Wed Aug 15 22:05:33 2012
Darwin-9.8.0-i386-32bit
Ren'Py 6.14.0.344
A Ren'Py Game 0.0


Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1184, 666)
Vendor: 'Intel Inc.'
Renderer: 'Intel GMA 950 OpenGL Engine'
Version: '1.2 APPLE-1.5.48'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
	     blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
	     blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
	     bitsize  = 32, bytesize = 4,
	     masks =  (65280, 16711680, -16777216, 0),
	     shifts = (8, 16, 24, 0),
	     losses =  (0, 0, 0, 8),
	     current_w = 1360, current_h = 768
>

Extensions:
    
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_multitexture
    GL_ARB_pixel_buffer_object
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_texture_env_combine3
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_min
Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1280, 721)
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.
_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_transform_feedback
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 2048
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Performance test:
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.042000 seconds.
- Frame drawn at 0.115000 seconds.
- Frame drawn at 0.187000 seconds.
- Frame drawn at 0.239000 seconds.
- 0.239000 seconds to render 5 frames.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.
