        constant("VERTEX_PROGRAM_TWO_SIDE")
        constant("VERTEX_ATTRIB_ARRAY_POINTER")
        constant("STENCIL_BACK_FUNC")
        constant("STENCIL_BACK_FAIL")
        constant("STENCIL_BACK_PASS_DEPTH_FAIL")
        constant("STENCIL_BACK_PASS_DEPTH_PASS")
        constant("MAX_DRAW_BUFFERS")
        constant("DRAW_BUFFER0")
        constant("DRAW_BUFFER1")
        constant("DRAW_BUFFER2")
        constant("DRAW_BUFFER3")
        constant("DRAW_BUFFER4")
        constant("DRAW_BUFFER5")
        constant("DRAW_BUFFER6")
        constant("DRAW_BUFFER7")
        constant("DRAW_BUFFER8")
        constant("DRAW_BUFFER9")
        constant("DRAW_BUFFER10")
        constant("DRAW_BUFFER11")
        constant("DRAW_BUFFER12")
        constant("DRAW_BUFFER13")
        constant("DRAW_BUFFER14")
        constant("DRAW_BUFFER15")
        constant("BLEND_EQUATION_ALPHA")
        constant("POINT_SPRITE")
        constant("COORD_REPLACE")
        constant("MAX_VERTEX_ATTRIBS")
        constant("VERTEX_ATTRIB_ARRAY_NORMALIZED")
        constant("MAX_TEXTURE_COORDS")
        constant("MAX_TEXTURE_IMAGE_UNITS")
        constant("FRAGMENT_SHADER")
        constant("VERTEX_SHADER")
        constant("MAX_FRAGMENT_UNIFORM_COMPONENTS")
        constant("MAX_VERTEX_UNIFORM_COMPONENTS")
        constant("MAX_VARYING_FLOATS")
        constant("MAX_VERTEX_TEXTURE_IMAGE_UNITS")
        constant("MAX_COMBINED_TEXTURE_IMAGE_UNITS")
        constant("SHADER_TYPE")
        constant("FLOAT_VEC2")
        constant("FLOAT_VEC3")
        constant("FLOAT_VEC4")
        constant("INT_VEC2")
        constant("INT_VEC3")
        constant("INT_VEC4")
        constant("BOOL")
        constant("BOOL_VEC2")
        constant("BOOL_VEC3")
        constant("BOOL_VEC4")
        constant("FLOAT_MAT2")
        constant("FLOAT_MAT3")
        constant("FLOAT_MAT4")
        constant("SAMPLER_1D")
        constant("SAMPLER_2D")
        constant("SAMPLER_3D")
        constant("SAMPLER_CUBE")
        constant("SAMPLER_1D_SHADOW")
        constant("SAMPLER_2D_SHADOW")
        constant("DELETE_STATUS")
        constant("COMPILE_STATUS")
        constant("LINK_STATUS")
        constant("VALIDATE_STATUS")
        constant("INFO_LOG_LENGTH")
        constant("ATTACHED_SHADERS")
        constant("ACTIVE_UNIFORMS")
        constant("ACTIVE_UNIFORM_MAX_LENGTH")
        constant("SHADER_SOURCE_LENGTH")
        constant("ACTIVE_ATTRIBUTES")
        constant("ACTIVE_ATTRIBUTE_MAX_LENGTH")
        constant("FRAGMENT_SHADER_DERIVATIVE_HINT")
        constant("SHADING_LANGUAGE_VERSION")
        constant("CURRENT_PROGRAM")
        constant("POINT_SPRITE_COORD_ORIGIN")
        constant("LOWER_LEFT")
        constant("UPPER_LEFT")
        constant("STENCIL_BACK_REF")
        constant("STENCIL_BACK_VALUE_MASK")
        constant("STENCIL_BACK_WRITEMASK")

