PGS4A uses an icon to represent your project in the launcher. It also displays a presplash image as your project is loading, before Pygame initializes the screen. Both images can be customized by placing files in the game directory. The relevant files are:
PGS4A supports packages that use a split layout, in which files are divided between the internal storage, external storage, and the assets directory.
When the split layout is chosen, a project should consist one, two, or three of the following directories:
One of internal or external must exist to contain the main.py file. Without additonal code, PGS4A can’t import modules from the assets directory.