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# Other Functions

We're in the process of migrating the documentation over to a new tool. As not every page has been migrated yet, this exists to document new functionality that has no other place to go.

`renpy.``focus_coordinates`()

  This attempts to find the coordinates of the currently-focused displayable. If it can, it will return them as a (x, y, w, h) tuple. If not, it will return a (None, None, None, None) tuple.

`renpy.``get_physical_size`()

  Returns the size of the physical window.

`renpy.``get_renderer_info`()

  Returns a dictionary, giving information about the renderer Ren'Py is currently using. The dictionary has one required key:

  `"renderer"`
    One of `"gl"` or `"sw"`, corresponding to the OpenGL and software renderers, respectively.
  `"resizable`
    True if and only if the window is resizable.

  Other, renderer-specific, keys may also exist. The dictionary should be treated as immutable. This should only be called once the display has been started (that is, after the init code is finished).

`renpy.``get_say_attributes`()

  Gets the attributes associated with the current say statement, or None if no attributes are associated with this statement.

  This is only valid when executing or predicting a say statement.

`renpy.``get_side_image`(tag)

  This attempts to find an image to show as the side image. It attempts to find an image that begins with tag, and matches side_image_attributes. It returns the name of the image (as a tuple of strings) if possible, or None if that's not possible.

`renpy.``image_size`(im)

  Given an image manipulator, loads it and returns a (`width`, `height`) tuple giving its size.

  This reads the image in from disk and decompresses it, without using the image cache. This can be slow.

`renpy.``list_files`(common=False)

  Lists the files in the game directory and archive files. Returns a list of files, with / as the directory separator.

  common
    If true, files in the common directory are included in the listing.

`renpy.``notify`(message)

  Causes Ren'Py to display the message using the notify screen. By default, this will cause the message to be dissolved in, displayed for two seconds, and dissolved out again.

  This is useful for actions that otherwise wouldn't produce feedback, like screenshots or quicksaves.

  Only one notification is displayed at a time. If a second notification is displayed, the first notification is replaced.

`renpy.``set_physical_size`(size)

  Attempts to set the size of the physical window to size. This has the side effect of taking the screen out of windowed mode.

`renpy.``vibrate`(duration)

  Causes the device to vibrate for duration seconds. Currently, this is only supported on Android.

`renpy.music.``register_channel`(name, mixer=None, loop=None, stop_on_mute=True, tight=False, file_prefix='', file_suffix='', buffer_queue=True)

  This registers a new audio channel named name. Audio can then be played on the channel by supplying the channel name to the play or queue statements.

  mixer
    The name of the mixer the channel uses. By default, Ren'Py knows about the "music", "sfx", and "voice" mixers. Using other names is possible, but may require changing the preferences screens.
  loop
    If true, sounds on this channel loop by default.
  stop_on_mute
    If true, music on the channel is stopped when the channel is muted.
  tight
    If true, sounds will loop even when fadeout is occuring. This should be set to True for a sound effects or seamless music channel, and False if the music fades out on its own.
  file_prefix
    A prefix that is prepended to the filenames of the sound files being played on this channel.
  file_suffix
    A suffix that is appended to the filenames of the sound files being played on this channel.
  buffer_queue
    Should we buffer the first second or so of a queued file? This should be True for audio, and False for movie playback.

`layout.``yesno_screen`(message, yes=None, no=None)

  This causes the a yes/no prompt screen with the given message to be displayed. The screen will be hidden when the user hits yes or no.

  message
    The message that will be displayed.
  yes
    An action that is run when the user chooses yes.
  no
    An action that is run when the user chooses no.

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