    if OPENGL_2_1:
        constant("CURRENT_RASTER_SECONDARY_COLOR")
        constant("PIXEL_PACK_BUFFER")
        constant("PIXEL_UNPACK_BUFFER")
        constant("PIXEL_PACK_BUFFER_BINDING")
        constant("PIXEL_UNPACK_BUFFER_BINDING")
        constant("FLOAT_MAT2")
        constant("FLOAT_MAT2")
        constant("FLOAT_MAT3")
        constant("FLOAT_MAT3")
        constant("FLOAT_MAT4")
        constant("FLOAT_MAT4")
        constant("SRGB")
        constant("SRGB8")
        constant("SRGB_ALPHA")
        constant("SRGB8_ALPHA8")
        constant("SLUMINANCE_ALPHA")
        constant("SLUMINANCE8_ALPHA8")
        constant("SLUMINANCE")
        constant("SLUMINANCE8")
        constant("COMPRESSED_SRGB")
        constant("COMPRESSED_SRGB_ALPHA")
        constant("COMPRESSED_SLUMINANCE")
        constant("COMPRESSED_SLUMINANCE_ALPHA")

    if GL_ARB_TRANSPOSE_MATRIX:
        constant("TRANSPOSE_MODELVIEW_MATRIX_ARB")
        constant("TRANSPOSE_PROJECTION_MATRIX_ARB")
        constant("TRANSPOSE_TEXTURE_MATRIX_ARB")
        constant("TRANSPOSE_COLOR_MATRIX_ARB")

    if GL_ARB_MULTISAMPLE:
        constant("MULTISAMPLE_ARB")
        constant("SAMPLE_ALPHA_TO_COVERAGE_ARB")
        constant("SAMPLE_ALPHA_TO_ONE_ARB")
        constant("SAMPLE_COVERAGE_ARB")
        constant("SAMPLE_BUFFERS_ARB")
        constant("SAMPLES_ARB")
        constant("SAMPLE_COVERAGE_VALUE_ARB")
        constant("SAMPLE_COVERAGE_INVERT_ARB")
        constant("MULTISAMPLE_BIT_ARB")

    if GL_ARB_TEXTURE_CUBE_MAP:
        constant("NORMAL_MAP_ARB")
        constant("REFLECTION_MAP_ARB")
        constant("TEXTURE_CUBE_MAP_ARB")
        constant("TEXTURE_BINDING_CUBE_MAP_ARB")
        constant("TEXTURE_CUBE_MAP_POSITIVE_X_ARB")
        constant("TEXTURE_CUBE_MAP_NEGATIVE_X_ARB")
        constant("TEXTURE_CUBE_MAP_POSITIVE_Y_ARB")
        constant("TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB")
        constant("TEXTURE_CUBE_MAP_POSITIVE_Z_ARB")
        constant("TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB")
        constant("PROXY_TEXTURE_CUBE_MAP_ARB")
        constant("MAX_CUBE_MAP_TEXTURE_SIZE_ARB")

    if GL_ARB_TEXTURE_COMPRESSION:
        constant("COMPRESSED_ALPHA_ARB")
        constant("COMPRESSED_LUMINANCE_ARB")
        constant("COMPRESSED_LUMINANCE_ALPHA_ARB")
        constant("COMPRESSED_INTENSITY_ARB")
        constant("COMPRESSED_RGB_ARB")
        constant("COMPRESSED_RGBA_ARB")
        constant("TEXTURE_COMPRESSION_HINT_ARB")
        constant("TEXTURE_COMPRESSED_IMAGE_SIZE_ARB")
        constant("TEXTURE_COMPRESSED_ARB")
        constant("NUM_COMPRESSED_TEXTURE_FORMATS_ARB")
        constant("COMPRESSED_TEXTURE_FORMATS_ARB")

    if GL_ARB_TEXTURE_BORDER_CLAMP:
        constant("CLAMP_TO_BORDER_ARB")

    if GL_ARB_POINT_PARAMETERS:
        constant("POINT_SIZE_MIN_ARB")
        constant("POINT_SIZE_MAX_ARB")
        constant("POINT_FADE_THRESHOLD_SIZE_ARB")
        constant("POINT_DISTANCE_ATTENUATION_ARB")

