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# renpy.transition

Function: renpy.transition( | trans, layer=None, always=False)

Sets the transition that will be used for the next interaction. This is useful when the next interaction doesn't take a with clause, as is the case with interactions in the renpy.pause , renpy.input , and renpy.imagemap functions.

layer - If the layer setting is not None, then the transition will be applied only to the layer named. Please note that only some transitions can be applied to specific layers.

always - If True, forces the transition to be used, potentially overriding the game preference setting for showing all or no transitions.

## Example

    TODO

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