    if GL_ARB_VERTEX_BLEND:
        constant("MAX_VERTEX_UNITS_ARB")
        constant("ACTIVE_VERTEX_UNITS_ARB")
        constant("WEIGHT_SUM_UNITY_ARB")
        constant("VERTEX_BLEND_ARB")
        constant("CURRENT_WEIGHT_ARB")
        constant("WEIGHT_ARRAY_TYPE_ARB")
        constant("WEIGHT_ARRAY_STRIDE_ARB")
        constant("WEIGHT_ARRAY_SIZE_ARB")
        constant("WEIGHT_ARRAY_POINTER_ARB")
        constant("WEIGHT_ARRAY_ARB")
        constant("MODELVIEW0_ARB")
        constant("MODELVIEW1_ARB")
        constant("MODELVIEW2_ARB")
        constant("MODELVIEW3_ARB")
        constant("MODELVIEW4_ARB")
        constant("MODELVIEW5_ARB")
        constant("MODELVIEW6_ARB")
        constant("MODELVIEW7_ARB")
        constant("MODELVIEW8_ARB")
        constant("MODELVIEW9_ARB")
        constant("MODELVIEW10_ARB")
        constant("MODELVIEW11_ARB")
        constant("MODELVIEW12_ARB")
        constant("MODELVIEW13_ARB")
        constant("MODELVIEW14_ARB")
        constant("MODELVIEW15_ARB")
        constant("MODELVIEW16_ARB")
        constant("MODELVIEW17_ARB")
        constant("MODELVIEW18_ARB")
        constant("MODELVIEW19_ARB")
        constant("MODELVIEW20_ARB")
        constant("MODELVIEW21_ARB")
        constant("MODELVIEW22_ARB")
        constant("MODELVIEW23_ARB")
        constant("MODELVIEW24_ARB")
        constant("MODELVIEW25_ARB")
        constant("MODELVIEW26_ARB")
        constant("MODELVIEW27_ARB")
        constant("MODELVIEW28_ARB")
        constant("MODELVIEW29_ARB")
        constant("MODELVIEW30_ARB")
        constant("MODELVIEW31_ARB")

    if GL_ARB_MATRIX_PALETTE:
        constant("MATRIX_PALETTE_ARB")
        constant("MAX_MATRIX_PALETTE_STACK_DEPTH_ARB")
        constant("MAX_PALETTE_MATRICES_ARB")
        constant("CURRENT_PALETTE_MATRIX_ARB")
        constant("MATRIX_INDEX_ARRAY_ARB")
        constant("CURRENT_MATRIX_INDEX_ARB")
        constant("MATRIX_INDEX_ARRAY_SIZE_ARB")
        constant("MATRIX_INDEX_ARRAY_TYPE_ARB")
        constant("MATRIX_INDEX_ARRAY_STRIDE_ARB")
        constant("MATRIX_INDEX_ARRAY_POINTER_ARB")

    if GL_ARB_TEXTURE_ENV_COMBINE:
        constant("COMBINE_ARB")
        constant("COMBINE_RGB_ARB")
        constant("COMBINE_ALPHA_ARB")
        constant("SOURCE0_RGB_ARB")
        constant("SOURCE1_RGB_ARB")
        constant("SOURCE2_RGB_ARB")
        constant("SOURCE0_ALPHA_ARB")
        constant("SOURCE1_ALPHA_ARB")
        constant("SOURCE2_ALPHA_ARB")
        constant("OPERAND0_RGB_ARB")
        constant("OPERAND1_RGB_ARB")
        constant("OPERAND2_RGB_ARB")
        constant("OPERAND0_ALPHA_ARB")
        constant("OPERAND1_ALPHA_ARB")
        constant("OPERAND2_ALPHA_ARB")
        constant("RGB_SCALE_ARB")
        constant("ADD_SIGNED_ARB")
        constant("INTERPOLATE_ARB")
        constant("SUBTRACT_ARB")
        constant("CONSTANT_ARB")
        constant("PRIMARY_COLOR_ARB")
        constant("PREVIOUS_ARB")

    if GL_ARB_TEXTURE_ENV_DOT3:
        constant("DOT3_RGB_ARB")
        constant("DOT3_RGBA_ARB")

    if GL_ARB_TEXTURE_MIRRORED_REPEAT:
        constant("MIRRORED_REPEAT_ARB")

    if GL_ARB_DEPTH_TEXTURE:
        constant("DEPTH_COMPONENT16_ARB")
        constant("DEPTH_COMPONENT24_ARB")
        constant("DEPTH_COMPONENT32_ARB")
        constant("TEXTURE_DEPTH_SIZE_ARB")
        constant("DEPTH_TEXTURE_MODE_ARB")

    if GL_ARB_SHADOW:
        constant("TEXTURE_COMPARE_MODE_ARB")
        constant("TEXTURE_COMPARE_FUNC_ARB")
        constant("COMPARE_R_TO_TEXTURE_ARB")

    if GL_ARB_SHADOW_AMBIENT:
        constant("TEXTURE_COMPARE_FAIL_VALUE_ARB")

    if GL_ARB_VERTEX_PROGRAM:
        constant("COLOR_SUM_ARB")
        constant("VERTEX_PROGRAM_ARB")
        constant("VERTEX_ATTRIB_ARRAY_ENABLED_ARB")
        constant("VERTEX_ATTRIB_ARRAY_SIZE_ARB")
        constant("VERTEX_ATTRIB_ARRAY_STRIDE_ARB")
        constant("VERTEX_ATTRIB_ARRAY_TYPE_ARB")
        constant("CURRENT_VERTEX_ATTRIB_ARB")
        constant("PROGRAM_LENGTH_ARB")
        constant("PROGRAM_STRING_ARB")
        constant("MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB")
        constant("MAX_PROGRAM_MATRICES_ARB")
        constant("CURRENT_MATRIX_STACK_DEPTH_ARB")
        constant("CURRENT_MATRIX_ARB")
        constant("VERTEX_PROGRAM_POINT_SIZE_ARB")
        constant("VERTEX_PROGRAM_TWO_SIDE_ARB")
        constant("VERTEX_ATTRIB_ARRAY_POINTER_ARB")
        constant("PROGRAM_ERROR_POSITION_ARB")
        constant("PROGRAM_BINDING_ARB")
        constant("MAX_VERTEX_ATTRIBS_ARB")
        constant("VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB")
        constant("PROGRAM_ERROR_STRING_ARB")
        constant("PROGRAM_FORMAT_ASCII_ARB")
        constant("PROGRAM_FORMAT_ARB")
        constant("PROGRAM_INSTRUCTIONS_ARB")
        constant("MAX_PROGRAM_INSTRUCTIONS_ARB")
        constant("PROGRAM_NATIVE_INSTRUCTIONS_ARB")
        constant("MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB")
        constant("PROGRAM_TEMPORARIES_ARB")
        constant("MAX_PROGRAM_TEMPORARIES_ARB")
        constant("PROGRAM_NATIVE_TEMPORARIES_ARB")
        constant("MAX_PROGRAM_NATIVE_TEMPORARIES_ARB")
        constant("PROGRAM_PARAMETERS_ARB")
        constant("MAX_PROGRAM_PARAMETERS_ARB")
        constant("PROGRAM_NATIVE_PARAMETERS_ARB")
        constant("MAX_PROGRAM_NATIVE_PARAMETERS_ARB")
        constant("PROGRAM_ATTRIBS_ARB")
        constant("MAX_PROGRAM_ATTRIBS_ARB")
        constant("PROGRAM_NATIVE_ATTRIBS_ARB")
        constant("MAX_PROGRAM_NATIVE_ATTRIBS_ARB")
        constant("PROGRAM_ADDRESS_REGISTERS_ARB")
        constant("MAX_PROGRAM_ADDRESS_REGISTERS_ARB")
        constant("PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB")
        constant("MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB")
        constant("MAX_PROGRAM_LOCAL_PARAMETERS_ARB")
        constant("MAX_PROGRAM_ENV_PARAMETERS_ARB")
        constant("PROGRAM_UNDER_NATIVE_LIMITS_ARB")
        constant("TRANSPOSE_CURRENT_MATRIX_ARB")
        constant("MATRIX0_ARB")
        constant("MATRIX1_ARB")
        constant("MATRIX2_ARB")
        constant("MATRIX3_ARB")
        constant("MATRIX4_ARB")
        constant("MATRIX5_ARB")
        constant("MATRIX6_ARB")
        constant("MATRIX7_ARB")
        constant("MATRIX8_ARB")
        constant("MATRIX9_ARB")
        constant("MATRIX10_ARB")
        constant("MATRIX11_ARB")
        constant("MATRIX12_ARB")
        constant("MATRIX13_ARB")
        constant("MATRIX14_ARB")
        constant("MATRIX15_ARB")
        constant("MATRIX16_ARB")
        constant("MATRIX17_ARB")
        constant("MATRIX18_ARB")
        constant("MATRIX19_ARB")
        constant("MATRIX20_ARB")
        constant("MATRIX21_ARB")
        constant("MATRIX22_ARB")
        constant("MATRIX23_ARB")
        constant("MATRIX24_ARB")
        constant("MATRIX25_ARB")
        constant("MATRIX26_ARB")
        constant("MATRIX27_ARB")
        constant("MATRIX28_ARB")
        constant("MATRIX29_ARB")
        constant("MATRIX30_ARB")
        constant("MATRIX31_ARB")

    if GL_ARB_FRAGMENT_PROGRAM:
        constant("FRAGMENT_PROGRAM_ARB")
        constant("PROGRAM_ALU_INSTRUCTIONS_ARB")
        constant("PROGRAM_TEX_INSTRUCTIONS_ARB")
        constant("PROGRAM_TEX_INDIRECTIONS_ARB")
        constant("PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB")
        constant("PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB")
        constant("PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB")
        constant("MAX_PROGRAM_ALU_INSTRUCTIONS_ARB")
        constant("MAX_PROGRAM_TEX_INSTRUCTIONS_ARB")
        constant("MAX_PROGRAM_TEX_INDIRECTIONS_ARB")
        constant("MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB")
        constant("MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB")
        constant("MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB")
        constant("MAX_TEXTURE_COORDS_ARB")
        constant("MAX_TEXTURE_IMAGE_UNITS_ARB")

    if GL_ARB_VERTEX_BUFFER_OBJECT:
        constant("BUFFER_SIZE_ARB")
        constant("BUFFER_USAGE_ARB")
        constant("ARRAY_BUFFER_ARB")
        constant("ELEMENT_ARRAY_BUFFER_ARB")
        constant("ARRAY_BUFFER_BINDING_ARB")
        constant("ELEMENT_ARRAY_BUFFER_BINDING_ARB")
        constant("VERTEX_ARRAY_BUFFER_BINDING_ARB")
        constant("NORMAL_ARRAY_BUFFER_BINDING_ARB")
        constant("COLOR_ARRAY_BUFFER_BINDING_ARB")
        constant("INDEX_ARRAY_BUFFER_BINDING_ARB")
        constant("TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB")
        constant("EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB")
        constant("SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB")
        constant("FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB")
        constant("WEIGHT_ARRAY_BUFFER_BINDING_ARB")
        constant("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB")
        constant("READ_ONLY_ARB")
        constant("WRITE_ONLY_ARB")
        constant("READ_WRITE_ARB")
        constant("BUFFER_ACCESS_ARB")
        constant("BUFFER_MAPPED_ARB")
        constant("BUFFER_MAP_POINTER_ARB")
        constant("STREAM_DRAW_ARB")
        constant("STREAM_READ_ARB")
        constant("STREAM_COPY_ARB")
        constant("STATIC_DRAW_ARB")
        constant("STATIC_READ_ARB")
        constant("STATIC_COPY_ARB")
        constant("DYNAMIC_DRAW_ARB")
        constant("DYNAMIC_READ_ARB")
        constant("DYNAMIC_COPY_ARB")

    if GL_ARB_OCCLUSION_QUERY:
        constant("QUERY_COUNTER_BITS_ARB")
        constant("CURRENT_QUERY_ARB")
        constant("QUERY_RESULT_ARB")
        constant("QUERY_RESULT_AVAILABLE_ARB")
        constant("SAMPLES_PASSED_ARB")

    if GL_ARB_SHADER_OBJECTS:
        constant("PROGRAM_OBJECT_ARB")
        constant("SHADER_OBJECT_ARB")
        constant("OBJECT_TYPE_ARB")
        constant("OBJECT_SUBTYPE_ARB")
        constant("FLOAT_VEC2_ARB")
        constant("FLOAT_VEC3_ARB")
        constant("FLOAT_VEC4_ARB")
        constant("INT_VEC2_ARB")
        constant("INT_VEC3_ARB")
        constant("INT_VEC4_ARB")
        constant("BOOL_ARB")
        constant("BOOL_VEC2_ARB")
        constant("BOOL_VEC3_ARB")
        constant("BOOL_VEC4_ARB")
        constant("FLOAT_MAT2_ARB")
        constant("FLOAT_MAT3_ARB")
        constant("FLOAT_MAT4_ARB")
        constant("SAMPLER_1D_ARB")
        constant("SAMPLER_2D_ARB")
        constant("SAMPLER_3D_ARB")
        constant("SAMPLER_CUBE_ARB")
        constant("SAMPLER_1D_SHADOW_ARB")
        constant("SAMPLER_2D_SHADOW_ARB")
        constant("SAMPLER_2D_RECT_ARB")
        constant("SAMPLER_2D_RECT_SHADOW_ARB")
        constant("OBJECT_DELETE_STATUS_ARB")
        constant("OBJECT_COMPILE_STATUS_ARB")
        constant("OBJECT_LINK_STATUS_ARB")
        constant("OBJECT_VALIDATE_STATUS_ARB")
        constant("OBJECT_INFO_LOG_LENGTH_ARB")
        constant("OBJECT_ATTACHED_OBJECTS_ARB")
        constant("OBJECT_ACTIVE_UNIFORMS_ARB")
        constant("OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB")
        constant("OBJECT_SHADER_SOURCE_LENGTH_ARB")

    if GL_ARB_VERTEX_SHADER:
        constant("VERTEX_SHADER_ARB")
        constant("MAX_VERTEX_UNIFORM_COMPONENTS_ARB")
        constant("MAX_VARYING_FLOATS_ARB")
        constant("MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB")
        constant("MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB")
        constant("OBJECT_ACTIVE_ATTRIBUTES_ARB")
        constant("OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB")

    if GL_ARB_FRAGMENT_SHADER:
        constant("FRAGMENT_SHADER_ARB")
        constant("MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB")
        constant("FRAGMENT_SHADER_DERIVATIVE_HINT_ARB")

    if GL_ARB_SHADING_LANGUAGE_100:
        constant("SHADING_LANGUAGE_VERSION_ARB")

    if GL_ARB_POINT_SPRITE:
        constant("POINT_SPRITE_ARB")
        constant("COORD_REPLACE_ARB")

    if GL_ARB_DRAW_BUFFERS:
        constant("MAX_DRAW_BUFFERS_ARB")
        constant("DRAW_BUFFER0_ARB")
        constant("DRAW_BUFFER1_ARB")
        constant("DRAW_BUFFER2_ARB")
        constant("DRAW_BUFFER3_ARB")
        constant("DRAW_BUFFER4_ARB")
        constant("DRAW_BUFFER5_ARB")
        constant("DRAW_BUFFER6_ARB")
        constant("DRAW_BUFFER7_ARB")
        constant("DRAW_BUFFER8_ARB")
        constant("DRAW_BUFFER9_ARB")
        constant("DRAW_BUFFER10_ARB")
        constant("DRAW_BUFFER11_ARB")
        constant("DRAW_BUFFER12_ARB")
        constant("DRAW_BUFFER13_ARB")
        constant("DRAW_BUFFER14_ARB")
        constant("DRAW_BUFFER15_ARB")

    if GL_ARB_TEXTURE_RECTANGLE:
        constant("TEXTURE_RECTANGLE_ARB")
        constant("TEXTURE_BINDING_RECTANGLE_ARB")
        constant("PROXY_TEXTURE_RECTANGLE_ARB")
        constant("MAX_RECTANGLE_TEXTURE_SIZE_ARB")

    if GL_ARB_COLOR_BUFFER_FLOAT:
        constant("RGBA_FLOAT_MODE_ARB")
        constant("CLAMP_VERTEX_COLOR_ARB")
        constant("CLAMP_FRAGMENT_COLOR_ARB")
        constant("CLAMP_READ_COLOR_ARB")
        constant("FIXED_ONLY_ARB")

    if GL_ARB_HALF_FLOAT_PIXEL:
        constant("HALF_FLOAT_ARB")

    if GL_ARB_TEXTURE_FLOAT:
        constant("TEXTURE_RED_TYPE_ARB")
        constant("TEXTURE_GREEN_TYPE_ARB")
        constant("TEXTURE_BLUE_TYPE_ARB")
        constant("TEXTURE_ALPHA_TYPE_ARB")
        constant("TEXTURE_LUMINANCE_TYPE_ARB")
        constant("TEXTURE_INTENSITY_TYPE_ARB")
        constant("TEXTURE_DEPTH_TYPE_ARB")
        constant("UNSIGNED_NORMALIZED_ARB")
        constant("RGBA32F_ARB")
        constant("RGB32F_ARB")
        constant("ALPHA32F_ARB")
        constant("INTENSITY32F_ARB")
        constant("LUMINANCE32F_ARB")
        constant("LUMINANCE_ALPHA32F_ARB")
        constant("RGBA16F_ARB")
        constant("RGB16F_ARB")
        constant("ALPHA16F_ARB")
        constant("INTENSITY16F_ARB")
        constant("LUMINANCE16F_ARB")
        constant("LUMINANCE_ALPHA16F_ARB")

    if GL_ARB_PIXEL_BUFFER_OBJECT:
        constant("PIXEL_PACK_BUFFER_ARB")
        constant("PIXEL_UNPACK_BUFFER_ARB")
        constant("PIXEL_PACK_BUFFER_BINDING_ARB")
        constant("PIXEL_UNPACK_BUFFER_BINDING_ARB")


    if GL_EXT_FRAMEBUFFER_OBJECT:
        declare(GLboolean,"IsRenderbufferEXT", GLuint)
        declare("BindRenderbufferEXT", GLenum, GLuint)
        declare("DeleteRenderbuffersEXT", GLsizei, GLuint[1])
        declare("GenRenderbuffersEXT", GLsizei, GLuint[1].asreturn())
        declare("RenderbufferStorageEXT", GLenum, GLenum, GLsizei, GLsizei)
        declare("GetRenderbufferParameterivEXT", GLenum, GLenum, GLint[1].asreturn())
        declare(GLboolean, "IsFramebufferEXT", GLuint)
        declare("BindFramebufferEXT", GLenum, GLuint)
        declare("DeleteFramebuffersEXT", GLsizei, GLuint[1])
        declare("GenFramebuffersEXT", GLsizei, GLuint[1].asreturn())
        declare(GLenum, "CheckFramebufferStatusEXT", GLenum)
        declare("FramebufferTexture1DEXT", GLenum, GLenum, GLenum, GLuint, GLint)
        declare("FramebufferTexture2DEXT", GLenum, GLenum, GLenum, GLuint, GLint)
        declare("FramebufferTexture3DEXT", GLenum, GLenum, GLenum, GLuint, GLint, GLint)
        declare("FramebufferRenderbufferEXT", GLenum, GLenum, GLenum, GLuint)
        declare("GetFramebufferAttachmentParameterivEXT", GLenum, GLenum, GLenum, GLint[1].asreturn())
        declare("GenerateMipmapEXT", GLenum)
        constant("FRAMEBUFFER_EXT")
        constant("RENDERBUFFER_EXT")
        constant("STENCIL_INDEX1_EXT")
        constant("STENCIL_INDEX4_EXT")
        constant("STENCIL_INDEX8_EXT")
        constant("STENCIL_INDEX16_EXT")
        constant("RENDERBUFFER_WIDTH_EXT")
        constant("RENDERBUFFER_HEIGHT_EXT")
        constant("RENDERBUFFER_INTERNAL_FORMAT_EXT")
        constant("RENDERBUFFER_RED_SIZE_EXT")
        constant("RENDERBUFFER_GREEN_SIZE_EXT")
        constant("RENDERBUFFER_BLUE_SIZE_EXT")
        constant("RENDERBUFFER_ALPHA_SIZE_EXT")
        constant("RENDERBUFFER_DEPTH_SIZE_EXT")
        constant("RENDERBUFFER_STENCIL_SIZE_EXT")
        constant("FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT")
        constant("FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT")
        constant("FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT")
        constant("FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT")
        constant("FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT")
        constant("COLOR_ATTACHMENT0_EXT")
        constant("COLOR_ATTACHMENT1_EXT")
        constant("COLOR_ATTACHMENT2_EXT")
        constant("COLOR_ATTACHMENT3_EXT")
        constant("COLOR_ATTACHMENT4_EXT")
        constant("COLOR_ATTACHMENT5_EXT")
        constant("COLOR_ATTACHMENT6_EXT")
        constant("COLOR_ATTACHMENT7_EXT")
        constant("COLOR_ATTACHMENT8_EXT")
        constant("COLOR_ATTACHMENT9_EXT")
        constant("COLOR_ATTACHMENT10_EXT")
        constant("COLOR_ATTACHMENT11_EXT")
        constant("COLOR_ATTACHMENT12_EXT")
        constant("COLOR_ATTACHMENT13_EXT")
        constant("COLOR_ATTACHMENT14_EXT")
        constant("COLOR_ATTACHMENT15_EXT")
        constant("DEPTH_ATTACHMENT_EXT")
        constant("STENCIL_ATTACHMENT_EXT")
        constant("FRAMEBUFFER_COMPLETE_EXT")
        constant("FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT")
        constant("FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT")
        constant("FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT")
        constant("FRAMEBUFFER_INCOMPLETE_FORMATS_EXT")
        constant("FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT")
        constant("FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT")
        constant("FRAMEBUFFER_UNSUPPORTED_EXT")
        constant("FRAMEBUFFER_BINDING_EXT")
        constant("RENDERBUFFER_BINDING_EXT")
        constant("MAX_COLOR_ATTACHMENTS_EXT")
        constant("MAX_RENDERBUFFER_SIZE_EXT")

    constant("INFO_LOG_LENGTH")


class gltype(object):

    def __init__(self, s):
        self.type = s

    def __getitem__(self, n):
        return gltype(self.type + " *")

    def asreturn(self):
        return self

    def __str__(self):
        return self.type

GLenum = gltype("GLenum")
GLboolean = gltype("GLboolean")
GLbitfield = gltype("GLbitfield")
GLvoid = gltype("GLvoid")
GLbyte = gltype("GLbyte")
GLshort = gltype("GLshort")
GLint = gltype("GLint")
GLubyte = gltype("GLubyte")
GLushort = gltype("GLushort")
GLuint = gltype("GLuint")
GLsizei = gltype("GLsizei")
GLfloat = gltype("GLfloat")
GLclampf = gltype("GLclampf")
GLdouble = gltype("GLdouble")
GLclampd = gltype("GLclampd")
GLbuffer = gltype("GLubyte *")
GLsizeiptrARB = gltype("GLsizeiptrARB")
GLintptrARB = gltype("GLintptrARB")
GLpointer = gltype("GLvoid *")
GLhandleARB = gltype("GLhandleARB")
GLstring = gltype("GLchar *")
GLcharARB = gltype("GLchar")

def declare(*args):
    global is_enum
    is_enum = False

    args = list(args)

    if isinstance(args[0], gltype):
        type = args.pop(0) #@ReservedAssignment
    else:
        type = "void" #@ReservedAssignment

    name = args.pop(0)

    print "    %s gl%s(%s)" % (
        type,
        name,
        ", ".join(str(i) for i in args))

constants = [ ]

def constant(name):
    constants.append("GL_" + name)

HEADER = """\
cdef extern from "glcompat.h":
    ctypedef unsigned int    GLenum
    ctypedef unsigned char   GLboolean
    ctypedef unsigned int    GLbitfield
    ctypedef void            GLvoid
    ctypedef signed char     GLbyte
    ctypedef short           GLshort
    ctypedef int             GLint
    ctypedef unsigned char   GLubyte
    ctypedef unsigned short  GLushort
    ctypedef unsigned int    GLuint
    ctypedef int             GLsizei
    ctypedef float           GLfloat
    ctypedef float           GLclampf
    ctypedef double          GLdouble
    ctypedef double          GLclampd
    ctypedef long int        GLsizeiptrARB
    ctypedef long int        GLintptrARB
    ctypedef unsigned int    GLhandleARB
    ctypedef unsigned int    GLhandle
    ctypedef char            GLchar
    ctypedef char            GLcharARB
"""

FOOTER = """\

cdef inline gl_check(where):
    cdef GLenum error
    error = glGetError()
    if error:
        import renpy
        renpy.display.log.write("GL error 0x%X at %s", error, where)

"""

def main():
    out = sys.stdout
    out.write(HEADER)

    generate_tegl()
    constant("BGRA")

    constants.sort()
    constants.append("RENPY_THIRD_TEXTURE")

    print
    print "    enum:"
    for i in constants:
        print "        %s" % i

    print
    print FOOTER

if __name__ == '__main__':
    main()
